Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Sun Feb 10, 2019 3:09 am

UPDATES 2/10/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* General: Fixed Kurumi and Shizuka to disable the Alternate animation while using Oracle Synthesis for the classes that use it.
* Book 1, General: Fixed Kanna using an older version model.
* Book 1, Chapter 1: Moved the Hard mode Creep Spawning to start after the Nekurow encounter instead of the Intro cutscene to prevent the spawning Kobolds from interfering with said cutscene.
* Book 1, Chapter 6: 'Mission of Mercy' is correctly listed as a Required Quest instead of Optional on the Quest page.
* Book 2, General: Fixed Kanna using an older version model. Hikaru, Johan, Scaldar, and Kosseimaru no longer start with Chaos damage by default (Scaldar's Lurker Burrow still deals Chaos damage). These same Heroes will gain Chaos damage when the story calls for it. Miranda no longer deals Chaos damage. Hikaru and Miranda's 5th class, and Scaldar's 4th class will still do Chaos damage by default due to the nature of the classes. For the Secret Level, Miranda, Ziel, and Hokuto gain Chaos damage so they won't be as useless in the gauntlet (the same isn't true for Kasumi, Tendaro, Higure, and Tanya if you have them). Shizuka, Nekurow, and Kanna always have Chaos damage because they start with their own special weapons.
* Book 2, Chapter 2: Hikaru (Chaos Lord) no longer comes equipped with the Angel Sword as he already has a weapon.
* Book 2, Chapter 3: Fixed Caravan guards not responding to attacks from roving units belonging to the 'Arcadia's Chosen' faction. Fixed Mastyrial Warmage icon. Fixed allowed building tech (just Necropolis, Spirit Towers, Graveyard, and Royal Ziggurats-- which have Warriors, Necromancers, and Warmages available as options).
* Book 2, Secret Level: "Campaign Creations" starts as an Allied teammate of "The Sorcerians" instead of its own faction to prevent an occasional RNG bug that treats the two factions as initially hostile, which causes the Black Dream to annihilate all of your player characters (this is already the case for the similar Dragon Slayer Arena in Book 5). You can still attack them if you really want to.
* Book 3, Interlude 2: Fixed Scaldar using the old model. Changed the Crypt Fiend general into a Necromancer general. Replaced Abomination Guards with Spider Lords.
* Book 4, Chapter 5: Sorceria Expedition can no longer be approached by flyers, summoned units, or illusions. Raised undead weapon/armor research cap to maximum.
* Book 4, Chapter 7: Warmage Adept Training should consistently start at Lv.2. Fixed Kurumi's model in the ending cutscene.
* Book 4, Secret Level 1: Fixed Sealed Shizuka using the wrong model.
* Book 4, Chapter 8 Part 2: Fixed Sealed Shizuka using the wrong model (which consequently also fixes Sorana's Sealed form model in the same level).
* Book 5, General: Added checks to help make sure Hikaru and Zule start with their swords if they somehow lost them. Added missing texture for Kasumi's Sealed form.
* Book 5, Chapter 4: Gunther's army gains Kobold Slingers as ranged units if you rescued Taskmaster Rijik earlier. If you don't rescue Rijik and pick Gunther you still have no ranged units. Added check to make sure Nekurow starts with the Red Moon Blade equipped.
* Book 5, Secret Level 1: The ninja faction is now called 'Hanagumi Ninja' instead of the defunct 'Kagero Clan'. The ninja heroes' names pull from a pool of flowers, naturally (or, at least, the ones I haven't used yet since a lot of my characters are already theme named after flowers).
* Book 5, Chapter 5: Hub music theme replaced with another Legacy of the Wizard theme. Fixed Tarantunes Golems not activating, including an issue caused if you attacked Rockgaea first. Changed the Mystic Crossbow into the Magic Key (which is what it should have been in the first place). Changed the Sealed Gates into Units instead of Doodads so you don't have to click each individual unit in order to destroy them; you should auto acquire and attack them once you have the Magic Key. Changed the graphics of the Sealed Gates to something other than an ice pillar. Reduced the health of the Sliding Gates and the Rolling Stone Door.
* Book 5, Chapter 6: Hikaru will start at Level 10 on this level regardless of what level he was previously. Replaced the model of the Murloc Assassin to one that won't crash the game. Murloc Assassins no longer have Shadow Meld or Shadow Strike. Removed the Murloc Assassins in Easy difficulty. Reduced damage from Clench's Chemical Tank. Removed Reincarnation from Gorbash (because there's honestly no point to him having it as he's already a damage sponge). Fixed Cinder using the wrong model.
* Book 6, General: Fixed Kasumi's Sealed form model texture so it doesn't crash the game when used.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Mon Feb 25, 2019 3:07 am

