Normally, I'm not really a update-happy guy, as updates more often than not spoils all the excitements and mystique behind any works (especially mine). But from now on, I'll have to do all these silly monthly updates because Hercanic said so (or at least I though he did). SO LET'S GET IT ON!
After the last virus infestation, I'm happy to say that I've been better than I though. The first map is finished ! Yay ! After 2-3 months of constant work finally I did one single.. map! While that might sound discouraging to some people, that is actually quite alot of work considering how the entire map might take as much as 5 hours to finish (although if you're lucky you can do it in less than 20 minutes). I made a Battle Net able version of the map so I could test it out with my friend, and he called me a genius after the first haft an hour of playing, so I guest for some people it's kind of a success.
Note: To anyone that wanted to test the map, PM me.
With the first map done I'm working at the second map, Visitation. Unlike the first map whose quests are linear with multiple choices to make, the second map everything is suppose to the non linear. There are 3 melee AI in the map, all of them can give you side quests. The side quests are dynamic meaning that everything happening around the map would affect the quests given to you. All map features such as weapon shops etc can be disabled/re-enabled/taken by killing/re-inhabiting/capturing it's residence. And a reputation system will be used to allow random alliance between the 3 melee AI, or for you to ally with any of the AIs. This will hopefully, create some very disastrous and different results in different playthroughs.
The terraining for Visitation is haft done:
And the dynamic quests is also haft coded. The reputation system and map features will be borrowed from the first map so I'm not too worried about them.