Gonna throw a few more horrible games up here.
Bioshock. Utterly dreadfully boring. Level design was neat, everything else was awful.
Mass Effect. People praise the story. Was cliche and boring Star Trek-style universe with predictable plot and characters. But it was the AI and the gameplay that REALLY threw me off. Haven't tried ME2, don't plan to. Apparently the story is even worse judging by the horrible, horrible trailers. Bioware needs to stop making games. Bring back Black Isle plz.
Supreme Commander. It's the most automated RTS on the market and requires zero effort to play at a pro level. Pro games are a bore to watch. No one talented plays the game because there's nothing to apply their talent to. HKS and I played it just for the lulz but you know what? Even on our insanely powerful machines that can curbstomp crysis, sc2, ut3, and every other game out there, supcom's sim speed engine totally flips out with AI and the game crawls at -6x speed. GPG doesn't know how to program engines.
Dawn of War 2. Control points in an RTS? r u cereal? Fuck that. Add onto the fact that they go even SMALLER scale than CoH and DoW1 and you have a recipe for awful. Relic makes bad games. They should stop.
Homeworld 2. As usual both the races have no diversity, there's no micro, campaign is too damn easy and generic, AI is awful, and mod support is like a wrench to the cock.
Empire Earth 1+2 = Rushed out pieces of shit. So many stupid animation bugs it's not even funny, balance is totally fucked. Sloppy and dumb.
Age of Empire 3 = See above.
Call of Duty 4 = I don't play multiplayer on games that you have to fucking unlock everything or buy DLC to get the full experience. Fucking stupid. The campaign is what I played. And it was bad. Infinitely respawning guys with RPG's in tight rooms that keep spawning until you pass certain points? What kind of moran thought that was a good idea? I got amusement out of it, it wasn't as bad as most FPS campaigns, but there is some enormous design flaws I fully expect to run into when I do my MW2 playthrough.
Crysis = Biggest waste of graphics budget I have seen next to Avatar. But the engine itself was decent and Aion showed it can look damn good and run better than games from 2004-2006.
C&C = Every Command & Conquer game in existence was a colossal disappointment and a disgrace to the genre.
It's pretty early right now, I'm sure I'll remember more horrible games to bash later in the day.
Here's some GOOD games -
Requiem: Bloodymare = has a very nice atmosphere and is free to play but is a Korean MMO and fairly grind intensive. HKS and I were able to duo instances, which I think it possible until the higher levels if you outlevel the instances a little bit. Was fairly entertaining. Love the physics. This would be a good game to draw some inspiration from if you plan to make a post-apocalyptic game/mod.
Diablo 1 & 2 = Best atmosphere in action RPG's to date. D2 went to shit after 1.08. Got a lot of playtime out of these two games. Amongst the best of Blizzard's voice acting which went straight to shit post d2.
Black Isle games = BG2, Planetscape:Torment, ect. Unfortunately I was only partly through BG2 when my cd decided to find its way under my old spinny chair and got completely shattered. I can just download it ect. but honestly I haven't had the time or motivation to pick up playing games again for a very, very long time. One day I will. They are awesome enough that I'm obligated to do so. These are the RPG games companies should be trying to replicate. Not the crummy garbage cookie cutter storylines that is Dragon Age and Mass Effect. Are people that awful at making their own worlds?
God of War = What is there to say, other than everything about God of War is awesome? Plenty of good GoW clones, too - Heavenly Sword for starters. I love kicking puppies into people. I did run into a crippling bug in GoW2 that prevented me from completing the game.
Xenosaga = Best RPG series I've played/seen played (watched HKS play a lot of it when he was over) but haven't had the chance to finish it yet for aforementioned reasons. The difficulty level is a bit high at points as some boss battles can be really silly, which I guess is compensated by being able to abuse the living fuck out of combos in episode 2 (lol albedo). I'd be lying if I said Xenosaga didn't influence my writing in small ways.
Conquest: Frontier Wars = Yes, it's a starcraft clone. But it's the only space-based RTS to actually be decent!
Freespace 2 = I hated Freelancer because it was the same old generic bullshit. Shoot these fighters. Shoot those fighters. Go here. Go there. Die because you have no money if you just try to follow the story and don't want to grind. Freespace 2 is where it's at. Dawg.
Last edited by IskatuMesk
on Mon Mar 08, 2010 12:25 pm, edited 1 time in total.
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.