ACMD0 (working title)

(December 27th, 2007 - March 24, 2008)

Jadefang
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Re: ACMD0 (working title)

Postby Jadefang » Sun Apr 13, 2008 8:40 am

Thalraxal wrote:The next version is took longer than I thought it would.  :-[

I've got the bugs that Marine and Ricky spotted fixed, but I decided that I wanted to play around with some of the dialog. 


I know exactly what you mean.
I just finished Revan's campaign and wanted to play your's next. Would you prefer me to wait a little longer and do the new campaign or the submission version 03/24/08?

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Re: ACMD0 (working title)

Postby Thalraxal » Sun Apr 13, 2008 11:22 am

Jadefang wrote:
Thalraxal wrote:The next version is taking longer than I thought it would.  :-[

I've got the bugs that Marine and Ricky spotted fixed, but I decided that I wanted to play around with some of the dialog. 


I know exactly what you mean.
I just finished Revan's campaign and wanted to play your's next. Would you prefer me to wait a little longer and do the new campaign or the submission version 03/24/08?


There's nothing game breaking in the submission version, but I think it'd be worth waiting for the next version.  Which should ready soonish.  I think I've almost hammered out my last issue with the current version, I just need to do one more test run and it should be good to go.

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Re: ACMD0 (working title)

Postby omega20 » Sun Apr 20, 2008 1:11 am

Ehhhh... Thal, I think that there is a problem with the addons of some buildings. If you realize, these addons of which I speak only are annexed to its respective buildings if the maps on which these buildings are located (the map 5, to be exact) are open with ScmDraft 2. If we open this maps with StarEdit or SCXE Editor, these addons are are not annexed to its building.  :-\

Another thing. In the cast of this campaign you only have put to characters as Nigel Devon, Charlie Vidar, Malcom Dreys and Clyde Kenton. What about Eandril, Casey Flynn, Frank Aarne, Brenik (Although he appears only for a few moments and is then killed by Zerg) and Corval (Although he did not even make any comment)?  ???
Last edited by omega20 on Sun Apr 20, 2008 6:37 am, edited 1 time in total.
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Re: ACMD0 (working title)

Postby Thalraxal » Mon Apr 21, 2008 9:41 am

I should add Eandril, Flynn and Aarne to the cast list, the only reason they didn't get there was because I hadn't named them whenever I posted it.

I'm going to keep the minor characters (Brenik, Morris, and Corval) off the list though.

Regarding Corval: He's just there as an easter egg for my own amusement.  I used Sarin IV and the terrain for that map in an older campaign which Dr. Corval comes from so I decided to include him in the map.  His presence there is canon though.  He's a scientist in Episilon Squadron.

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Re: ACMD0 (working title)

Postby omega20 » Mon Apr 21, 2008 1:41 pm

Thalraxal wrote:Regarding Corval: He's just there as an easter egg for my own amusement.  I used Sarin IV and the terrain for that map in an older campaign which Dr. Corval comes from so I decided to include him in the map.  His presence there is canon though.  He's a scientist in Episilon Squadron.

You have mentioned that "old campaign" several times. Did I can ask you what is or was this campaign?
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Re: ACMD0 (working title)

Postby Thalraxal » Sat Apr 26, 2008 7:36 pm

omega20 wrote:
Thalraxal wrote:Regarding Corval: He's just there as an easter egg for my own amusement.  I used Sarin IV and the terrain for that map in an older campaign which Dr. Corval comes from so I decided to include him in the map.  His presence there is canon though.  He's a scientist in Episilon Squadron.

You have mentioned that "old campaign" several times. Did I can ask you what is or was this campaign?


Old campaigns, actually.  I've enjoyed playing around in StarEdit for a long time.  I'm going to (eventually) release some of those here, I just need to reformat all the dialogue (I'm only a recent convert to formatted in-game text).  It's on my to-do list after I finish the updated version of ACMD0.

Regarding that: I still want to play around abit more with that boss fight in Mission 2.  Delays, delays...

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Re: ACMD0 (working title)

Postby omega20 » Sun Apr 27, 2008 12:01 am

Thalraxal wrote:Old campaigns, actually.  I've enjoyed playing around in StarEdit for a long time.  I'm going to (eventually) release some of those here, I just need to reformat all the dialogue (I'm only a recent convert to formatted in-game text).  It's on my to-do list after I finish the updated version of ACMD0.

Regarding that: I still want to play around abit more with that boss fight in Mission 2.  Delays, delays...


;) Alright. Anyway, I guess we will have to wait a little longer until we can see the updated ACMD0. You must be too tired to be working with two campaigns at once, right?  :o

One question. When will be finished the final version? :P :)
Last edited by omega20 on Mon May 12, 2008 11:39 am, edited 1 time in total.
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Re: ACMD0 (working title)

Postby Marine » Mon May 12, 2008 11:38 am

EDIT your post! Stop double posting...
[img]http://img143.imageshack.us/img143/3600/zergsig5smallff5.png[/img]

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Re: ACMD0 (working title)

Postby omega20 » Mon May 12, 2008 11:46 am

Marine 382BB wrote:EDIT your post! Stop double posting...


Oops. Thank you for warning. I didn't have realized that.  :-[ :-[
Last edited by omega20 on Mon May 12, 2008 1:01 pm, edited 1 time in total.
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Re: ACMD0 (working title)

Postby Thalraxal » Thu May 15, 2008 1:13 pm

I'm still playing around with that Torrasque fight at the end of Mission 2.  That thing still doesn't work the way I want it to. :(

It's just that darn Torrasque and some little bits of dialog here and there and then the updated version is done.

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Re: ACMD0 (working title)

Postby omega20 » Thu May 15, 2008 1:22 pm

Thalraxal wrote:I'm still playing around with that Torrasque fight at the end of Mission 2.  That thing still doesn't work the way I want it to. :(

It's just that darn Torrasque and some little bits of dialog here and there and then the updated version is done.


He, he. Very well, then. I hope you can finish it as soon as possible. Good luck! :) ;)
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Re: ACMD0 (working title)

Postby Thalraxal » Tue Oct 28, 2008 8:20 am

Ahk.  It's been a while.

Anyway... COMING SOON (hopefully before November 1st soon).

ACMD0: THE LONG PROMISED UPDATED VERSION!

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Now in logical numerical order!

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A Countdown timer!

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And a more functional boss fight!

Also included: some dialogue changes, fewer spelling errors, some bug fixes.  Mission 3 not included.

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omega20
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Re: ACMD0 (working title)

Postby omega20 » Tue Oct 28, 2008 11:23 am

At last, it is finished! :D I had already thought that you'd forgotten it! ::)

EDIT: You have some finished missions of ACMD as I can see... ;)
Last edited by omega20 on Tue Oct 28, 2008 12:21 pm, edited 1 time in total.
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Re: ACMD0 (working title)

Postby Marine » Wed Nov 26, 2008 7:38 am

Just played it on my laptop. Excellent update, glad you were able to get around to it.
[img]http://img143.imageshack.us/img143/3600/zergsig5smallff5.png[/img]

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Re: ACMD0 (working title)

Postby Thalraxal » Sun Nov 30, 2008 8:19 am

Marine wrote:Just played it on my laptop. Excellent update, glad you were able to get around to it.


It's going to be even better whenever I actually finish it!

Sorry about that, I blame this delay on National Novel Writing Month :(


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