
10 more missions to go, then testing! Wish us luck!
thebrowncloud wrote:Alright, so we have made it through the first 15 missions. they arent perfect, but theyre pretty much done. we just need to test them and fix any bugs that they may have. We havent gotten around to getting screenshots yet, as we've been working our asses off. we should get u some in a couple of days (and this time for real. we know the whole "big update" thing last week didnt happen. it was going to be our first 6 maps as a demo to the series, which we still may do.) As far as our series goes, its a very traditional bunch of missions and is the kind of thing that Blizzard would have made back in the 90s with SC1. We like to think that some of our objectives are slightly unique and go well with the story, but you guys will be the judges of that because we havent been here that long. And, by traditional, I mean no mods, no mini-games (still kinda unclear as to what those are), no boss battles, nothing. It's StarCraft the way it was originally intended to be played. Would anyone care to see a list of all the characters we use? Or do you think that is to big of a spoiler? It's really not too big of a mystery, but whatever you guys would like!
10 more missions to go, then testing! Wish us luck!
The best examples of minigames basically come from some of the "big city" maps. From Life of a Marine, there's a "big city" mission where the characters can go to a casino and gamble on zergling battles, or play a 'mini-starcraft' game where you buy units and fight an enemy group of units. Aeon of the Hawk also had a big city map where you were supposed to get minerals by competing in arena battles. It was sort of an rpg-lite deal.
Of course, the most obvious example of non-campaign based mini games is MilleniumArmy's fantastic "Mini-Game Party" that basically is one of the pinnacles of modless triggering imo.
Krazy wrote:Colonel Hauler
Eredas
Selendis
Taldarin
Where are those 4 from?
Dem0nS1ayer wrote:That's true, but Raszagal was basically killed in combat. She was infested, then Zeratul destroyed her statis prison.
Krazy wrote:Would you say anything from the SC books are actual must-reads? The only book I actually got through was the one of Michael Liberty, and that was mostly because it was pretty much just a novelization of the Terran campaign in SC1. I have the Queen of Blades but keep getting bored with it before I get past chapter three or four. Seems like there's a lot in the wiki based on the ghost books maybe, but I don't know anything really worth it?
Krazy wrote:Colonel Hauler
Eredas
Taldarin
Did you actually play SC64? And what are Hauler and Taldarin from?
thebrowncloud wrote:
Queen of Blades gets much more interesting, I find, in the later parts of the book. It's whole purpose was to explain why Raynor ended up with Tassadar on Char in the first protoss campaign and how Tassadar overcame the prejudice against the dark templar. It's a great story (despite some of the biggest canonical errors in any of the novels) and shows alot of great character development for Raynor, Tassadar, and Zeratul. It also shows the first appearance of Matt Horner.
StarCraft wiki wrote:
StarCraft: Queen of Blades deviated from the StarCraft storyline on multiple occasions.
- Char was described as being in a system with one visible sun, but both suns are visible in the between-levels artwork; the two suns are also discussed in StarCraft Maps of the Month.
- The sequence of events around the death of Zasz were very different. In the game, Tassadar and Zeratul had seemingly formed an alliance by this time, but were hiding from the Zerg. Kerrigan detected them with her newfound powers after leaving the Amerigo with the knowledge of the Ghost Program. Tassadar lured her into combat with an illusion while Zeratul slew Zasz.
- Zasz's Garm Brood was then destroyed by Zerg commanded by the player Cerebrate (this would be Kerrigan's personal Brood). In the novel, Zeratul slew Zasz before he even met Tassadar, the Garm were destroyed by Daggoth's Tiamat Brood, Kerrigan faced Tassadar many times before being fooled by the illusion (which happened after the death of Zasz) and used lines that occurred earlier in the game (when Zasz was being set up for assassination), and only later did Tassadar and Zeratul form an alliance.
- Later during the Zerg missions, Kerrigan destroyed a substantial portion of the Protoss base and slew many Dark Templar while holding aggressive conversations with Zeratul. Zeratul was later captured and had to be rescued from a terran installation. In the novel, Eye for an Eye is ignored and skipped with Zerg fighting Protoss much later and loosing the battle heavily rather than winning. The Protoss were then immediately "reinforced" by Aldaris and Artanis.
- Zeratul is repeatedly referred to as Praetor, rather than his correct rank, Prelate, though it is possible that the Prelate is the Dark Templar analogue of Praetor.
The point is that you shouldn't consider as truly canon the lore shown on the novels unless there are any other reference for it on any other Blizz materials. Actually, the only ones I consider truly canon are the ones from the DT Saga (considered by Blizzard as the introduction of SC II) and other books or novels that doesn't interfere with the SC storyline shown to us on the Blizzard campaigns and those which follow the campaigns plot without changing them (and example should be Liberty's Crusade, that changes little to nothing the original SC Terran campaign storyline adding its own story).
Maglok wrote:You know it has been stated again and again that all novels are canon. That they do not agree on every aspect, that's where it gets interesting. So any novel is canon, blizzard authorized of course, just the details that dont add up are the question.
thebrowncloud wrote:Yeah, thats what i meant by it having the most canonical errors of any book. One thing that everyone thought was an error (Artanis being an executor) turned out to be a retcon, so who knows how many of these "errors" aren't the official way it happened.
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