SC2 Single-Player Article
- Frozty
- Terran Nuclear Silo Safety Inspector
- Posts: 246
- Joined: Wed Jul 18, 2007 10:53 pm
SC2 Single-Player Article
Gameinformer magazine got a recent look at the new single-player. I haven't finished going through everything, but I'm pretty pumped!
http://gameinformer.com/games/starcraft_ii_wings_of_liberty/b/pc/archive/2010/04/23/preview-hands-on-with-three-new-starcraft-ii-missions.aspx
http://gameinformer.com/games/starcraft_ii_wings_of_liberty/b/pc/archive/2010/04/23/preview-hands-on-with-three-new-starcraft-ii-missions.aspx
[imgwh 500x100]http://img.photobucket.com/albums/v630/FrozenTomato/Frozty21.jpg[/imgwh]
- Mucky
- Protoss Khalai Missionary
- Posts: 1014
- Joined: Thu Aug 24, 2006 10:35 pm
Re: SC2 Single-Player Article
So the game is going to have SC1 units. That's actually more delightful to know than the single-player itself.
- AA7Dragoon
- Protoss Khalai Missionary
- Posts: 1039
- Joined: Mon May 21, 2007 10:09 am
- Location: Washington, USA
Re: SC2 Single-Player Article
This was a great read, thanks Frozty! I like what I am hearing from the story so far. What an interesting plot twist in what Zeratul told Raynor about what is to come.
I think it's cool that in one mission you have a big ass laser that you can use to cutdown Protoss forces. Just from the tidbits in the campaign alone, it looks like there is tremendous potential with the editor (even if it does look shaky).
I think it's cool that in one mission you have a big ass laser that you can use to cutdown Protoss forces. Just from the tidbits in the campaign alone, it looks like there is tremendous potential with the editor (even if it does look shaky).
I have seen the Desler. I have tasted of his milk and honey.
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: SC2 Single-Player Article
There is potential to be had in everything. The question is how that potential can be accessed and what kind of mental constitution you'll require to go that far.
-
- Terran Factory Worker
- Posts: 62
- Joined: Thu Sep 14, 2006 11:53 am
Re: SC2 Single-Player Article
Ho hell..
The medic and firebat and scouttttt and goliath are back ! ho yeah ! and fuck the dropship who can heal everything...
fuckl yeah !
Ho boy the protoss voice sound like.... one of the nod guy in C&C.... yuk
That mean than the multiplayer setting are not final and that they must plan to add more unit over time in the multiplayer too ...
The medic and firebat and scouttttt and goliath are back ! ho yeah ! and fuck the dropship who can heal everything...
fuckl yeah !
Ho boy the protoss voice sound like.... one of the nod guy in C&C.... yuk
That mean than the multiplayer setting are not final and that they must plan to add more unit over time in the multiplayer too ...
Last edited by chorale on Wed May 19, 2010 4:47 am, edited 1 time in total.
- Theia_Loki
- Zerg Infested Terran (Unemployed)
- Posts: 295
- Joined: Thu Jul 03, 2008 6:26 pm
- Location: clarington area (residence better left unknown)
Re: SC2 Single-Player Article
I'm downright giddy right now. Additional objectives in each mission, possibly more units in multiplayer, and major twists in the story.
Oh boy oh boy. This is gonna be good, this is gonna be good!
*can barely contain his excitement for the campaign*
Oh boy oh boy. This is gonna be good, this is gonna be good!
*can barely contain his excitement for the campaign*
"I figure language is a poor enough a means of communication as it is so we have to use all the words we've got. Besides, there are damned few words that everybody understands"
~Henry Drummond, Lawyer from Inherit the Wind
First Time Attempt at an LP:
[url]https://plus.google.com/u/0/110762779327102029687/posts/A1UWNRafWZT?pid=6149648681644876370&oid=110762779327102029687P[/url]
~Henry Drummond, Lawyer from Inherit the Wind
First Time Attempt at an LP:
[url]https://plus.google.com/u/0/110762779327102029687/posts/A1UWNRafWZT?pid=6149648681644876370&oid=110762779327102029687P[/url]
- Falchion
- Zerg Hydralisk Nail Stylist
- Posts: 593
- Joined: Tue Sep 19, 2006 4:32 pm
- Location: Bragança Paulista, Brazil (Da most borin' place in the world)
- Contact:
Re: SC2 Single-Player Article
I've seen the videos long ago on Gametrailers. Gotta say I'm interested on single-player as well. Clothworthy's Raynor not only wins it, but convinces, as it did with me. Mission design is pretty simplistic, but hey, there's not to many Metas around, are there?
