Starcraft: Aftermath (Completed)

(June 6th, 2009 - June 15th, 2009) Completed: July 31st, 2009
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GnaReffotsirk
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Starcraft: Aftermath (Completed)

Postby GnaReffotsirk » Tue Jun 30, 2009 10:51 am

Name: GnaReffotsirk

Project Info:
    Number of Maps: 6 (+1 bonus)
    Race Sequence: Zerg, Protoss
    Storytelling: Historical/Documentary
    Music: Episode 1,6, and 7.
    Voice overs: one only
    New Sprites and portraits: none
    Extra non-lore characters: a few

Update: July 27, 2009
Final Version Released
Change list:
- added missing story points
- Trigger issues
- text issues
Download link: http://www.4shared.com/file/120739587/f6606b8c/AftermathUPD2.html


Update: July 26, 2009
Beta has been released.

Update: July 11, 2009
1. Act 1 fully tested and completed.
2. Act 2 refining and testing: on-going
3. Changes and additional elements to the missions are being done.

[July 4, 2009]
1. Overall story themes and structure are complete.
2. ACT I plot,events, maps and triggers: complete.
3. ACT 2 plot and events: first event
4. Most of the "map gameplay" designs and layout are done.
Last edited by GnaReffotsirk on Sun Jul 26, 2009 4:04 am, edited 1 time in total.
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Eredalis
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Re: Starcraft: Aftermath

Postby Eredalis » Tue Jun 30, 2009 11:22 am

Though I cannot pronounce your pitching nickname, but I am curious very much on your contribution.  :D
Last edited by Eredalis on Tue Jun 30, 2009 11:32 am, edited 1 time in total.

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Re: Starcraft: Aftermath

Postby GnaReffotsirk » Tue Jun 30, 2009 11:23 am

What do you mean? Has this caused any strain or anything?
Last edited by GnaReffotsirk on Tue Jun 30, 2009 11:27 am, edited 1 time in total.
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Re: Starcraft: Aftermath

Postby Eredalis » Tue Jun 30, 2009 11:31 am

Your nickname...  ;D
Since you have joined the community, I already try to pronounce your nickname properly, but I do not succeed.

It doesn't matter... I wish you the best, GnaReffotsirk...  8)
Last edited by Eredalis on Tue Jun 30, 2009 11:34 am, edited 1 time in total.

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Re: Starcraft: Aftermath

Postby GnaReffotsirk » Tue Jun 30, 2009 11:36 am

It's pronounced "Chris".  ;)

Thanks, man.  :) And, yes, this thing do need more info out in the open...
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Re: Starcraft: Aftermath

Postby Maglok » Tue Jun 30, 2009 11:49 am

Woot! GO GNA GO GNA! *waves flags around*
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Re: Starcraft: Aftermath

Postby omega20 » Tue Jun 30, 2009 12:10 pm

I'll be looking after it, GnaReffotsik. I wish you good luck with it, mate. ;)
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Re: Starcraft: Aftermath

Postby Legion » Tue Jun 30, 2009 1:24 pm

omega20 wrote:I'll be looking after it, GnaReffotsik. I wish you good luck with it, mate. ;)


His name is Kristoffer and there's an added "ang" for some reason.

Anyway, I played your earlier maps (with the protoss auxiliary fleet). They were cool. Is Zergund gonna be in this one? :D

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Re: Starcraft: Aftermath

Postby Marco » Tue Jun 30, 2009 1:48 pm

Krazy wrote:You're going to produce 12 maps in a month?  Wow...


I think The Fenix had 24 maps and was done in 2  months.  Or something like that.  I could be wrong.  It's been so long.
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Re: Starcraft: Aftermath

Postby Eredalis » Tue Jun 30, 2009 2:20 pm

In my opinion this is also clear to see that The Fenix has been finished so fast. Some maps are designed extremely square, this is something what has always disturbed me in The Fenix. And some maps are also very often fulfilled with "empty, unused" space in which generally nothing happens.

Oh. I stop rather! After 11 years to give a review for Desler what could have been better in The Fenix - therefor it is probably a little late...  ;D

...and, moreover, this does not belong here!  :-X
Last edited by Eredalis on Wed Jul 01, 2009 10:50 am, edited 1 time in total.

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Re: Starcraft: Aftermath

Postby GnaReffotsirk » Wed Jul 01, 2009 9:58 am

12 maps in 17 days.  :o Really, it can happen. One map a day. But, as Lavvs mentions quite clearly, it's all about quality. And of course, the fun!

There are absolutely amazing projects being posted here, and from renowned map makers! Fun, fun, fun!

If it doesn't get done in time, well, there's always SC2 to tinker about, right? :)

The maps will feature somewhat better triggers and stuff, and still follows the same kind of story-telling.

About Zergund -- he's a part of another story, so, he'll have to pass on this one. The project is looking to involve, as much as possible, the central characters of Starcraft.

You guys are awesome! Thanks for the warm welcome, and the cheers! :)
Last edited by GnaReffotsirk on Wed Jul 01, 2009 10:07 am, edited 1 time in total.
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Re: Starcraft: Aftermath

Postby Church » Wed Jul 01, 2009 1:36 pm

This campaign looks AWESOME.
Your name sounds cool to... lol, I can sort of say it... like Guh-nah-reh-fot-sirk.
heh, oh well.
I will DEFINATLY dowload this!
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Re: Starcraft: Aftermath

Postby Campaign Creations » Thu Jul 02, 2009 3:08 pm

Approved.

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Re: Starcraft: Aftermath

Postby GnaReffotsirk » Fri Jul 03, 2009 10:55 am

First, thanks for the approval. This project wont mean anything without you guys here at CC. To the big guns, admins, and fellow map-makers, kudos to you all!  :)

As for updates:

1. Overall story themes and structure are complete.
2. ACT I plot,events, and maps: complete.
3. ACT 2 plot and events: first event
4. Most of the "map gameplay" designs and layout are done.

Again, thank you.

Cheers!  :)
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Re: Starcraft: Aftermath

Postby Church » Fri Jul 03, 2009 1:54 pm

I really like your campaign. If you want, you can check out mine too. It's in the link on my signature.
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