News for 2/25/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Updated models: Carrion Beetle. Hikaru (Adol) no longer has a cape. Sazabi has a new Walk animation. Jin War Scholars no longer have Hero Glow (Hero officers will still have the glow). Chaos Gaunt now has a portrait.
* General Sounds: Added (sexier than Naisha) voice set for Miranda. Updated voice set for Lord Kosseimaru. Added previously removed voice set for Jenna. Fixed Kanna's voice set being much quieter than anyone else. Rearranged some of Mizuki's unit responses so they make a little more sense where they're used. Added new Pissed sounds for Nel (who did not have a full set of them before).
* General: Tome of Retraining added to Goblin Merchants and faction shops (any map without an editted inventory will have this), replacing the spot where faction Orbs would have been. On Goblin Merchants this normally replaces the Wand of Shadowsight. The tome comes in a stock of three and costs no gold.
* General: Fixed Kanna's Weapon attachment being on the wrong hand (for animation purposes she's technically also left-handed). Gunther's Team Color is fixed to Blue. Lurker Carrion Beetles will live as long as advertised (90 seconds instead of 60 seconds). Minor Blade Krakens summoned by Feral Spirit are now called Spirit Krakens as the tooltip suggests.
* Book 1, 2, General: Hikaru starts with the item Garanteen when it becomes available. Kanna starts with the item Kanna's Necklace. Ziel starts equipped with Ziel's Sword. Fixed Scaldar's Lurker Burrow using the wrong voice set. Gave Miranda's 5th class Cone of Heat instead of Firewall. Ziel's damage type changed to Chaos damage for all classes. Fixed bug where Kanna and Ziel don't get the correct Team Color upon loading (not that this matters). Unlock requirements for Shizuka's 8th and 9th hidden classes should be consistent between the Intro and Fight Dragon.
* Book 1, Chapter 1: Reduced base volume of Ekim's theme to a level that won't annihilate your ears.
* Book 1, Chapter 2: Shion and his lieutenants can no longer be raised from the dead or are eligible targets for Animate/Raise Dead. Feldarin changed into a Necromancer general.
* Book 1, Secret Level: Add checks to turn on the button graphic for Tanya's Mana Regeneration ability upon loading instead of only upon learning the skill.
* Book 1, Chapter 3: Fixed bug where Ebon could spawn more than once. Moved Hokuto out of the battle arena once her part is finished.
* Book 1, Chapter 6: Changed Kanna's Footmen to Neutral Passive.
* Book 1, Chapter 8: Lord Kosseimaru only gains Frost Wave in Heroic mode and only after he reaches 2100 HP, instead of you collecting all the Journals and having it from the start.
* Book 2, Chapter 2: Hints suggesting Nerubian Warriors can attack trees have been removed; they cannot actually do this. References to Spider Lords changed to Guardians because Spider Lords as a basic unit haven't existed in a long time. Ziel no longer asks for a weapon.
* Book 2, Chapter 4: Mongrethod is no longer removed in Easy mode so the Dragon Horn quest can be completed.
* Book 2, Chapter 6: The story will properly advance in Easy mode once the single Night Dragon is killed.
* Book 2, Chapter 7, Part 1: Arcadia's Chosen Hero is invincible until you rescue all the souls.
* Book 2, Chapter 7, Part 2: Lord Kosseimaru no longer casts Frost Waves in the cutscenes. Feldarin changed into a Necromancer general.
* Book 2, Chapter 8: Recorded a longer version of the final boss theme 'Second Armageddon'. The instrumentation is slightly different from the original recording, but it is close enough (it is extremely unlikely that I could find the old soundfont used). Notably it does not loop at the same spot as the OST.
* Book 2, Secret Level: Shizuka and Ziel versions should load from the Epilogue instead of directly from Chapter 8.
* Book 3, General: Deathclaw's Death Spiral tooltip changed to reflect how much damage it actually does. Fixed a bug where Deathclaw could cast Death Spiral twice with every cast in certain levels. Fixed Deathclaw's Death spiral final area being smaller than it should be. Added Kurumi's minor Blade Kraken.
* Book 3, Chapter 7: Changed the outfit Kasumi gave Kurumi into something more appropriately silly (originally this was straight-up a Nurse outfit, but that doesn't exist anymore).
