Page 2 of 6

Re: Photon Cycles, a luminous lightbikes game

Posted: Sun Apr 24, 2011 7:36 pm
by Ricky_Honejasi
Mucky wrote:We need to play this next FFS.


Sure thing. At worst, just remind me if I somehow forget.

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Apr 25, 2011 12:24 am
by Taeradun
needs sound effects reminiscent of the lightbikes in Tron 1 imo

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Apr 25, 2011 10:19 am
by Master Jademus Sreg
I'll be sure to attend. There are 3 bugs that will be resolved in the next update, so I don't suggest anyone play Score or Time victory types. Round, Slayer and Endurance should be working fine, but no one ever plays Endurance.

EDIT: I haven't seen the first Tron film since I was a wee lad, so I don't know what they sound like. I have experimented with adding sounds to the vehicles, but haven't got it working in a way that pleases me. Ideally, I'd use a looped sound emitter for the movement and another short sound for the turning; if I find some, I'll implement them in the next major update.

Re: Photon Cycles, a luminous lightbikes game

Posted: Mon Apr 25, 2011 12:40 pm
by Master Jademus Sreg
I'm in need of some screenshots and more death messages. If I use your stuff in the map, your name will be included in the contribution credits in the loading screen and in this topic, of course.

Screenshots are for the score condition option cards, intended to depict the theme of conditions. Don't worry about cropping or touching them up, as I'll handle that myself. Screenshots should preferably be in bulk, inside a zip, rar, or 7z archive.
  • Survival - Survive to be the last photon cycle on the board. Get one player alive, and at least one player crashing into barriers not owned by the survivor.
  • Slayer - Earn points for each photon cycle killed by your barriers. Get at least two players to crash into a third player's barriers.
  • Endurance - Earn 1 point each second you are alive. Get at least 2 players alive navigating through barriers, and a third crashing.

Death messages, pointless and amusing. And I'm always adding more, but I can't do it alone. I need new messages for Boundary Death, Suicide, Double Suicide and Kill notifications, preferably laced with comical memes and references, and no obscene words (obscene implications are dandy).
  • Boundary Death - One player; Boundry Deaths are the easiest to avoid, and the players deserved to be mocked for them.
  • Suicide - One player; Suicides tend to be accidental, and also merit making fun of the player.
  • Double Suicide - Two players; Double Suicides involve two photon cycles crashing into one another, and is ripe for romantic and sexual parody.
  • Kill - Two players; Kills involve a player being killed by the barrier of another. There are just too many ways to describe a player defeating another.

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Apr 26, 2011 12:51 pm
by IskatuMesk
X Got fucked sideways by a train car- oh wait...

X; triggering player/suicide/death notice.
N; Second party when applicable.

X played chicken with physics.
X made Einstein angry.
X was swallowed by ropar.
X was choked by N's stringy snake.
X suffocated under N's oppression.
N made X mad.
X rode N into the sunset.
X climaxed all over himself.
X offed himself.
X was mangled by a swarm of angry beastmasters.
X was punched over the internet by Magic.
N's snake was too juicy for X.
N deepthroated X.

Crap, it's too early for me to think of amazing innuendo. Time to resort to the classics.

X was torn apart by chipotle.
N broke X's back mountain.
X drowned/choked/gagged in N's juice/pudding/excretement(ENGLISHPLZ)/
X railed himself on N

Alright fuck this is harder than I thought. I wish I was more creative. I'll be back after a couple pots of coffee, though!

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Apr 26, 2011 3:33 pm
by Ricky_Honejasi
A few like that :

- Lady Luck didn't grace X.
- X wall-crashed with great glory.
- X's driving AI wasn't up to the task.
- X mispushed the self-detonation button.
- X and N has the surpassed the limits of love.
- X is indeed a legendary wall-crashing driver.
- X imitated his/her favorite cartoon character.
- X had unprecedented faith.
- X went at the speed of light and vanished into it.
- X wanted to shorten his life further.
- N was jealous of X. (When X dies)
- N shows supreme authority over X.
- X misused his "awesome" potential.

