Defiler Bone Samples...

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Defiler Bone Samples...

Postby RazorclawX » Thu Jul 29, 2010 10:40 am

I am disappointed /sadpanda

Same for the Devourer tissue samples.

And for some reason there's Corsair unit sounds included with the game even though there's no Corsair unit. The sounds simply aren't attached to anything.

There are weapons and model information for a battlecruiser (using the Loki model) called Duke's Revenge. There's no unit associated with it, so I wonder if that was used or if it was a scrapped unit. It certainly didn't appear in any cutscene.

Finally, the Lurker is there in the editor, unit, sounds, weapon and all, but it's not used anywhere.


=====


Some misc things.

Grunty the Murloc Marine is hiding out in the Secret level, Piercing the Shroud.

There's also a Mini Diablo in the editor, but I haven't found where it appears in the campaign.

Finally, I'm sure everyone found the Tauren Marine already in the third mission.
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Re: Defiler Bone Samples...

Postby RazorclawX » Thu Jul 29, 2010 8:47 pm

Supposedly the Mini Diablo is in the bottom corner of the lava level.
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Re: Defiler Bone Samples...

Postby RazorclawX » Thu Jul 29, 2010 10:10 pm

I found out if you use the Trigger Disable Achievements for Player, it always throws up a message saying you cheated when you start the map. It took me a while to figure that one out.

Word of advice to all you guys making non-melee based maps: DON'T use the Liberty Multiplayer library in your map. I'm fairly certain that's the one that will be getting changed every patch.
Last edited by RazorclawX on Thu Jul 29, 2010 10:14 pm, edited 1 time in total.
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Re: Defiler Bone Samples...

Postby Thalraxal » Sat Jul 31, 2010 8:31 pm

I've started kicking around in the editor abit too, although I haven't found or figured out anything particularly interesting.

Really disappointed that Blizzard reneged on their promise to include all the old SC1 units in the game though. 

Regarding Duke's Revenge: the only thing I can think of is tha it became the Mercenary Battlecrusier Jackson's Revenge.  Similar name, and it also uses the Loki Battlecrusier model.

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Re: Defiler Bone Samples...

Postby Frozty » Sat Jul 31, 2010 10:00 pm

BTDubs... I'm sure the rest will all come along with their respective expansions.
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Re: Defiler Bone Samples...

Postby Xenon » Sun Aug 01, 2010 6:15 am

When they said they would include the SC1 models was that before or after they decided to make the game in 3 parts?

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Re: Defiler Bone Samples...

Postby Thalraxal » Sun Aug 01, 2010 7:06 am

Frozty wrote:BTDubs... I'm sure the rest will all come along with their respective expansions.


Yes, but I want them now, not in three or more years.

Xenon wrote:When they said they would include the SC1 models was that before or after they decided to make the game in 3 parts?


Both.  Pre-split announcement they promised that all the SC1 units that didn't make it would be in the game, then sometime after they made the "all SC1 units, all cut units and all gag units" promise, which they also didn't keep.  Except for the gag units, we still got those, so I guess that counts for something.

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Re: Defiler Bone Samples...

Postby Ardis » Sun Aug 01, 2010 7:20 am

I don't recall hearing them say they were going to include models of ALL of the SC1 units, I remember them saying that any unit you see in any game footage or screenshots they released (even units that got canceled) will be, at the very least, available in the map editor before they announced the game would be released in three parts. And I would like to think the SC1 Protoss and Zerg units will be coming out with their expansions.

I was thinking about making a multiplayer map thing that lets you use all the campaign units and the upgrades you purchase there, but then I realized a lot of them would be a little overpowered. Goliaths would devastate Colossi because of their upgrade that lets them attack both air and ground targets simultaneously and since the Colossi is big enough that it's targeted as both ground and air, a Goliath can have both weapons firing away on one and kill it really fast. But it looks like I will have to wait until the full trilogy is out or wait until someone makes models for those units for public use and come up with some likely upgrades for each unit myself.
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Re: Defiler Bone Samples...

