WorldEdit question related to Death Pact and Dark Ritual

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Ardis
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WorldEdit question related to Death Pact and Dark Ritual

Post by Ardis »

Okay, I'm trying to recreate the WarCraft II Death Knight in WarCraft III, but the problem I'm having is that I can't quite get the Death Coil right. I know there's Arthas' Death Coil, but it's not what I need, it's not the WarCraft II style Death Coil. What I was going to try to do was make a modified version of Death Pact so that it kills any non-hero (either side) and give the Death Knight the health, like the ability is supposed to. The problem I'm having with this is that there seems to be some hard-coded setting somewhere that makes it so that Death Pact and Dark Ritual can only target undead units. I know it's possible to get around this because I've seen a working Dark Ritual on DotA that killed a non-undead creep.

Basically, I'm asking if any of you guys know how to remove the limitation of Death Pact and/or Dark Ritual's targeting, or any abilities that do the same thing but without the targeting restriction.
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Blake
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Re: WorldEdit question related to Death Pact and Dark Ritual

Post by Blake »

Try modifying the "steal" ability, it's in the special category, under items...
tipereth
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Re: WorldEdit question related to Death Pact and Dark Ritual

Post by tipereth »

DotA's spells are triggered. Death Pact, Death Coil, and Dark Ritual are all hardcoded. (As is Holy Light but whatever)

Steal should work fine for your purposes.

Alternately you could trigger it to deal damage based on the amount of mana the guy has and steal that amount of life, akin to WC2. Or was that Death and Decay?
Last edited by tipereth on Thu Apr 24, 2008 1:43 pm, edited 1 time in total.
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Ardis
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Re: WorldEdit question related to Death Pact and Dark Ritual

Post by Ardis »

Okay, I got the ability working, thanks for suggesting the use of the steal ability.
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
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