Where's The Fun
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- Terran Factory Worker
- Posts: 73
- Joined: Sat Jul 28, 2007 4:04 pm
Where's The Fun
That's it!! No more. Unlike SC1 and BW this Campaign is made for multiplayer. I just don't have the skills to play at fast and faster speed.
I have 1320 of the 1590 achivements points, whatever that means, and have completed 16 of 29 missions on Hard. But it's just a game, not life or death. Oh it was very satisfing to blink Zeratul around for six minutes for the Overmind Dead Body achivement, but still it' only a game.
I'll still try, but only halfheartedly, to complete the campaign on Hard.
For now it's back to playing against the AI. Even on Insane it's not as unforgiving as the campaign on Hard.
IMO the one bad thing is the set game speed. Change that and maybe us old men can play again.
I have 1320 of the 1590 achivements points, whatever that means, and have completed 16 of 29 missions on Hard. But it's just a game, not life or death. Oh it was very satisfing to blink Zeratul around for six minutes for the Overmind Dead Body achivement, but still it' only a game.
I'll still try, but only halfheartedly, to complete the campaign on Hard.
For now it's back to playing against the AI. Even on Insane it's not as unforgiving as the campaign on Hard.
IMO the one bad thing is the set game speed. Change that and maybe us old men can play again.
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- Terran Refinery Attendant
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Re: Where's The Fun
You don't need to be fast to beat it even on brutal. Just use the proper strategies Hint: Upgraded MM roll over pretty much anything.
- Lavarinth
- Xel'naga Administrator
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Re: Where's The Fun
I understand what you mean, Cliff, and wouldn't be surprised to see this adjusted in the future for Hard, but for now gotta take things the way they are. At least you have us, the campaigners, to keep you interested in the future.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- IskatuMesk
- Xel'naga World Shaper
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Re: Where's The Fun
The campaign was not made for multiplayer. It was made largely for "casual", low-level players. Thus the emphasis on turtling off of 1 base.
- Xenon
- Zerg Queen's Nest Slave Trainee
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Re: Where's The Fun
I think the speed restriction is absurd too. I played a few missions on Hard and lost interest.
What's the deal with Blizzard trying to control how we play the game? (killing the ability to click on unit icons at the bottom of the screen is another example, and don't get me started on removing local hosting.)
What's the deal with Blizzard trying to control how we play the game? (killing the ability to click on unit icons at the bottom of the screen is another example, and don't get me started on removing local hosting.)
- UntamedLoli
- Protoss Zealot Practice Dummy
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Re: Where's The Fun
Because the speed difference is part of the difficulty? You are not forced to play on them if you can't handle it.
- Xenon
- Zerg Queen's Nest Slave Trainee
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Re: Where's The Fun
Certainly there are other ways to increase difficulty. The Warcraft 3 campaigns didn't force a higher speed on hard, did they? (I don't think I've played them on Hard, however.)
It seems more like that increasing the difficulty further instead of restricting the speed could frustrate players who are too "pro" to play on anything but faster.
It seems more like that increasing the difficulty further instead of restricting the speed could frustrate players who are too "pro" to play on anything but faster.
- UntamedLoli
- Protoss Zealot Practice Dummy
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Re: Where's The Fun
WC3's difficulty system was mindlessly bloating health values.
- Lavarinth
- Xel'naga Administrator
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Re: Where's The Fun
I think an increase in units, the AI's strategy, and other aspects could of equally been more effective than manipulating the game speed.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- RazorclawX
- Xel'naga World Shaper
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Re: Where's The Fun
Well, if you actually looked for a while in the editor... that's exactly what's going on. The game speed isn't even what makes Hard... hard. It's little things such as attack waves having more or different units (waves may now include High Templar or have 2 extra Zealots), computers using research upgrades (High Templar use Psi Storm against you), and the Supernova firewall just plain moving faster (this is especially apparent if you play on Brutal, the firewall moves at a ridiculously accelerated rate compared to Normal). Some of these things really don't make a mission that much harder-- the first Char mission is stupid easy on every difficulty, for instance.Lavarinth wrote:I think an increase in units, the AI's strategy, and other aspects could of equally been more effective than manipulating the game speed.
The game speed is really the least of the changes being made.
They didn't. On the other hand, the game was set on the fasted speed by default, so it really didn't matter.Xenon wrote:Certainly there are other ways to increase difficulty. The Warcraft 3 campaigns didn't force a higher speed on hard, did they? (I don't think I've played them on Hard, however.)
That only applied in general in WC3's easy mode and SC2's casual mode.Hunter_Killers wrote:WC3's difficulty system was mindlessly bloating health values.
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- Terran Factory Worker
- Posts: 73
- Joined: Sat Jul 28, 2007 4:04 pm
Re: Where's The Fun
Well I've done two more missions on hard but now I'm back to casual and normal and having fun.
- Maglok
- Xel'naga World Shaper
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Re: Where's The Fun
The health values are 'bloated' here and there. You need to gather more stuff, kill more stuff (protoss map 4) or defeat higher hp mobs (hybrid in protoss 3). More marauder kill packs, etc.
Am at 18/29 brutal, and it is really starting to be quite hard.
Am at 18/29 brutal, and it is really starting to be quite hard.