Starcraft: Earth's Might
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- Terran Academy Student (50k mineral debt)
- Posts: 5
- Joined: Sat Jun 13, 2009 2:23 am
Starcraft: Earth's Might
Name: Thegreats
Age: 14
Campaign Description: With Dugalle dead, the UED remaining outposts on the Kropulu Sector have no leader. The three UED outposts in Chronus X (a little moon orbiting over Antiga Prime) survived the anhiliation of the UED expedition. But now these outposts have turned hostile to each other. One outpost is under control of Admiral Hoyer, another is under control of Dimitri Gornov and the last one is controlled by several leaders. After receiving an unknown transmission about a spaceship crash, Admiral Hoyer sends the player (an UED captain) along with an elite team commanded by Lt. Platisnov to investigate the crash shite; starting a series of events.
This is my first time trying to do a SC campaign (a complete one, I have other unfinished projects). Nearly all the scenarios will be played with the terran, but I may include some "secret" levels which will be played with the protoss and the zerg.
I made a loading screen, now I just need to figure out how to make it work:
[imgwh 640x480]http://img198.imageshack.us/img198/7021 ... ghtcop.png[/imgwh]
Age: 14
Campaign Description: With Dugalle dead, the UED remaining outposts on the Kropulu Sector have no leader. The three UED outposts in Chronus X (a little moon orbiting over Antiga Prime) survived the anhiliation of the UED expedition. But now these outposts have turned hostile to each other. One outpost is under control of Admiral Hoyer, another is under control of Dimitri Gornov and the last one is controlled by several leaders. After receiving an unknown transmission about a spaceship crash, Admiral Hoyer sends the player (an UED captain) along with an elite team commanded by Lt. Platisnov to investigate the crash shite; starting a series of events.
This is my first time trying to do a SC campaign (a complete one, I have other unfinished projects). Nearly all the scenarios will be played with the terran, but I may include some "secret" levels which will be played with the protoss and the zerg.
I made a loading screen, now I just need to figure out how to make it work:
[imgwh 640x480]http://img198.imageshack.us/img198/7021 ... ghtcop.png[/imgwh]
Last edited by Thegreats on Fri Jun 19, 2009 2:38 pm, edited 1 time in total.
- Marco
- Xel'naga Hero
- Posts: 1469
- Joined: Fri Aug 25, 2006 5:31 pm
- Location: Fort Worth
Re: UED'S Return (working on title)
Best of luck my young friend. Wow, you were a toddler when StarCraft came out. And now here you are, making campaigns. Welcome.
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
- Whiplash!
- Xel'naga World Shaper
- Posts: 963
- Joined: Wed Sep 13, 2006 4:21 pm
- Location: Florida
- Contact:
Re: UED'S Return (working on title)
Just keep in mind the UED was almost completely wiped out by Kerrigan and at best there are tiny pocket groups of resistance scattered across the sector.
¯\_(ツ)_/¯
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- Xel'naga World Shaper
- Posts: 62
- Joined: Fri Aug 18, 2006 7:39 pm
- Location: www.CampaignCreations.org
Re: UED'S Return (working on title)
Approved.
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- Terran Academy Student (50k mineral debt)
- Posts: 5
- Joined: Sat Jun 13, 2009 2:23 am
Re: UED'S Return (working on title)
Mission 1 is nearly complete, some screenies (I'll update again next week, expect more )
[imgwh 640x480]http://img197.imageshack.us/img197/8346 ... ssion1.png[/imgwh]
Admiral Hoyer (self-proclaimed Admiral) says Good morning to the player.
[imgwh 640x480]http://img198.imageshack.us/img198/9711 ... 210048.png[/imgwh]
Lt. Platisnov and elite soldiers.
[imgwh 640x480]http://img44.imageshack.us/img44/6735/s ... 210053.png[/imgwh]
A soldier spots a conflict between Gornov's Faction and the Crusaders
[imgwh 640x480]http://img189.imageshack.us/img189/2674 ... 210058.png[/imgwh]
Suddenly, Zerg unburrow and attack.
[imgwh 640x480]http://img19.imageshack.us/img19/6170/s ... 210113.png[/imgwh]
Fighting the zerg.
[imgwh 640x480]http://img197.imageshack.us/img197/8346 ... ssion1.png[/imgwh]
Admiral Hoyer (self-proclaimed Admiral) says Good morning to the player.
