From Dust
Moderator: Milldawg
- Lavarinth
- Xel'naga Administrator
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From Dust
http://www.youtube.com/watch?v=gSOQGazo7Oo
Thought this looked pretty cool. Think a much more truer Black and White where you can manipulate the world, thus mixed with Minecraft.
Thought this looked pretty cool. Think a much more truer Black and White where you can manipulate the world, thus mixed with Minecraft.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- Thalraxal
- Protoss Stargate Concierge
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Re: From Dust
Reminds me more of Populous. It looks pretty interesting though.
- DrumsofWar
- Protoss Infested Terran (Unemployed)
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Re: From Dust
The prospect alone of sending burning lava down on dozens of innocent children in a village should give this game a decent amount of players.
- Xenon
- Zerg Queen's Nest Slave Trainee
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Re: From Dust
Ubisoft? Expect your planet to explode if your internet drops at any point.
- Thalraxal
- Protoss Stargate Concierge
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Re: From Dust
Many people consider it the end of the world when they lose access to the Internet. Now, you can make that literal!Xenon wrote:Ubisoft? Expect your planet to explode if your internet drops at any point.
- IskatuMesk
- Xel'naga World Shaper
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Re: From Dust
their LOD system needs an overhaul, I see trees totally mutating at certain distances.
Other than that the terrain is still following the same generic ugly terrain that games like all of Bioware's games and such have, where you have to rely on doodads aka static meshes to have anything that actually resembles rocks or hard surfaces at all. But from what it appears thus far they don't have that, so all rock is, is just everything else with a different texture, and doesn't draw any kind of registration from my head other than "lol that's ugly".
Other than that the terrain is still following the same generic ugly terrain that games like all of Bioware's games and such have, where you have to rely on doodads aka static meshes to have anything that actually resembles rocks or hard surfaces at all. But from what it appears thus far they don't have that, so all rock is, is just everything else with a different texture, and doesn't draw any kind of registration from my head other than "lol that's ugly".
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- Terran Nuclear Silo Safety Inspector
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Re: From Dust
IskatuMesk wrote:their LOD system needs an overhaul, I see trees totally mutating at certain distances.
Other than that the terrain is still following the same generic ugly terrain that games like all of Bioware's games and such have, where you have to rely on doodads aka static meshes to have anything that actually resembles rocks or hard surfaces at all. But from what it appears thus far they don't have that, so all rock is, is just everything else with a different texture, and doesn't draw any kind of registration from my head other than "lol that's ugly".
You're just so negative.
- IskatuMesk
- Xel'naga World Shaper
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Re: From Dust
Just saying what everyone is thinking.
- UntamedLoli
- Protoss Zealot Practice Dummy
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Re: From Dust
and saying hurr durr this looks nice is really helping anyone?Archangel wrote:You're just so negative.
- Lavarinth
- Xel'naga Administrator
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Re: From Dust
Fix'd.IskatuMesk wrote:Just saying what I think everyone is thinking.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
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- Terran Nuclear Silo Safety Inspector
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Re: From Dust
You're just so negative.Hunter_Killers wrote:and saying hurr durr this looks nice is really helping anyone?Archangel wrote:You're just so negative.
- IskatuMesk
- Xel'naga World Shaper
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Re: From Dust
Incorrect.Lavarinth wrote:Fix'd.IskatuMesk wrote:Just saying what I think everyone is thinking.
- Omi
- Terran Refinery Attendant
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Re: From Dust
Wow, that is very impressive! I wonder how they got the water texture animation to reflect it's flow so accurately?
- IskatuMesk
- Xel'naga World Shaper
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Re: From Dust
perhaps a blob mesh kind of deal like in 3ds max, shaders are pretty slick these days