Page 6 of 6

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Sep 12, 2011 11:52 am
by UchihaJogeta
I'm so F'ing confused :P

Having a conversation over instant messengers is kinda easier than whatever you're suggesting... Or perhaps you prefer skype?

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Sep 12, 2011 12:31 pm
by Master Jademus Sreg
This will suffice then. You can also correspond with me via email at gadrian.systems@gmail.com.

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Sep 12, 2011 12:38 pm
by UchihaJogeta
Well ignoring that it takes minimum 40 hours between our replies?

Okay. What kind of music are you looking for specifically? Any kind of info would be great.

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Sep 12, 2011 12:56 pm
by Master Jademus Sreg
Some of my favorite music comes from the Homestuck bandcamp page, which is the soundtrack for the current MSPA comic, formed from the aggregated contributions of numerous artists of varying styles. My favorite albums are Homestuck Volume 7: At The Price of Oblivion, AlterniaBound, Homestuck Volume 6: Heir Transparent, The Felt, Homestuck Volume 5, and Midnight Crew. That should give you a sense of my tastes.

More important than my personal taste is the principle of aesthetic consistency; Photon Cycles is set in a digital, abstract space, less of a place and more in the spirit of a simulation. The music that accompanies it should sound similarly synthetic, with a competitive pace and an adventurous tone.

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Sep 12, 2011 2:08 pm
by IskatuMesk
I like being intrusive. Get AIM; msn is stuck in the past as well.

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Sep 12, 2011 4:15 pm
by Mucky
all instant messengers are stuck in the past

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Sep 12, 2011 7:49 pm
by IskatuMesk
fine get on vent

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Sep 13, 2011 9:28 am
by Alevice
Master Jademus Sreg wrote:gadrian.systems@gmail.com.
u must b shiting me

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Sep 13, 2011 9:44 am
by Master Jademus Sreg
My rectum could not survive a turd of your caliber. <3

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Sep 13, 2011 11:45 pm
by Alevice
ur such a huge ass u mite be able 2

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Sep 13, 2011 11:47 pm
by IskatuMesk
I always did like them big and firm.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sat Oct 15, 2011 7:18 pm
by Mucky
Here's something for you to fix, Sreg:
I paused the game.
Diabolicalbg resumed the game.
Both of us got kicked.

I repeat.
Diabolicalbg got kicked for resuming the game.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sat Oct 15, 2011 11:52 pm
by Master Jademus Sreg
Press F10, click Resume.

I'm considering ways of preventing this from occurring though. Could be as simple as setting a variable.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Oct 16, 2011 3:49 am
by Taeradun
I was in that game too, there were quite a few rounds where after the rest of us all died hilariously, it ended up with 2 dicks driving around in zigzags, stalling for time, and in opposite corners of the course, only ending when one of them screwed up and crashed into their own wall. Maybe have it so when there's only like 2 people left they both get some kind of arrow thing showing them what direction the other is in (wouldn't help if they both end up stalling like this but could be useful other times)

then again this was my first time playing it and I only won 1 round and made it to 2nd-last only about 2 other times, so maybe I completely overlooked something or this is otherwise totally irrelevant vImagev

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Oct 16, 2011 8:49 am
by Master Jademus Sreg
Someday I'll get around to adding an option that makes tiles on the board collapse to prevent people from stalling.