StarCraft 2 Patch 1.1 Released

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Lavarinth
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StarCraft 2 Patch 1.1 Released

Post by Lavarinth »

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We knew it was coming, and as promised StarCraft 2's first patch, 1.1, has released today. To acquire it is as simple as opening StarCraft 2, where you'll be directed to the update window. The changes are not exactly a long list for gameplay, but substantial for the editor. Sorry folks, no chat rooms quite yet, but here's hoping for another patch soon! And is it just me, or are you also a little weirded out having to press Ctrl + Q for "quick save" instead of quitting?

Well, make sure to check out the patch notes by following the comment link or clicking here to see the patch notes in the following post.
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Re: StarCraft 2 Patch 1.1 Released

Post by Lavarinth »

General

* The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
* A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
* A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
* A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
* Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
* (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
* Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit http://www.nvidia.com/Starcraft3D



Balance Changes

* PROTOSS
o Zealot
+ Build time increased from 33 to 38.
+ Warp Gate cooldown increased from 23 to 28.

* TERRAN
o Battlecruiser
+ Ground damage decreased from 10 to 8.
o Bunker
+ Build time increased from 30 to 35.
o Reaper
+ Build time increased from 40 to 45.
o Siege Tank
+ Siege mode damage changed from 50 to 35 (+15 armored).
+ Upgrade damage changed from +5 to +3 (+2 armored).

* ZERG
o Ultralisk
+ Ram ability removed. Ultralisk will now use normal attack against buildings.
+ Damage decreased from 15 (+25 armored) to 15 (+20 armored).

* Maps
o Desert Oasis
+ Destructible Rocks have been added to make natural expansions easier to protect.
+ Center Xel'Naga Tower area has been narrowed.



StarCraft II Editor Improvements

* Added new requirement types: Odd, Divide, Mod, Multiply.
* Added a chance field to effect data.
* Added support for the Slider dialog control type.
* Added a trigger to deal damage from a unit.
* Added a trigger event response to provide the amount a player or unit property changes.
* Added a trigger event when an effect executes.
* New Trigger Editor functions:
o Save Data Conversation State Value (Action).
o Load Data Conversation State Value (Action).
o Players On Team (returns Player Group associated with teams in game lobby).
o Unit Owner Changes (Event).
o Old Unit Owner (returns player ID in response to Unit Owner Changes).
o New Unit Owner (returns player ID in response to Unit Owner Changes).
* XP, Level, and Bounty unit properties can now be modified by triggers.
* Banks now save/restore XP, learned abilities, and items.
* Message Window now includes a time stamp for each message.
* An actor event is now dispatched when a missile cannot hit its target.
* When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
* Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
* The Custom game variant is no longer automatically included when other non-default variants are defined.
* Increased the maximum recharge vital rate for heal effects.



Bug Fixes

* Battle.net
o Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
o Fixed an issue where players would still receive toasts when their status was set to busy.

* Custom Games
o Default race in a game lobby is now properly set to Random.
o Players can now configure the lobby for 1v5 matches.
o The search functionality for map searches has been improved.
o Lobby hosts will now receive a toast when an invited player declines an invitation.
o Custom game lobbies will now remember the game mode chosen under a category.
o Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
o Fixed an issue where custom maps could not be reported from the map preview screen.

* Gameplay
o General
+ If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
+ Structures damaged during construction will no longer count towards structures lost.
+ Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
+ Fixed an issue with inventory drop range checks.
+ Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
o Interface
+ Queue tooltips now display information about what is in progress.
+ Fixed an issue where the back button would not always return players to the score screen properly.
o Terran
+ Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
+ SCVs will now load into the closest Command Center if multiple are within range.
o Zerg
+ Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

* StarCraft II Editor
o The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
o Loading screen progress bar option now works when using Melee loading screen type.
o Test Document now works properly on maps with Battle.net-only dependencies.
o Publishing a new file using Major revision will now properly set the document version to 1.0.
o Publish dialog now properly remembers the Show Real Name setting from previous publish.
o File preview panel now displays author's real name if that option was set during publishing.
o The Import module will now allow importing an override Assets.txt file.
o Undoing a terrain object modification will now also undo associated terrain changes.
o Editor will display document text from another locale if no text for the active locale exists.
o Copying points with custom models will display the model properly on the pasted point.
o It is no longer possible to have multiple default variants in the Game Variants dialog.
o Removed icon support for attribute and variant definitions, as Battle.net does not display these.
o Fixed issues with invalid map bounds when creating 32x32 maps.
o Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
o Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
o Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
o Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
o Fixed an issue with the Unit Manipulates Item trigger.
o Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
o Fixed preview panel display in Terrain Editor palettes.
o Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
o Fixed initial display of variables in the Trigger Debugging Window.
o Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
o Fixed action list when modifying a Custom Script action without sub-views enabled.
o Fixed loading map dependency data.
o Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.

