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Podcast: During the Downtime

Posted: Wed Jul 10, 2013 5:17 pm
by Lavarinth
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With no end in sight for the website's random blackout, IskatuMesk and Lavarinth sit down to have a quiet chat while they wait for what feels like an eternity for Campaign Creations return. With the ORG Network and all its sites facing an unexpected server crash, IskatuMesk delves into his creations and current projects while Lavarinth shares his own opinion on motivation to compare with IskatuMesk.





Head on over to our Podcast section to check out our previous podcasts as well, or click here to get listening!

Re: Podcast: During the Downtime

Posted: Wed Jul 10, 2013 6:06 pm
by Hercanic
How is this possible? CC was down! Everything should have ceased to exist during that time! How dare you be productive! How dare you!

Re: Podcast: During the Downtime

Posted: Wed Jul 10, 2013 6:50 pm
by mark_009_vn
Hercanic wrote:How is this possible? CC was down! Everything should have ceased to exist during that time! How dare you be productive! How dare you!
They were IN CONTROL!

Re: Podcast: During the Downtime

Posted: Wed Jul 10, 2013 7:12 pm
by Hercanic
How to get bigger battles in Sins:
  1. Record a battle in Sins.
  2. Record another battle in Sins with a "greenscreen" background.
  3. Composite the first battle into the "greenscreen" of the second battle. Boom, you just doubled your battle size!
  4. If "greenscreens" are not feasible in Sins, then record all your battle "sets" and composite them in Unreal. Turret animation solved!

Re: Podcast: During the Downtime

Posted: Wed Jul 10, 2013 7:15 pm
by IskatuMesk
Cameras and the jittery nature of said cameras defeated that solution the moment it popped into my head.

Compositing the turrets and everything in the UDK is a choreographical nightmare way beyond my skills, as I explained.

Re: Podcast: During the Downtime

Posted: Wed Jul 10, 2013 8:02 pm
by Hercanic
Cameras in Sins can't be scripted?

With some mathematical wizardry, you could calculate the pan length of what will be your background battle so that it meshes seamlessly with the panning of your foreground battle. (i.e. parallax)

Re: Podcast: During the Downtime

Posted: Wed Jul 10, 2013 8:46 pm
by IskatuMesk
Sins has never heard of "scripting". There is nothing even akin to Staredit triggers. You can't have map events, nothing even resembling such. Believe me, it would make this so much easier.

I can't math for shit. To handle the choreography of thousands of ships with hundreds of thousands of turrets in any given scene it would have to be all manual. There is a few tricks I'll use Unreal for to try to employ, but I don't have the resources or desire to split away from my current workload to experiment. When the time comes, we'll see what can be managed.

Re: Podcast: During the Downtime

Posted: Wed Jul 10, 2013 11:28 pm
by Lavarinth
It took a lot to get me to go on Vent.

Re: Podcast: During the Downtime

Posted: Thu Jul 11, 2013 3:32 am
by IskatuMesk
Months.

Re: Podcast: During the Downtime

Posted: Fri Aug 02, 2013 5:25 am
by Whiplash!
Wait when did CC go down?