MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
- Simplet0n
- Terran Academy Student (50k mineral debt)
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MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
So, how do you counter MMM rush as toss?
I play terran, and I want to make sure the enemy has 0% chance of defeating me
MMM = Marine marauder medivac
I play terran, and I want to make sure the enemy has 0% chance of defeating me
MMM = Marine marauder medivac
Last edited by Lavarinth on Mon May 17, 2010 2:04 am, edited 1 time in total.
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- Terran Factory Worker
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
You pray they nerf badly the M&M&M .
- Theia_Loki
- Zerg Infested Terran (Unemployed)
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
There's two major factors that make this sort of army dangerous: the Medivacs, and the Marauders.
The reason why there'd be Medivacs is to make sure the army stays at or near full health when the Marines and Marauders are stimmed. The Marauders are there mostly for grinding through armoured ground forces, which is why the Marines are in there.
Of course, the real influencing factor here are the Medivacs (which are better off being just aerial transports than mobile healer units). As either race, I'd highly recommend having both a capable ground force to combat his M&M (Marines & Marauders) and an air force meant for taking the Medivacs out of action.
Maybe someone should write up a sort of Guide to SC2 melee? Thinking about it, it'll really help out those that are still struggling with it (whether it's the economy, build orders, expanding, or the army).
The reason why there'd be Medivacs is to make sure the army stays at or near full health when the Marines and Marauders are stimmed. The Marauders are there mostly for grinding through armoured ground forces, which is why the Marines are in there.
Of course, the real influencing factor here are the Medivacs (which are better off being just aerial transports than mobile healer units). As either race, I'd highly recommend having both a capable ground force to combat his M&M (Marines & Marauders) and an air force meant for taking the Medivacs out of action.
Maybe someone should write up a sort of Guide to SC2 melee? Thinking about it, it'll really help out those that are still struggling with it (whether it's the economy, build orders, expanding, or the army).
"I figure language is a poor enough a means of communication as it is so we have to use all the words we've got. Besides, there are damned few words that everybody understands"
~Henry Drummond, Lawyer from Inherit the Wind
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~Henry Drummond, Lawyer from Inherit the Wind
First Time Attempt at an LP:
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- wibod
- Zerg Creep Colony Landscaper
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
DTs are possible if the terran doesn't pay attention. Otherwise immortals if it's late game and early game stalkers and zealots can be pretty good at handling them if you focus fire the marauders and medivacs down.
- Master Jademus Sreg
- Terran Battlecruiser Janitor
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
High Templar's Feedback is near instant-death for Medivacs; the sooner you use it on them, the better..
No more humans, please.
- Mucky
- Protoss Khalai Missionary
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
You could try void rays depending on how many marines the terran has. Marauders can't attack air.
- Theia_Loki
- Zerg Infested Terran (Unemployed)
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
Just pray he doesn't get Ravens if you decide to use Dark Templar. Then there's the High Templar's Psionic Storm, which damages everything in it's area effect (use it just below where the Medivacs fly).
Or grab both if you're capable at multitasking,
Of course you can also use Sentries and their Hallucinations to keep his units distracted (unless he's smart enough to notice or grabs Ravens) while your other units can go to town with his Medivacs and Marauders.
Or grab both if you're capable at multitasking,
Of course you can also use Sentries and their Hallucinations to keep his units distracted (unless he's smart enough to notice or grabs Ravens) while your other units can go to town with his Medivacs and Marauders.
"I figure language is a poor enough a means of communication as it is so we have to use all the words we've got. Besides, there are damned few words that everybody understands"
~Henry Drummond, Lawyer from Inherit the Wind
First Time Attempt at an LP:
[url]https://plus.google.com/u/0/110762779327102029687/posts/A1UWNRafWZT?pid=6149648681644876370&oid=110762779327102029687P[/url]
~Henry Drummond, Lawyer from Inherit the Wind
First Time Attempt at an LP:
[url]https://plus.google.com/u/0/110762779327102029687/posts/A1UWNRafWZT?pid=6149648681644876370&oid=110762779327102029687P[/url]
- Falchion
- Zerg Hydralisk Nail Stylist
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
I'd rather go the hard way: Zealots for cannon fodder, some Stalkers, Sentries to launch force fields and piss him off, and some Colossi too. Not necessarily this order, but it's the best.
- Lavarinth
- Xel'naga Administrator
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
Mostly they don't get Ravens, I haven't experienced a single MM&M that isn't countered by either Dark Templars or Void Rays as Protoss, or Brood Lords and any AA for Zerg.
- - Lavarinth
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Campaign Creations Administrator
- Master Jademus Sreg
- Terran Battlecruiser Janitor
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
Hallucinations are way too expensive.
No more humans, please.
- IskatuMesk
- Xel'naga World Shaper
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Re: MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMMM
I pray they nerf badly the everything.chorale wrote: You pray they nerf badly the M&M&M .
- Whiplash!
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