I agree one thing with Chorale, the protoss guy does sound like CABAL. Compared to that, the Aldaris-esque advisor in multiplayer sounds fine to me. And you forgot one thing, we got Firebats back too! FUCK OFF HELLIONS, HUZAAAAAAHHH!!!!
I agree one thing with Chorale, the protoss guy does sound like CABAL. Compared to that, the Aldaris-esque advisor in multiplayer sounds fine to me. And you forgot one thing, we got Firebats back too! FUCK OFF HELLIONS, HUZAAAAAAHHH!!!!
-
- Terran Factory Worker
- Posts: 62
- Joined: Thu Sep 14, 2006 11:53 am
Re: SC2 Single-Player Article
Hey man i got a bad and sad news for you...Theia_Loki wrote: I'm downright giddy right now. Additional objectives in each mission, possibly more units in multiplayer, and major twists in the story.
Oh boy oh boy. This is gonna be good, this is gonna be good!
*can barely contain his excitement for the campaign*
we have almost 2 month to wait.... can't... wait.... hold... must.... kill......
we have to note the excelent work of their public relation people... they know how to build up the momentum to be sure there will be not a single sc2 available in the world 24 h after the release....
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: SC2 Single-Player Article
You don't read anything I say.Mucky wrote: So the game is going to have SC1 units. That's actually more delightful to know than the single-player itself.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
-
- Terran Factory Worker
- Posts: 62
- Joined: Thu Sep 14, 2006 11:53 am
Re: SC2 Single-Player Article
Which is ? ;PLavarinth wrote:You don't read anything I say.Mucky wrote: So the game is going to have SC1 units. That's actually more delightful to know than the single-player itself.
- Legion
- Xel'naga Hero
- Posts: 1140
- Joined: Tue Aug 21, 2007 1:17 am
Re: SC2 Single-Player Article
Looks and sounds sweet!
I want to play.
I want to play.
- Marco
- Xel'naga Hero
- Posts: 1469
- Joined: Fri Aug 25, 2006 5:31 pm
- Location: Fort Worth
Re: SC2 Single-Player Article
There is great potential in your words.IskatuMesk wrote: There is potential to be had in everything. The question is how that potential can be accessed and what kind of mental constitution you'll require to go that far.
Just seeing the bar full of different human models makes me hope there will ultimately be some way to incorporate those 'unique individuals' into hero portraits and the game itself. Having to reuse existing heroes is acceptable, but I'd much rather see a variation in our choices.
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: SC2 Single-Player Article
If you're good with 3ds max then yeah, that should be doable. The bone structure will probably be a lot different than ingame units though ( a lot more complicated).
It's a possibility that they will have animations you can use for various ingame animations, like attack, run, death, ect. but you'll still need a way to name all the animations appropriately to get the game to recognize them - again, probably a third party tool will be necessary to import them into 3ds max or at least access the animation information.
It's a possibility that they will have animations you can use for various ingame animations, like attack, run, death, ect. but you'll still need a way to name all the animations appropriately to get the game to recognize them - again, probably a third party tool will be necessary to import them into 3ds max or at least access the animation information.
-
- Zerg Hydralisk Nail Stylist
- Posts: 597
- Joined: Tue Sep 19, 2006 7:37 pm
Re: SC2 Single-Player Article
I wonder if the plot will be able to live up to the amazing story standards set by the original.
Oh wait
Oh wait
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: SC2 Single-Player Article
Well we do know that the artifacts are the key to the end of all things.tipereth wrote: I wonder if the plot will be able to live up to the amazing story standards set by the original.
Oh wait
That's some pretty insane plot mechanics there bro