Postby Frozty » Sun Aug 01, 2010 8:43 am

Well, the only units they included in the editor this time were all the ones that are in the WoL campaign. That includes all the gag units, which can be found hidden in a few of the maps. Just be patient... This is going to be a long process, but it's not like we haven't been waiting for like 12 years or so anyway.
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Re: Defiler Bone Samples...

Postby The Cobaininator » Sun Aug 01, 2010 12:49 pm

Frozty wrote:Well, the only units they included in the editor this time were all the ones that are in the WoL campaign. That includes all the gag units, which can be found hidden in a few of the maps. Just be patient... This is going to be a long process, but it's not like we haven't been waiting for like 12 years or so anyway.


I hope your right Frozty. I wouldn't want to wait another 12 years or so for them to finally do it right.

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Re: Defiler Bone Samples...

Postby Frozty » Sun Aug 01, 2010 2:14 pm

It certainly will not be another 12 years, but it may be about 2.
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Re: Defiler Bone Samples...

Postby Lavarinth » Sun Aug 01, 2010 2:33 pm

Ardis wrote:I don't recall hearing them say they were going to include models of ALL of the SC1 units, I remember them saying that any unit you see in any game footage or screenshots they released (even units that got canceled) will be, at the very least, available in the map editor before they announced the game would be released in three parts. And I would like to think the SC1 Protoss and Zerg units will be coming out with their expansions.


No, they said all, also informing users could create an SC2>SC1 mod easily with all available assets.
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Re: Defiler Bone Samples...

Postby JimmyJames » Sun Aug 01, 2010 11:37 pm

Frozty wrote:BTDubs... I'm sure the rest will all come along with their respective expansions.


I guess to be picky... Ms. Valkyrie got cut out of this Terran campaign :(. And the Medivac isn't exactly a dropship but this can be easily remedied...
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Re: Defiler Bone Samples...

Postby Ardis » Mon Aug 02, 2010 6:13 am

Lavarinth wrote:
Ardis wrote:I don't recall hearing them say they were going to include models of ALL of the SC1 units, I remember them saying that any unit you see in any game footage or screenshots they released (even units that got canceled) will be, at the very least, available in the map editor before they announced the game would be released in three parts. And I would like to think the SC1 Protoss and Zerg units will be coming out with their expansions.


No, they said all, also informing users could create an SC2>SC1 mod easily with all available assets.

Okay then. I guess I must not have seen that announcement.
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Re: Defiler Bone Samples...

Postby RazorclawX » Wed Aug 04, 2010 10:26 am

I found some models that are unused by anything in the data editor.

"Fatty" is the old Infestor model. It sucks as much as it looks, but it IS there like they said it would.

"Advanced Crane Machine" looks like a giant crane boss.

There are a few other Battlecruiser variants other than the Loki, one has a number of plasma guns installed on it and another looks like a flying candy bar. I believe the plasma gun version was initially a previous multiplayer upgrade if you don't buy the Yamato cannon.

"Drill Tank" which is probably the big drill in mobile version. It's a variant of the A.R.E.S. if you were wondering, or maybe it was the old model for the tank. It does look familiar.


===============

I made a simple arena and the Lurker seems very full functional. Then again it would've completely sucked to have made it from scratch, so I guess they really did us a favor with this one.

The Void Seeker still has all the old Star Relic animations, so one could potentially recreate it if they wanted.

Port Junker is the old Terran Nomad, the precursor to the Raven. It still has a Rally command for building units on it.

Dark Pylon is also there, it's even seen in part of the campaign.

There's a set of many Protoss units with a 'Dark' version; most of them were used in the campaign. Unfortunately the 'Dark Archon' isn't glowing red, it's glowing green. Also unfortunate is there's no Dark Collosus, Phoenix, Warp Ray, or Mothership.
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