[Brood War]Black and Sunny: The 69-42 Saga.
Posted: Fri Dec 02, 2011 8:40 pm
Name: Mark_009_vn
Age: 16
Direction: I'm going to make a KILLER Brood War campaign about the sadistic and sexually uninteresting journey of IskatuMesk upon the production of Black Sun; as a tribute to one of the most ambitious and awesome "bound-to-be" mod that I've ever witnessed. As a joke campaign, expect it to be silly, over the top, and filled with rancid Mesk cliches
As for map design direction, it'll be an RPG esque campaign, with ~5 large open map made especially for exploring and some 5 to 7 filler maps with more traditional objectives. To connect these maps together there is a world map mechanic, allowing you to back track and access various areas as long as they are unlocked. The map designs are intended to have alot of freedom and random calamities, most of which are from free running AIs which usually loves to mess shits up and screw your game by a great margin. To increase replayability, the maps were also intended to have a huge amount of gaming interactions, as well as a great atmosphere and highly detailed and open terrain designs, geared toward being as utterly confusing as possible so that I could hide insurmountable amount of secrets in.
DOWNLOAD LINK:
http://www.mediafire.com/?xlxiqa717sj3419
Age: 16
Direction: I'm going to make a KILLER Brood War campaign about the sadistic and sexually uninteresting journey of IskatuMesk upon the production of Black Sun; as a tribute to one of the most ambitious and awesome "bound-to-be" mod that I've ever witnessed. As a joke campaign, expect it to be silly, over the top, and filled with rancid Mesk cliches
As for map design direction, it'll be an RPG esque campaign, with ~5 large open map made especially for exploring and some 5 to 7 filler maps with more traditional objectives. To connect these maps together there is a world map mechanic, allowing you to back track and access various areas as long as they are unlocked. The map designs are intended to have alot of freedom and random calamities, most of which are from free running AIs which usually loves to mess shits up and screw your game by a great margin. To increase replayability, the maps were also intended to have a huge amount of gaming interactions, as well as a great atmosphere and highly detailed and open terrain designs, geared toward being as utterly confusing as possible so that I could hide insurmountable amount of secrets in.
DOWNLOAD LINK:
http://www.mediafire.com/?xlxiqa717sj3419