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Apr 26, 2011 4:27 pm
by Master Jademus Sreg
I'll definitely be using many of these. "N broke X's back mountain." made me laugh aloud.

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Apr 26, 2011 7:48 pm
by Xenon
X was shown not to be a "Massive" unit.
X cancels Drive: Interrupted by wall.
X cancels Leave arena: Cannot find path.

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Apr 26, 2011 7:59 pm
by Ricky_Honejasi
- The police didn't caught X in time.
- X was lured by flashy lights.
- X was distracted by a beauty.
- X didn't have a driver permit and it shows.
- X was too awesome for his/her own good.
- It definitively wasn't X's fault.
- Karma caught on X.
- X only followed his/her destiny.
- X neglected car repairs.
- X thought walls are in plastic. (or any other really weak material)
- X vs Wall - 0:1 (better if you replace 1 by whatever number of times said person went into the wall)
- Such Father, such child didn't apply for X. (Maybe the wrong words but basically that he wasn't as good as his/her father was).
- X hoped to boost through the walls.
- X succumbed to N's critical hit.
- X's loving half called at the wrong time.
- N epically exploded X's fuel tank.
- Judge N's decision on X : Execution.
- N simply provided good "help" to X.

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Apr 26, 2011 8:16 pm
by Master Jademus Sreg
Too bad the update won't be ready for a few weeks; I'd love to implement these immediately.

Here's an example of an End Condition option, used for determining when the game ends. I need screenshots for the Score Condition options, but all the other options will be rendered in this little graphic style.

Re: Photon Cycles, a luminous lightbikes game

Posted: Tue Apr 26, 2011 9:00 pm
by IskatuMesk
- PCM slapped X off his bike with his bible.
- A pig burst from X's chest.
- X ripped his own teeth out of his still-beating heart.
- X triggered N's trap card.
- X brought a cactus to a gun fight.
- N capped/iced/ganked/shanked X. (anything as overly ghetto as possible)
- X attempted to copulate with N's running motor.

/e I should try to work some DF stuff into this. Not sure how that would work... it would be better if the map had elephants and beards.

Re: Photon Cycles, a luminous lightbikes game

Posted: Wed Apr 27, 2011 3:27 pm
by Pr0nogo
I made an edit to an epic/melodic death metal song, so there's no lyrics. You might find it to be decent, and it's almost three and a half minutes long, so. The genre itself might not lend towards the disco/techno bit that Tron has, but really you could just use the Tron music if you needed to. Lolz.

http://www.mediafire.com/?0aksixbjutnwogx

Re: Photon Cycles, a luminous lightbikes game

Posted: Wed Apr 27, 2011 8:45 pm
by Master Jademus Sreg
Naw, I think it's important to respect the artists; it wouldn't be cool to appropriate their music in my work without their "ok", which is why I look for music with licenses that permit non-commercial distribution.

I've already found a good 8 tracks of such music, but between file size limits and uploads timing-out, implementing music will just have to wait.

Re: Photon Cycles, a luminous lightbikes game

Posted: Thu Apr 28, 2011 9:58 am
by Master Jademus Sreg
Having completed the four end condition images, I've started on the option images, like No Gaps.

Re: Photon Cycles, a luminous lightbikes game

Posted: Fri Apr 29, 2011 3:52 pm
by Ricky_Honejasi
Some more :

- X failed his epic dodge.
- The wall rolled a 20 against X. (D&D reference)
- X didn't sacrifice enough to the driving deity. (can be "offer" instead of "sacrifice")
- X's mind vs matter : Matter has won.
- X made an undying fan cry a river.
- X thought he was in a child's bumping car.
- Someone else in X's car did too well of a job. (or " ****job ", might be risky)
- X lost his bet against N.
- X vanished into the fourth dimension.
- X's super hero didn't save him/her.
- The Enterprise didn't warp X out.
- X wanted to be alone with the nurse.
- X was victim of a ninja's work.
- X dishonored his family.