StarCraft II Situation Report: Patch 15

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UntamedLoli
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StarCraft II Situation Report: Patch 15

Post by UntamedLoli »

*waiting for report*



StarCraft II Beta – Patch 15 (version 0.17.0.15623)

The latest patch notes can always be found at
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

General

  • Improved the system that handles initial placement and promotion/relegation between Leagues & Ladders.

Balance Changes

  • TERRAN
    • [li]Hellion
      • [li]Weapon upgrade bonus decreased from 1 (+1 Light) to 1.
      [/li]
    • Reaper
      • [li]Nitro Packs research cost decreased from 100/100 to 50/50.
      [/li]
    • Siege Tank
      • [li]Siege Mode damage decreased from 60 to 50.
      [/li]

    • Thor
      • [li]Anti-air weapon upgrade bonus decreased from 1 (+1 Light) to 1.
      [/li]
    [/li]
  • ZERG
    • [li]Brood Lord
      • [li]Weapon upgrade bonus decreased from 3 to 2.
      [/li]
    [/li]

Bug Fixes

  • Resolved an issue with publishing maps in non-English locales.
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Re: StarCraft II Situation Report: Patch 15

Post by Theia_Loki »

Well, Hellion and Thor weapon damage upgrades are a step in the right direction. Now they need to make Vikings do only 10x2 damage to air.

Siege Tank's Siege Mode damage got nerfed. I don't think I agree with that. It's the supply/gas cost that needs to be reduced.
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Re: StarCraft II Situation Report: Patch 15

Post by IskatuMesk »

They nerfed.... Hellions? Really?

I heard that the splash change for tanks made them pretty insane for some reason. It's funny how that works.

But what's really head-scratching is the reaper buff. Everyone's gonna be Ricky now.
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Re: StarCraft II Situation Report: Patch 15

Post by AA7Dragoon »

Oh, son of a bitch, they dropped the Reaper speed upgrade cost!  It was 100/100 for a reason!  Reapers early game are arguably overpowered in speed and early game damage.  Workers can't counter them if they are micro'ed.  As a Protoss player, I have to rush tech to Stalkers just to compete with early game Terran.  Reapers will eat zealots.  There's nothing you can do if they're micro managed. 
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Re: StarCraft II Situation Report: Patch 15

Post by Mucky »

um

You should be teching stalkers vs terran anyway. Marauders practically hard counter zealots. And as soon as you get your first stalker, you can hold off 3-4 reapers with it. They're that weak.

Zerg can beat them with roaches or early speedlings. Terran can just go about their happy marauder way. Reapers aren't a threat to anyone who knows their build order and the rush hardly forces them to deviate from their usual strategy.
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Re: StarCraft II Situation Report: Patch 15

Post by wibod »

AA7Dragoon wrote: Oh, son of a bitch, they dropped the Reaper speed upgrade cost!  It was 100/100 for a reason!  Reapers early game are arguably overpowered in speed and early game damage.  Workers can't counter them if they are micro'ed.  As a Protoss player, I have to rush tech to Stalkers just to compete with early game Terran.  Reapers will eat zealots.  There's nothing you can do if they're micro managed. 
Seriously, part of the problem with reaper rushing was that they were 50/50 and early game getting that gas could be a pain in the ass. The speed upgrade is amazing for reapers and is pretty much mandatory with reaper microing. So now you get two more reapers coming out instead of spending the money on the speed upgrade right away.
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Re: StarCraft II Situation Report: Patch 15

Post by Theia_Loki »

Just a heads up in case any of you don't know about it: They wiped the profiles again.

And shouldn't the Reaper speed upgrade be 150/150 instead of the 50/50 it is now?
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Re: StarCraft II Situation Report: Patch 15

Post by High_Zealot »

Damn Reapers! Why would they make Reaper speed upgrade even lower? Can that question even be answered?
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Re: StarCraft II Situation Report: Patch 15

Post by Theia_Loki »

Now we can't even watch replays at all. Tried watching one recent game from facing a Korean player, then SC2 crashed.
Last edited by Theia_Loki on Fri Jun 04, 2010 4:59 pm, edited 1 time in total.
"I figure language is a poor enough a means of communication as it is so we have to use all the words we've got. Besides, there are damned few words that everybody understands"
~Henry Drummond, Lawyer from Inherit the Wind

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[url]https://plus.google.com/u/0/110762779327102029687/posts/A1UWNRafWZT?pid=6149648681644876370&oid=110762779327102029687P[/url]
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Re: StarCraft II Situation Report: Patch 15

Post by IskatuMesk »

Haven't been able to watch older replays for several patches now. I can't finish my replay list.
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Re: StarCraft II Situation Report: Patch 15

Post by Lavarinth »

You guys cry too much over a beta.
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Re: StarCraft II Situation Report: Patch 15

Post by UntamedLoli »

[imgwh 257x597]http://img198.imageshack.us/img198/6203 ... fender.png[/imgwh]

http://forums.battle.net/thread.html?topicId=25170840862&pageNo=3&sid=5000#59

This is the only reassurance I've seen from anyone at Blizzard.
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Re: StarCraft II Situation Report: Patch 15

Post by IskatuMesk »

Lavarinth wrote: You guys cry too much over a beta.
Fail.
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Re: StarCraft II Situation Report: Patch 15

Post by Master Jademus Sreg »

Hunter_Killers wrote: [imgwh 257x597]http://img198.imageshack.us/img198/6203 ... fender.png[/imgwh]
I want to hit that smug little fucker in the face.
No more humans, please.
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Re: StarCraft II Situation Report: Patch 15

Post by chris »

nitro packs should be 75/75.
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