StarCraft II Editor Spotted!

Comment on our website's front-page headlines.
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

StarCraft II Editor Spotted!

Post by Lavarinth »

SC2Mapster.com got it first, through their cunning hijacking of FTP files, they were able to acquire the latest patch, holding the editor itself!

For those of you still skeptical, I can assure you, the following video is real and the editor will be here soon! The following video is provided by Sixen of SC2Mapster.com, who has dubbed the editor: GalaxyEdit.
Click here to watch more videos.
Last edited by Lavarinth on Wed Apr 21, 2010 11:07 pm, edited 1 time in total.
- - Lavarinth
Campaign Creations Administrator
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: StarCraft II Editor Spotted!

Post by Lavarinth »

- - Lavarinth
Campaign Creations Administrator
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: StarCraft II Editor Spotted!

Post by IskatuMesk »

nothing interesting so far... need to see actual menus and such before we get any idea of what's going on.

It's pretty much what I predicted it to be - a mix of NWN2 and wc3 in terms of terraining capacity. It's a lot to get used to but it's very powerful.
User avatar
Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1312
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands

Re: StarCraft II Editor Spotted!

Post by Maglok »

Shiny! 8)
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: StarCraft II Editor Spotted!

Post by IskatuMesk »

Wow.

They really did buff marauders.

And apparently increased the size of Mustaches spawned by Mustache Lords as well as their range.

Browder seriously has no idea what he's doing, or someone's sticking his penis between the design team and the patch data.
User avatar
UntamedLoli
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 856
Joined: Sun Oct 15, 2006 2:36 pm
Location: Canada, BC
Contact:

Re: StarCraft II Editor Spotted!

Post by UntamedLoli »

They nerfed destructable streetlights.
Image
Image
Aiursrage2k
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 124
Joined: Fri Aug 25, 2006 7:22 pm

Re: StarCraft II Editor Spotted!

Post by Aiursrage2k »

I wonder if they will be able to do a proper run from editor or maybe even run in editor this time.
h
User avatar
Alevice
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 373
Joined: Fri Aug 25, 2006 5:51 pm

Re: StarCraft II Editor Spotted!

Post by Alevice »

There is a sandbox mode where the tested maps run.
_-|-_
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: StarCraft II Editor Spotted!

Post by Lavarinth »

Will we be seeing out famous campaigns converted to StarCraft 2 via the Legacy Converter?
- - Lavarinth
Campaign Creations Administrator
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

Re: StarCraft II Editor Spotted!

Post by Xenon »

Hunter_Killers wrote: They nerfed destructable streetlights.
Wha?

Anyway, skimming through the natives I don't see any way to stick a unit to another unit. This could be annoying.
User avatar
Alevice
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 373
Joined: Fri Aug 25, 2006 5:51 pm

Re: StarCraft II Editor Spotted!

Post by Alevice »

you dont do that with galaxy. look in the data editor for that.
_-|-_
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

Re: StarCraft II Editor Spotted!

Post by Xenon »

I did, attempts to add another unit actor just superimposes another selectable model on top of the original unit (creating a single unit with 2 healthbars). There's physics harneses but I have absolutely no idea how to use them or even what they do.
User avatar
Marco
Xel'naga Hero
Xel'naga Hero
Posts: 1469
Joined: Fri Aug 25, 2006 5:31 pm
Location: Fort Worth

Re: StarCraft II Editor Spotted!

Post by Marco »

Lavarinth wrote: Will we be seeing out famous campaigns converted to StarCraft 2 via the Legacy Converter?
Really, that thing converts SC to SC2?  Interesting.
The Music of Squad 303  (Celestial Reverie Music by Joel Steudler)

[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]

"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: StarCraft II Editor Spotted!

Post by IskatuMesk »

It's a total mess, that converter. It makes a heightmap, not actual cliffs - you need to rebuild the map regardless.
User avatar
Thalraxal
Protoss Stargate Concierge
Protoss Stargate Concierge
Posts: 1212
Joined: Sun Aug 12, 2007 12:42 pm
Location: Ontario, Canada

Re: StarCraft II Editor Spotted!

Post by Thalraxal »

I'm surprised they even bothered with this Legacy Converter.  I know the idea has popped up a couple times, but I've usually been one of the first in line to shoot it down.  The trigger system for SC1 is hopelessly outdated compared to what SC2 should have and terrain wouldn't convert well at all.  I suppose it's a decent start for a converted campaign, but what made for a great SC1 campaign might not necessarily work well for an SC2 campaign.  Still, sounds interesting.
Post Reply