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Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Sat Feb 11, 2012 7:21 pm
by Pr0nogo
Evidently, mark has more than one head, which is also interesting.

HMMM.

Good luck.

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Sat Feb 11, 2012 7:23 pm
by mark_009_vn
Pr0nogo wrote:Evidently, mark has more than one head, which is also interesting.


Wut?

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Sat Feb 11, 2012 7:25 pm
by Pr0nogo
Read your post.
bashing my heads

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Tue Feb 28, 2012 12:50 pm
by Laconius
Hey mark how's that recovery going? WE NEED MORE POOLS OF BUMBLING LARD

OK A PROPER UPDATE THIS TIME!

Posted: Tue Feb 28, 2012 9:22 pm
by mark_009_vn
Normally, I'm not really a update-happy guy, as updates more often than not spoils all the excitements and mystique behind any works (especially mine). But from now on, I'll have to do all these silly monthly updates because Hercanic said so (or at least I though he did). SO LET'S GET IT ON!

After the last virus infestation, I'm happy to say that I've been better than I though. The first map is finished ! Yay ! After 2-3 months of constant work finally I did one single.. map! While that might sound discouraging to some people, that is actually quite alot of work considering how the entire map might take as much as 5 hours to finish (although if you're lucky you can do it in less than 20 minutes). I made a Battle Net able version of the map so I could test it out with my friend, and he called me a genius after the first haft an hour of playing, so I guest for some people it's kind of a success. >:D

Note: To anyone that wanted to test the map, PM me.

With the first map done I'm working at the second map, Visitation. Unlike the first map whose quests are linear with multiple choices to make, the second map everything is suppose to the non linear. There are 3 melee AI in the map, all of them can give you side quests. The side quests are dynamic meaning that everything happening around the map would affect the quests given to you. All map features such as weapon shops etc can be disabled/re-enabled/taken by killing/re-inhabiting/capturing it's residence. And a reputation system will be used to allow random alliance between the 3 melee AI, or for you to ally with any of the AIs. This will hopefully, create some very disastrous and different results in different playthroughs.

The terraining for Visitation is haft done:

Image

And the dynamic quests is also haft coded. The reputation system and map features will be borrowed from the first map so I'm not too worried about them.

BLACK AND SUNNY: IN DEPTH INTRODUCTION

Posted: Wed Jun 13, 2012 8:17 am
by mark_009_vn

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Wed Jun 13, 2012 10:42 am
by Church
Looks awesome, Mark. I like the loose feeling, not so serious plot. As much as I love serious plots, it's good sometimes to have some campaigns where you can be relaxed a bit and have a bit of humour. I shall look forward to release. :D

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Wed Jun 13, 2012 1:31 pm
by IskatuMesk
what is this I don't even

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Wed Jun 13, 2012 7:47 pm
by mark_009_vn
IskatuMesk wrote:what is this I don't even


Image

AAAAAAAAAAAAAAA!!!!!!!!

Posted: Wed Jun 13, 2012 10:35 pm
by mark_009_vn
Image

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Thu Jun 14, 2012 4:21 pm
by Lavarinth
Always enjoyed the "nooks and crannies" statement. I believe it's relative to not enough room to build an actual base or something along those lines.

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Thu Jun 14, 2012 7:08 pm
by mark_009_vn
Lavarinth wrote:Always enjoyed the "nooks and crannies" statement. I believe it's relative to not enough room to build an actual base or something along those lines.


Even on.... an installation map?

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Thu Jun 14, 2012 8:08 pm
by IskatuMesk
What the hell? I ran into that error once a long time ago. I think it was on an empty map, too.

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Sat Jun 16, 2012 10:48 am
by Lavarinth
mark_009_vn wrote:
Lavarinth wrote:Always enjoyed the "nooks and crannies" statement. I believe it's relative to not enough room to build an actual base or something along those lines.


Even on.... an installation map?


I only ever got the error on installation maps, coincidentally.

I'd then save multiple copies of the map, and mass clear out 1/4 of the map in the different versions (while keeping the original intact) to determine the source of the issue.

EDIT: A thought just came to mind. The times I'd receive this issue was relative to me using a tremendous amount of artistic mapping. Such as using different tilesets to make "pillars" or "columns" in a room instead of doodads, making StarCraft conclude that the pathing was far too erratic for conventional play, I assumed.

Re: [Brood War]Black and Sunny: The 69-42 Saga.

Posted: Sat Jun 16, 2012 3:48 pm
by IskatuMesk
I imagine it's not just concluding but rather that the pathing engine fails entirely. There will be something it doesn't like that causes it to fail generating a pathing map I guess.