* Technical Issues
o Fixed an issue where unplugging headphones could cause the game to freeze.
o Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
- - Lavarinth
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Re: StarCraft 2 Patch 1.1 Released

Post by Krazy »

Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card

Like.... immortals warping in?
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Re: StarCraft 2 Patch 1.1 Released

Post by IskatuMesk »

meh

Nothing really fascinating here.

My bet is on tanks still destroying everything.
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Re: StarCraft 2 Patch 1.1 Released

Post by Ricky_Honejasi »

Well, there is one big thing that Blizzard REALLY improved this time around.

With my tests, I managed to load up 12 banks containing 8970 integers each with success in solo tests over battle.net.

That's a HUGE improvement over battle.net pre-1.1 that gave you the middle finger if you had a SINGLE bank with 81+ integers.

It might look like wind to many of you but for custom maps, it will change quite a few things. It finally mean that you can have RPGs where you can save your hero, lots of items, your stats, quests completed, etc. etc. and load it on your next game without any password. On top of it, with that much usable space, the banks could contain multiple characters, special side data and so on.

Previously, a single bank of 80 integers just didn't cut it if you were any half-serious since it was just enough to keep very basic data (ex : how many times you played, very minor saves, etc.).

However, my tests could NOT have 15 100% full banks (instead of 12) for 15 different players without battle.net coughing up. But at this point, you more or less just need to ensure that you only use 75% or so of all banks for all 15 players.

Another considerable drawback is that uploading + retransfering banks might take forever. In my solo tests, 12 full banks easily took a good 3-4 minutes during map load without any other triggers. However considering the previous situation, that's almost negligible.

As far I am concerned, it also means that my projects heavily based on bank triggers are now viable.

My only hope is that Blizzard won't decide to make the bank limits harsh again in the future concerning bank triggers.
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Re: StarCraft 2 Patch 1.1 Released

Post by RazorclawX »

Ultralisks attacking a building will hurt everything around the building. Working as intended?
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Re: StarCraft 2 Patch 1.1 Released

Post by IskatuMesk »

yep
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Re: StarCraft 2 Patch 1.1 Released

Post by Ricky_Honejasi »

Probably.
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Re: StarCraft 2 Patch 1.1 Released

Post by Lavarinth »

Time for Ricky to add a score record system for Pictionary!
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Re: StarCraft 2 Patch 1.1 Released

Post by Ricky_Honejasi »

Lavarinth wrote:Time for Ricky to add a score record system for Pictionary!
I could but it's really not in my biggest priorities but ill take note of that for Pictionary.

Since some players start getting tired of W&M (after all, we played like 8 weeks non-stop as the first game in FFS events), I am finally dragging back my map plans that were closely linked to bank triggers.
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Re: StarCraft 2 Patch 1.1 Released

Post by Mr. »

Lavarinth wrote:Time for Ricky to add a score record system for Pictionary!
Do you really want to keep track of how hard I own you guys in that map?

Now that I think about it, that sounds like a great idea...
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Re: StarCraft 2 Patch 1.1 Released

Post by Quirriff »

It might not add chat rooms, But Region switching is available (to a limited extent).

Seeing as I have a SEA version of SC2 it's a nice bonus.
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Re: StarCraft 2 Patch 1.1 Released

Post by Ricky_Honejasi »

Quirriff wrote:It might not add chat rooms, But Region switching is available (to a limited extent).

Seeing as I have a SEA version of SC2 it's a nice bonus.
I tried to add you as Quirriff.661 but I had a "Unable to find friend".

So either you need to switch to the USA region already or you might have a different player name and/or ID number thus ill need it if you want that I drag into the FFS event games (today and every saturdays at 9 pm GMT -5, Eastern Time).
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Re: StarCraft 2 Patch 1.1 Released

Post by Quirriff »

You can try now, I just created a Character on the American Region....I didn't before. And It is still 661 it seems.
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Re: StarCraft 2 Patch 1.1 Released

Post by Ricky_Honejasi »

Quirriff wrote:You can try now, I just created a Character on the American Region....I didn't before. And It is still 661 it seems.
Added.
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