Legacy of the Confederation Teaser 2

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Lavarinth
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Legacy of the Confederation Teaser 2

Postby Lavarinth » Sat Sep 11, 2010 10:54 am

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Lwerewolf
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Re: Legacy of the Confederation Teaser 2

Postby Lwerewolf » Sat Sep 11, 2010 2:51 pm

Can you make the mutas have a random height or something? IMO it'll look way better that way :)
Otherwise.... how did the zerg get through ConFED's defense grid is a mystery to me...

EDIT: Just saw the campaign info, sorry.

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Re: Legacy of the Confederation Teaser 2

Postby Hercanic » Fri Sep 17, 2010 2:08 pm

I like the intial build up. The opening scene is beautiful, and the first half's music is especially haunting. The abrupt cut to the second song comes across as, for lack of a better word, sloppy. Maybe it's meant to emulate the sudden attack, but it just doesn't feel right in terms of pacing and payoff. Perhaps if the music were to first quiet to a stillness as the Zerg enter the frame, the transition might seem more natural.
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Re: Legacy of the Confederation Teaser 2

Postby JerreyRough » Sun Sep 26, 2010 1:13 pm

I agree with Hercanic. While the beginning music and CGI were great, the Zerg attack just didn't fit well. On top of what Hercanic said, this video could of been greatly improved if the fog of war was removed; just so the Zerg units were not appearing out of thin air.
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Re: Legacy of the Confederation Teaser 2

Postby johnnythewolf » Wed Sep 29, 2010 5:36 am

I don't know if you intend to use the teaser map again, but if you do, I suggest you remove the foliage on the road.

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Re: Legacy of the Confederation Teaser 2

Postby Xenon » Wed Sep 29, 2010 7:52 am

GTFO, trojan. (edit: his post was removed) Lav, there's still an unremoved link in this thread.


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