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Razorclaw X

Posted: Sun Mar 24, 2013 11:35 pm
by Whiplash!
I want you to make a SC2 campaign. Name your price.

Re: Razorclaw X

Posted: Sun Mar 24, 2013 11:49 pm
by mark_009_vn
Whiplash! wrote:I want you to make a SC2 campaign. Name your price.


Ur lunch money.

Re: Razorclaw X

Posted: Mon Mar 25, 2013 10:09 am
by Lavarinth
mark_009_vn wrote:
Whiplash! wrote:I want you to make a SC2 campaign. Name your price.


Ur lunch money.


Wow, RCX, your grammar and spelling have significantly plummeted. :hah:

Re: Razorclaw X

Posted: Mon Mar 25, 2013 11:49 am
by Whiplash!
Listen I know this sounds like a fucking joke but I am 100% serious, if RCX wants 1000$ i would fucking pay him I just want another campaign created by him in sc2.

Re: Razorclaw X

Posted: Mon Mar 25, 2013 12:14 pm
by Ricky_Honejasi
I hope you do realize it's considerably harder and longer to do anything in SC2 compared to WC3. Especially if he tries to make a SC2 campaign that have anything truly special in it. For example, the data editor can be a nightmare at times.

Ultimately, it's up to him. If you are that serious, I guess you might need to make at least a minor cash advance to him to prove it and/or convince him.

Re: Razorclaw X

Posted: Mon Mar 25, 2013 12:14 pm
by IskatuMesk
I'll only do it if you donate your alcohol.

Re: Razorclaw X

Posted: Mon Mar 25, 2013 6:09 pm
by RazorclawX
I only make something if I feel like I need to do it.

It's not as if I'm lacking in something I could do (some people here know of a couple of things I've mused on that I really didn't follow through on), but rather I don't feel the need to do it. Starcraft II itself I made a few weird concepts here and there that I didn't feel as If I could base a campaign project on them.

Perhaps more importantly, though, is I don't really like Starcraft II that much. By its very nature it's almost as if you have to reinvent the game in order to make something special, and that kind of goes against my own thoughts that if one uses a given engine one should be playing to its strengths instead of trying to turn it into something it's not. Yet that perhaps is the game's strength.

Re: Razorclaw X

Posted: Tue Mar 26, 2013 6:54 am
by mark_009_vn
Lavarinth wrote:Wow, RCX, your grammar and spelling have significantly plummeted. :hah:


ROLLERSKATEZ!!

Re: Razorclaw X

Posted: Tue Mar 26, 2013 9:12 am
by Lavarinth
RazorclawX wrote:I only make something if I feel like I need to do it.

It's not as if I'm lacking in something I could do (some people here know of a couple of things I've mused on that I really didn't follow through on), but rather I don't feel the need to do it. Starcraft II itself I made a few weird concepts here and there that I didn't feel as If I could base a campaign project on them.

Perhaps more importantly, though, is I don't really like Starcraft II that much. By its very nature it's almost as if you have to reinvent the game in order to make something special, and that kind of goes against my own thoughts that if one uses a given engine one should be playing to its strengths instead of trying to turn it into something it's not. Yet that perhaps is the game's strength.


I have to agree it's a blessing and a curse for StarCraft II's ability to customize so much. In StarCraft one that ability didn't exist at all in a vanilla map-only project. Toss in things like MPQ editing and you have something that could revolutionize the game engine.

With StarCraft II the ability to do that is in front of you from the start. Therefor, it almost requires you to design a unique experience for every map created. A traditional BnD would be almost unheard of in such an environment, as a "twist" is always required.

Re: Razorclaw X

Posted: Tue Mar 26, 2013 9:41 am
by IskatuMesk
Seeing as there are no worthwhile traditional B&D campaigns yet, I don't see why you can't start with something simple and, key word, functional.

You don't need "twists". You just need something that flows well and is enjoyable.

Re: Razorclaw X

Posted: Wed Mar 27, 2013 4:09 am
by Whiplash!
I agree with RCX, start with the basics and go from there!