StarCraft II Q&A - Batch 52

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Lavarinth
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StarCraft II Q&A - Batch 52

Postby Lavarinth » Thu Jun 18, 2009 6:44 pm

Blizzard has recently released the next batch of Question and Answers, edition 52, Map Maker Series. The following questions were asked:

1. Does it still use the JASS language, or perhaps an upgraded version of JASS?
2. Is the language event-driven or object-oriented?
3. In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)?
4. Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements?
5. Will the ability to communicate among triggers, for instance via actions or conditions, be improved in the new language?
6. SHow does "Hero" support differ from the Warcraft III Editor? Or is it practically identical?
7. Will there be a public API for the programming language?
8. Will there be improvements on the "Garbage Collector" for the new language? For example, in JASS all local variables need to be set to null at the end of their use, and certain data-types need to be removed from the game (such as Locations) at the end of their use to avoid memory leaks.


You can read all about it on our forum here or visit Battle.net's forum here.

Source: Battle.net
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Mucky
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Re: StarCraft II Q&A - Batch 52

Postby Mucky » Thu Jun 18, 2009 7:39 pm

I was expecting a new batch. Are you posting this just so it's on the front page or something?

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Re: StarCraft II Q&A - Batch 52

Postby Lavarinth » Thu Jun 18, 2009 10:01 pm

Wanted to leave AoD:DP on top for a few days.
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Re: StarCraft II Q&A - Batch 52

Postby Marco » Fri Jun 19, 2009 6:49 am

Lavarinth wrote:Wanted to leave AoD:DP on top for a few days.


That's what she said.
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