[imgwh 640x480]http://img198.imageshack.us/img198/9711 ... 210048.png[/imgwh]
Lt. Platisnov and elite soldiers.
[imgwh 640x480]http://img44.imageshack.us/img44/6735/s ... 210053.png[/imgwh]
A soldier spots a conflict between Gornov's Faction and the Crusaders
[imgwh 640x480]http://img189.imageshack.us/img189/2674 ... 210058.png[/imgwh]
Suddenly, Zerg unburrow and attack.
[imgwh 640x480]http://img19.imageshack.us/img19/6170/s ... 210113.png[/imgwh]
Fighting the zerg.
Last edited by Thegreats on Thu Jun 18, 2009 7:29 pm, edited 1 time in total.
- Thalraxal
- Protoss Stargate Concierge
- Posts: 1212
- Joined: Sun Aug 12, 2007 12:42 pm
- Location: Ontario, Canada
Re: UED'S Return (working on title)
Looks good so far, Thegreats! One small piece of advice: format your transmission text. There's a tutorial on CC about it here. It's a small little thing that does, in fact, make a huge difference.
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- Terran Academy Student (50k mineral debt)
- Posts: 5
- Joined: Sat Jun 13, 2009 2:23 am
Re: UED'S Return (working on title)
Thanks. Is there any way to lock the screen to certain location? Also, did the UED forces knew about Duran's situation, and/or did they fought against him?
- Thalraxal
- Protoss Stargate Concierge
- Posts: 1212
- Joined: Sun Aug 12, 2007 12:42 pm
- Location: Ontario, Canada
Re: UED'S Return (working on title)
The 'Pause Game' trigger locks everyting, but if you still want stuff to happen, use the Center View action. Center View will move the camera to a specific location, to lock the camera focused on that spot, all you need to do is have it running with a preserve trigger. Try this:Thegreats wrote: Thanks. Is there any way to lock the screen to certain location? Also, did the UED forces knew about Duran's situation, and/or did they fought against him?
Trigger 1 (for initializing the switch):
Condition:
-Always
Action:
Set 'Switch X'
Trigger 2:
This is the whenever the scene you want the camera "locked" occurs. Whenever you want that, just use the action:
-Clear 'Switch X'
Trigger 3 (this should be placed on a different player slot that the Human Player is part of. The player's force, or the player slot itself. Just where ever the transmissions aren't, because they might interfere with this):
Condition:
-'Switch X' is cleared
-Elapsed Scenario Time is atleast 2 game seconds (this makes sure that the switch doesn't accidently fire before it's initialized)
Action:
-Center view at 'Location X'
-Preserve trigger.
There are downsides to that method. Things can get a bit... trippy, if someone leaves thier cursor on the edge of the screen. I'd actually advise against using it, unless you've got a very good reason for it. I've always found it kind of annoying. I prefer to use the occasional Centers Views, most players should be interested enough to stay focused on where the action is.
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- Terran Academy Student (50k mineral debt)
- Posts: 5
- Joined: Sat Jun 13, 2009 2:23 am
Re: Starcraft: Earth's Might
I have changed the storyline a little, and I'm wondering if I need another approvement.
Last edited by Thegreats on Thu Jun 18, 2009 8:01 pm, edited 1 time in total.
- Lavarinth
- Xel'naga Administrator
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- Location: His Ashworld Planet
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- Terran Academy Student (50k mineral debt)
- Posts: 5
- Joined: Sat Jun 13, 2009 2:23 am
Re: Starcraft: Earth's Might
One question, I am going to use some songs of the AOE3 soundtrack in my scenario, but I'm not completely sure it would be a good thing to do; since there could be some copyright and stuff like that involved. Could anyone tell me if I should use the songs?
EDIT: Hum, I'll have to leave the contest. I have nor the time nor the patience to do a campaign, and some personal issues are also interfering. I may retake the project when SC2 comes out, till then, I'll file this idea.
EDIT: Hum, I'll have to leave the contest. I have nor the time nor the patience to do a campaign, and some personal issues are also interfering. I may retake the project when SC2 comes out, till then, I'll file this idea.
Last edited by Thegreats on Fri Jun 19, 2009 9:39 pm, edited 1 time in total.