* Book 3, Epilogue: Changed the unit IDs of the Jin Allied Heroes to fix a potential data bug. Replaced Baghtru Skullsplitter (Warchief) with Ad Avis (Spell Slayer) because Baghtru acts like a dumbass with every single one of his spells. Renamed several Heroes after Three Kingdoms figures. Moved the Fountain of Magic NPCs closer to the Yellow Turban side of the map since they always get there first.
* Book 4, General: Fixed Kasumi (unarmed) using the wrong model.
* Book 4, Introduction: Silence Hikaru's nonexistant unit responses.
* Book 4, Chapter 4: Added additional checks to make sure Abolisher starts with the Orb of Death if he is eligible to be carrying it.
* Book 4, Shop: Silence Mizuki's nonexistant unit responses.
* Book 5, General: Fixed Murloc models' file paths to be pointing at the right place. Fixed Kasumi's name if you learned their true name. Elven Footmen now have Team Color. 'Gryphon Aviary' is now named the 'Aviary' with the same hotkey. Changed instances of 'Krivilla Tribe' to 'Piscosis Tribe'. 'Blood Elf Officer' model removed and are simply regular Spellbreaker Officers. Added Kosseimaru voice set.
* Book 5, Chapter 3: Fixed raid Knights using the wrong unit. Fixed Dalles using the wrong model.
* Book 5, Chapter 4: Gunther's army now has access to Archers and also gain access to the Aviary (and therefore Eagle Riders). Kobold Slingers removed. Nekurow's army now has access to Knights. Gunther's army is a consolidation of his and Jenna's army from previous levels, and his and Nekurow's armies are functionally identical (the only real difference is Nekurow still uses Elven Footmen). There is no reason why Nekurow would have straight access to Jenna's army.
* Book 5, Chapter 7: The Aviary can train Eagle Riders as well as Gryphon Riders if you choose to keep using them.
* Book 5, Chapter 8, Part 1: Idle units now belong to the Knights of Tran instead of the Chaos Legion. Ambush units no longer take up Food supply.
* Book 5, Chapter 8, Part 4: Fixed Surtur being killed by his own allies in the cutscene. Fixed city Catapults attacking during the cutscene.
* Book 5, Secret Level 1: Changed the name of the second Main Quest to 'Zava the Merciless' and truncated the description.
* Book 5, Secret Level 2: Fixed Metallus's voice set to be consistent with his other appearances.
* Book 6, General: Fixed availability for an additional class for Hikaru (Dragon Slayer), Shizuka (Deathclaw), and Kurumi (Warlock). Added extra checks to make sure Kurumi is able to use her Chaos Sentinel (all of her classes use this because her route is designed with her having it). Added Mizuki sound set (although it is missing the Pissed responses, but you can live with that). Changed name of Zava's Card. Araj the Summoner's model updated. Added Kosseimaru voice set.
* Book 6, Sorceria Core: Added black boundary terrain to the ceiling to enforce it being impassible terrain. Fixed Zava's name on Kurumi's version loading screen. Renamed Razlia Punisher unit name for compatibility purposes.
* X1, Chapter 5: Renamed Guardian unit's model for compatibility purposes.
* X2, General: Fixed Miranda missing her portrait camera for her Intermission model. Removed redundant copy of Shion's voice set (which is unused).
* X2, Chapter 2: The Oracle's colors should be consistent with the rest of her team. Fountain of Restoration replaced with the Monolith version which restores HP and Mana faster (which should also fix a potential data bug).

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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Tue Feb 26, 2019 11:12 pm

News for 2/26/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Book 2, Chapter 7, Part 1: Fixed Soul Gem turning Garanteen into a droppable item.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Postby RazorclawX » Wed Feb 27, 2019 6:47 pm

News for 2/27/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Book 2, Epilogue: Fixed Ziel not saving his unit state at the end of the Epilogue. Ending cinematic is now skippable.
* Book 2, Secret Level: Fixed Sazabi using the wrong model.
* Book 6, Introduction: Fixed Scaldar and Deathclaw using the old icons.
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