Comparison of Age of Empires 1-3 and Starcraft 2 competitive gameplay

Post Reply
User avatar
DrumsofWar
Protoss Infested Terran (Unemployed)
Protoss Infested Terran (Unemployed)
Posts: 842
Joined: Fri Feb 29, 2008 12:55 pm

Comparison of Age of Empires 1-3 and Starcraft 2 competitive gameplay

Post by DrumsofWar »

I found this a pretty interesting discussion from the perspective of someone who plays both franchises competitively and the implications of game design.

[bbvideo=560,315]https://www.youtube.com/watch?v=R5SAfTSIOE4[/bbvideo]
User avatar
Hercanic
Protoss Stargate Concierge
Protoss Stargate Concierge
Posts: 1286
Joined: Sat Aug 19, 2006 12:11 am
Contact:

Re: Comparison of Age of Empires 1-3 and Starcraft 2 competitive gameplay

Post by Hercanic »

For his last topic on slower game speed, I'd say it theoretically lowers the skill ceiling. All players have the same additional time to think, sure, but if you hit a point where your APM cannot be applied to anything useful, that's the ceiling. Slow it down enough and the game will almost become turn-based. Whether the actual Slow/Normal game speed is enough for any of this to occur is another matter, though.

In the end, I'd say it lets newer players experience aspects of gameplay that might be impractical for them to participate in at higher speeds, such as precision micro. After all, ramp up the speed high enough and even SlayerS_BoxeR wouldn't be able to avoid Lurker spines.
Post Reply