Editor question thread
- RazorclawX
- Xel'naga World Shaper
- Posts: 2078
- Joined: Thu Aug 24, 2006 7:19 pm
Re: Editor question thread
And what's yours? The fact that you want an ass kissing? You ain't getting it.
Last edited by RazorclawX on Tue Apr 27, 2010 12:55 am, edited 1 time in total.
- Alevice
- Zerg Drone Masseur
- Posts: 373
- Joined: Fri Aug 25, 2006 5:51 pm
Re: Editor question thread
Damn, I won't get my ass kissing dose? Fuck that, I am so deleting that shit now.
But really stop smoking some of that shit, man, it's making you imagine things. I was just demonstrating that your statement was bullshit, becuase such a really hardcoded restriction would be ridiculous.
But really stop smoking some of that shit, man, it's making you imagine things. I was just demonstrating that your statement was bullshit, becuase such a really hardcoded restriction would be ridiculous.
_-|-_
-
- Zerg Creep Colony Landscaper
- Posts: 408
- Joined: Wed Aug 30, 2006 9:48 am
- Location: Virginia
Re: Editor question thread
So Alevice posts something that he figured out, and you go off on him?RazorclawX wrote: The War3 editor didn't have a manual either. I figured out everything, though, by picking apart the campaign files, and reading about what other people figured out on misc. sites.
Alevice wrote: But really stop smoking some of that shit, man.
Paging Dr. @Lavarinth
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Editor question thread
You know what I'm going to say here, don't you?Alevice wrote: such a really hardcoded restriction would be ridiculous.
- Master Jademus Sreg
- Terran Battlecruiser Janitor
- Posts: 190
- Joined: Mon Sep 25, 2006 2:32 am
Re: Editor question thread
As though we don't already have enough of those.Alevice wrote:such a really hardcoded restriction would be ridiculous.
No more humans, please.
- Alevice
- Zerg Drone Masseur
- Posts: 373
- Joined: Fri Aug 25, 2006 5:51 pm
Re: Editor question thread
Yeah I guess I wasn't too specific on that. Whereas eertain limitations were because they couldn't be arsed to do it right, in this case, for such a limitation to work, they would have to explicitely block it. So for it to not work, they would have to do the opposite of what they are doing so shit doesn't work.
_-|-_
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Editor question thread
The cliff limit has to be forced. Even Blizzard cannot be possibly that lazy.
- Alevice
- Zerg Drone Masseur
- Posts: 373
- Joined: Fri Aug 25, 2006 5:51 pm
Re: Editor question thread
the whole cliff limit seems more like poor design IMO. Like "oh lets save some programming time, lets just slap 3 cliff levels! Its not like anyone uses more anyway!"
_-|-_
- Master Jademus Sreg
- Terran Battlecruiser Janitor
- Posts: 190
- Joined: Mon Sep 25, 2006 2:32 am
Re: Editor question thread
"Increase your editor rank with a donation of $20! Unlock 2 more cliff levels and 4 more terrain textures. Gain access to the Premium UI and 30 more stock models."
Just my imagination.
Just my imagination.
No more humans, please.
- Alevice
- Zerg Drone Masseur
- Posts: 373
- Joined: Fri Aug 25, 2006 5:51 pm
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: Editor question thread
Here's a good question. Can anyone easily found the method of selected something? I know I can pick a doodad, place it. Pick a unit, place it. But I can't seem to be able to revert back to a selection mouse without going Edit > Select All, deselecting and then having a selection mouse.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
-
- Zerg Hydralisk Nail Stylist
- Posts: 597
- Joined: Tue Sep 19, 2006 7:37 pm
Re: Editor question thread
Spacebar, same as Worldedit.
I'm trying to make it so when a guy kills another guy, the first guy gets +1 to max shields. This increases his max health by 1. What.
I'm trying to make it so when a guy kills another guy, the first guy gets +1 to max shields. This increases his max health by 1. What.
Last edited by tipereth on Tue Apr 27, 2010 7:09 pm, edited 1 time in total.
-
- Terran Nuclear Silo Safety Inspector
- Posts: 239
- Joined: Sun Jun 14, 2009 8:01 pm
Re: Editor question thread
I put together a rough version of my potential RPG(read: will never get done)'s "Seedy Bar" where players will start out with many of their low level missions.
Seedy Bar! Wheeeee!
I sincerely hope they up the cliff levels 'cause the "skyscraper" cliffs just ain't cutting it.
And what's with the whole "you can have as many cliff types as you want BUT YOU CAN ONLY HAVE EIGHT(8) TILE TYPES!"
Dumb.
I DO, however, adore the little checkbox "ignore placement restrictions." What a goody! Now if only they'd let us tilt doodads...
Seedy Bar! Wheeeee!
I sincerely hope they up the cliff levels 'cause the "skyscraper" cliffs just ain't cutting it.
And what's with the whole "you can have as many cliff types as you want BUT YOU CAN ONLY HAVE EIGHT(8) TILE TYPES!"
Dumb.
I DO, however, adore the little checkbox "ignore placement restrictions." What a goody! Now if only they'd let us tilt doodads...
[color=#ff9227]- Archangel
Best Damn Voice Actor There Ever Was[/color]
Best Damn Voice Actor There Ever Was[/color]
- Mucky
- Protoss Khalai Missionary
- Posts: 1014
- Joined: Thu Aug 24, 2006 10:35 pm
Re: Editor question thread
What about raising cliff levels without the need for raising the surrounding land? I want pillars, not pyramids.
I think I'm just gonna play around with triggers. Designing a FFA map is both tedious and ridiculous.
I think I'm just gonna play around with triggers. Designing a FFA map is both tedious and ridiculous.
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Editor question thread
AA> Do you still plan to work on your sc1 project? I have more free time now and can work on the second video if you desire.