SC2 Campaigns?

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8789
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby IskatuMesk » Wed Nov 17, 2010 8:18 am

It was done with ICE, too. That guy had balls, man.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Alevice
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 373
Joined: Fri Aug 25, 2006 5:51 pm
Status: Offline

Re: SC2 Campaigns?

Postby Alevice » Wed Nov 17, 2010 9:07 am

Indeed. Is it still playable?

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8789
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby IskatuMesk » Wed Nov 17, 2010 9:57 am

Actually I think there may be an "updated" (I say that relatively speaking ofc) version somewhere, on a Korean site. It was probably made with Stardraft. Playable, probably if you had the right version (ancient).

I don't have it on me and I'm not exactly sure where to get it unfortunately.

That mod is what got me into serious iscripting. After that I started work on MFTGATRL and all of the silly shit. I also got HKS into that, he was responsible for all of the math because I suck at math. But together we recreated most of what he did in magi of war in MFTGATRL and the concepts of everything else endured into AO (Meteor and such).

That mod is what really put me in gear for sc1 modding. I owe a lot to it.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Alevice
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 373
Joined: Fri Aug 25, 2006 5:51 pm
Status: Offline

Re: SC2 Campaigns?

Postby Alevice » Wed Nov 17, 2010 10:33 am

IIRC, as long as the thing was made in a cwad, it can be ported to an mpq. Not usre if Stargraft stuff was portable.

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8789
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby IskatuMesk » Wed Nov 17, 2010 10:56 am

Stargraft will dumb a cwad or mpq or something when it fails to start. You can rip data from that, but not buttons.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

DrumsofWar
Protoss Infested Terran (Unemployed)
Protoss Infested Terran (Unemployed)
Posts: 842
Joined: Fri Feb 29, 2008 12:55 pm
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby DrumsofWar » Wed Nov 17, 2010 3:50 pm

johnnythewolf wrote:
DrumsofWar wrote:
johnnythewolf wrote:Check the official campaign maps. You can see how Blizzard did their triggers. It's amazing how simple most of them actually are!


Well, that's sort of the problem. If Blizzard couldn't do any triggering gymnastics with their own editor, what chance do we have?


Way to misinterpret what I said, Drummy!


Way to misinterpret and not read everything after the first sentence. Simple triggers are native to pretty much every RTS editor - it was the advanced stuff which gave Brood War a 10 year lifetime and condemned all the Red Alerts and Age of Empires to the graveyard after 2 to 3.

Alevice: Sort of what I said in the following paragraphs.

User avatar

Alevice
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 373
Joined: Fri Aug 25, 2006 5:51 pm
Status: Offline

Re: SC2 Campaigns?

Postby Alevice » Wed Nov 17, 2010 4:11 pm

What I meant was that wether blizzard use some of the more complex functions in the editor or not is not relevant, as it has never been the case.

User avatar

Krazy
Zerg Creep Colony Landscaper
Zerg Creep Colony Landscaper
Posts: 447
Joined: Sun Nov 30, 2008 1:49 am
Status: Offline

Re: SC2 Campaigns?

Postby Krazy » Wed Nov 17, 2010 8:25 pm

Yeah, as has sort of been mentioned or implied, my problem is not that I wouldn't be able to trigger at all, it is more that I basically want to create heroes with spells on par with something like storm of the imperial sanctum. If I created a map (which would be next january at the earliest) it would be a team hero rpg with a focus on using synnergy to combat dynamic bosses. Although one or two maps had a few quasi-boss fights (like the tunnel penultimate mission, if you decided to kill ground) nothing has as many spell-like abilities as I would want to make.

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8789
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby IskatuMesk » Wed Nov 17, 2010 9:09 pm

Some guy made "boss battle" maps but all of the bosses were hopelessly boring and generic.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Krazy
Zerg Creep Colony Landscaper
Zerg Creep Colony Landscaper
Posts: 447
Joined: Sun Nov 30, 2008 1:49 am
Status: Offline

Re: SC2 Campaigns?

Postby Krazy » Wed Nov 17, 2010 9:14 pm

IskatuMesk wrote:Some guy made "boss battle" maps but all of the bosses were hopelessly boring and generic.


Was it unprotected? I might still look at it.

User avatar

DrumsofWar
Protoss Infested Terran (Unemployed)
Protoss Infested Terran (Unemployed)
Posts: 842
Joined: Fri Feb 29, 2008 12:55 pm
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby DrumsofWar » Wed Nov 17, 2010 10:09 pm

IskatuMesk wrote:Some guy made "boss battle" maps but all of the bosses were hopelessly boring and generic.


There's a better one on Bnet now, but it's very WoW-esque in that everyone has a specific role and if you deviate from it for one second, you all wipe instantly.

User avatar

UntamedLoli
Protoss Infested Terran (Unemployed)
Protoss Infested Terran (Unemployed)
Posts: 839
Joined: Sun Oct 15, 2006 2:36 pm
Location: Canada, BC
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby UntamedLoli » Wed Nov 17, 2010 11:04 pm

So pretty much more badly designed.
Image
Image

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8789
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby IskatuMesk » Thu Nov 18, 2010 12:25 am

DrumsofWar wrote:
IskatuMesk wrote:Some guy made "boss battle" maps but all of the bosses were hopelessly boring and generic.


There's a better one on Bnet now, but it's very WoW-esque in that everyone has a specific role and if you deviate from it for one second, you all wipe instantly.


So, even more awful.

Right.

Krazy > No idea.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

User avatar

Krazy
Zerg Creep Colony Landscaper
Zerg Creep Colony Landscaper
Posts: 447
Joined: Sun Nov 30, 2008 1:49 am
Status: Offline

Re: SC2 Campaigns?

Postby Krazy » Thu Nov 18, 2010 1:26 am

Are you talking about this map "WOW General Vezax Boss Fight"?

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8789
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Campaigns?

Postby IskatuMesk » Thu Nov 18, 2010 2:06 am

nah something that showed up early release/late beta, there was a few of them. You basically ran around as a dt and cut the boss when you summoned mustaches and it was extremely generic. Every boss was pretty much the same and had nothing particularly interesting about them.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


Return to “StarCraft II Discussion”

Who is online

Users browsing this forum: Bing [Bot] and 3 guests