Every C&C game, especially Tiberium Wars and Red Alert 3, is hard-counter based.
Well, I mentioned only the RA series is soft countered actually (or just RA2 in general, RA felt... off in terms of counters and RA3 is outright blatant hard countered). Because I'm pretty sure that a mass of Conscripts or GIs kills tanks pretty damn fast, and to be honest, massing infantry is pretty hard to counter, dogs and terror drones have weak HP and are melee, heavily mitigating their effectiveness, ranged anti-infantry (alas Snipers) fires so slowly that you could make more dudes than it can kill, Desolator lacks the splash to effectively kills mass of anything, Prism tanks/Mirage tanks are helpless once they're close, and everything that deals splash, usually are siege weapons with little mobility. I've played RA2 for a long time in LAN parties, if it wasn't for soft counters than I probably would never have played the game AT ALL.
Example: Missile Trooper. The missile guy carries a bazooka that, in real life, does a literal clusterfuck of a man and makes some good, penetrable hole in a vehicle/aircraft. In C&C, missiles do shit against vehicles and aircraft but not a scratch against infantry. You'd need at least 20 missile troopers to kill a single infantry.
This is the reason why I said C&C (before CNC3/RA3) have no balance of any kind, your "missile trooper" is obviously intended to kill vehicles. Yet, vehicles have a tendency to run over dudes, and missile troopers are slower than the slowest of fat people. In the end, missile troopers are perfectly useless, they can't kill tanks, but tanks can kill them, what good are they you just makes tanks to counter tanks. When they designed "missile troopers", they paid absolutely no attention to the metagame at all, missile troopers are not intended to give a player a viable counter to tanks, they're there simply because it should be there. If they actually intended on balancing the game by means of hard counters, even the most incompetent would have already give it insane damage (alas Marauders). But they didn't, when they design units for C&C games, they're like: "oooooooooo.. let's add this cool unit in because it's so cool and I like cool-ness and he was like "cool" and I was like "that's cool"...heeeheeeeheeee..."
, they are all gimmicks, almost everything, every units, and every feature in C&C is but a gimmick.
I dare make a mention of what Mesk wrote in one of his articles. If he complains later, patience, life's like that anyways:
I READ THAT LAST YEAR COLUMN PEE!