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Re: Photon Cycles, a luminous lightbikes game

Posted: Sat Aug 27, 2011 7:57 pm
by Master Jademus Sreg
Tried it; it's less accurate and more taxing on the system.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Aug 28, 2011 8:34 am
by IskatuMesk
Master Jademus Sreg wrote:since the number of mobile units in the map can only decrease and there is nothing around which to move in any case.


Do not underestimate the stupidity of Blizzard's interns.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Aug 28, 2011 3:40 pm
by Master Jademus Sreg
Touche.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Aug 28, 2011 4:07 pm
by UntamedLoli
It was really hilarious to watch the other day with no gaps/remove after death. As soon as someone died just about everyone else would from the lag spike of all the barriers being destroyed from that player and everyone else that followed. SC2 does not handle lag very gracefully at all.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Aug 28, 2011 9:21 pm
by Master Jademus Sreg
It certainly does not. For instance, there is often a handful of players that will lag once the terrain visibility is enabled, usually pops the drop window during the first round's countdown.

Re: Photon Cycles, a luminous lightbikes game

Posted: Wed Sep 07, 2011 3:43 pm
by Vetraeus

Re: Photon Cycles, a luminous lightbikes game

Posted: Wed Sep 07, 2011 4:15 pm
by Lavarinth
Super props on that cover. Watch these guys all the time.

Re: Photon Cycles, a luminous lightbikes game

Posted: Wed Sep 07, 2011 8:15 pm
by Master Jademus Sreg
Cool.

Re: Photon Cycles, a luminous lightbikes game

Posted: Thu Sep 08, 2011 12:18 pm
by Lavarinth
There's quite a few reviews of your map, actually, way to go- no where's the floating Defiler that leaves a stream of bugs instead? 8) Aaah, just kidding :)

Re: Photon Cycles, a luminous lightbikes game

Posted: Thu Sep 08, 2011 1:05 pm
by Master Jademus Sreg
That cast made Photon Cycles jump over 200 hours of game time in a 24 hour period in the NA region, and it's now at the bottom of page 1 of the custom map list in EU, I'm told. Pretty cool.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Sep 11, 2011 9:01 am
by UchihaJogeta
@Master Jademus Sreg

- Hello. I've been playing your map for a while now and I must say I like it. I noticed on the first page that you want original music with the permission of the artist. I just happen to be a music artist, I use the program Cubase. Add me on msn (UchihaJogeta@hotmail.com) or send me a message on this thread if you're interested. We can discuss further. I work at no cost, but I do (ofcourse) need you to put my name on the game as the artist of the music. :)

Looking forward to your reply.

- Jogeta

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Sep 11, 2011 7:57 pm
by Master Jademus Sreg
Sounds cool. I'd like to listen to your work and, of course, you would be credited for your contribution. I intend to implement a Now Playing message so people would know the track and artist, to further credit sources.

EDIT: I don't use MSN messenger, but I can easily be contacted to chat in the #gadriansystems channel on the Mibbit irc server.

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Sep 11, 2011 10:37 pm
by UchihaJogeta
I actually only have a tiny bit of my work left after an accident with my computer where it got ****ed. :S
I've just been lacking any desire to ''start over'' but this could very well be the kickstart I need. But i got one that was relatively good+new that I can send you.

The idea with ''now playing'' is great, but remember that people are there to enjoy your amazing game, so a big cluster of letters is not that cool. :P


@ your EDIT: I must make myself look like a fool by saying this, but.. #Gagadriansystems? What? mibbit irc server? What? xD

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Sep 11, 2011 10:55 pm
by IskatuMesk
Sreg is stuck in the past.

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Sep 12, 2011 10:48 am
by Master Jademus Sreg
Haha, Mesk is right. I prefer to use IRC precisely for its impersonal quality; personal instant messengers feel too intrusive to me. I suggest using the Mibbit browser based client, unless you want a dedicated client with more functionality. To join the channel using the Mibbit client, enter your handle for the session in the Nick field, and the channel #gadriansystems in the Channel field.

The now playing feature would be small and transparent, probably in the upper left corner.