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Re: [SCBW] Resonance
Posted: Sun Jun 24, 2012 2:22 pm
by Church
Re: [SCBW] Resonance
Posted: Sun Jun 24, 2012 2:41 pm
by Pr0nogo
Danny sure does like his profanity.
Re: [SCBW] Resonance
Posted: Sun Jun 24, 2012 3:18 pm
by Church
And you sure like voicing it!
Re: [SCBW] Resonance
Posted: Thu Jul 05, 2012 8:54 am
by Church
Did a bit more work on the menu. I think I've gotten it pretty much finalized now.
Re: [SCBW] Resonance
Posted: Thu Jul 05, 2012 11:31 am
by Lavarinth
I always did enjoy BIN editing the most out of all things you could mod, I'm not sure why. I remember trying to make SMKs play in the menu pop up in-game for STF, what a mess that was, glad you didn't take an overly complex route for your editing.
Re: [SCBW] Resonance
Posted: Thu Jul 05, 2012 12:48 pm
by Pr0nogo
The editing actually looks extremely clean and it's a great final product you turned out with. Nice job.
Will you be modifying the default cursor graphic, or maybe some of the UI to feel more icy?
Re: [SCBW] Resonance
Posted: Thu Jul 05, 2012 2:29 pm
by Church
Lavarinth wrote:I always did enjoy BIN editing the most out of all things you could mod, I'm not sure why. I remember trying to make SMKs play in the menu pop up in-game for STF, what a mess that was, glad you didn't take an overly complex route for your editing.
I love BIN editing, it really can add a great new feeling to the game. Yeah, I didn't want to do anything complex. I just wanted something clean and simple to set Resonance's mood. I think it turned out alright.
Pr0nogo wrote:The editing actually looks extremely clean and it's a great final product you turned out with. Nice job.
Will you be modifying the default cursor graphic, or maybe some of the UI to feel more icy?
Thanks. I don't think I'll be changing the cursor, because I sometimes find that confusing (and I don't want to have it waaaay too different from the original, too). And I think I'll leave the in-game UI as it is... you do head to a magma planet partway through, so too much icy would feel out of place there...
Re: [SCBW] Resonance
Posted: Thu Jul 05, 2012 2:38 pm
by Pr0nogo
Change the race, and change that race's UI.
Maybe I'll whip something up for you.
Re: [SCBW] Resonance
Posted: Thu Jul 05, 2012 3:10 pm
by Church
Wouldn't work since I'm replacing the Terran BW campaign, and that default uses the UI. It's fine, though.
Re: [SCBW] Resonance
Posted: Wed Jul 18, 2012 11:11 am
by Church
Re: [SCBW] Resonance
Posted: Fri Jul 20, 2012 9:27 am
by Pr0nogo
the things I do for you
Re: [SCBW] Resonance
Posted: Mon Jul 30, 2012 8:07 am
by Church
PROJECT COMPLETED.
Well, to be honest, with all the ups and downs in its progress, I wasn't sure I was going to finish. I've had to modify a few things, shorten a few maps here and there, but I think it turned out pretty good. I hope so, anyway, and I hope you all think so.
Okay, so, I'll cut to the chase.
DOWNLOAD RESONANCE - 158.6 MB
Remember to play on normal speed settings, one notch above the center. This is mandatory. Many of the timings of the cutscenes rely strongly on the speed being at normal.
I hope you all enjoy.
Re: [SCBW] Resonance -- Completed
Posted: Mon Jul 30, 2012 3:50 pm
by Laconius
Hmm, I'm getting an error every time I get to this screen:
Is there some sort of prerequisite file you need to run FG.exes? It' been so long, I forgot.
Re: [SCBW] Resonance -- Completed
Posted: Mon Jul 30, 2012 4:00 pm
by Church
Huh, weird, the same thing has been happening to me for some campaigns lately. It's working fine for me with Resonance.
I don't think there's anything special you need for running FG.exes. Try running as administrator and making sure that SC is at 1.16.1, but other than that I don't know what to try.
I could upload a version without edits for that screen if needed.
Re: [SCBW] Resonance -- Completed
Posted: Tue Jul 31, 2012 7:39 pm
by Pr0nogo