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GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 9:32 am
by GnaReffotsirk
Hey guys, I posted these on another forum and thought to share it with you as well.

http://www.4shared.com/file/NRn8LwRH/Cu ... sSET1.html

These are maps containing the BW models I've created.

I hope you like them and find some use for them. :)

I'm creating the defiler now, and will upload it here when done.

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 9:34 am
by Lavarinth
I applaud your advancement in art, Gna. You've definitely skyrocketed. Any word on your own projects for StarCraft II or are you sticking to models for now?

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 9:59 am
by GnaReffotsirk
Well, you started it all. Maglok and you kicked me forward and that will never be forgotten. :)

This work is TBH part of the project I'm seriously considering, and would like to share them as it moves forward. I'm still working on the script atm.

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 11:30 am
by Ricky_Honejasi
They look quite nice although I have a suggestion :

Do include your own credits into the maps' triggers. Some random people can decide to get your models and not remember where they made it ... or worse take credit from your work. Having your name in advance does help minimize those issues somewhat since others can call said person a "fraud" at least.

EDIT : Due to models taking more space, I could also recommend compressing maps with "Smaller size" instead of "Fastest saves" which I could compress them to 1.55 MB total instead of 2.11 for the Queen one.

EDIT 2 : I will consider adding them on my W&M map if I can actually use some extra mod file without having drawbacks (or just minor ones). W&M stands for "Warlords and Merchants". :p

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 12:00 pm
by GnaReffotsirk
Thanks Ricky, I'll do just that. You can also reduce the size of the textures down to 512 to save more space.

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 12:09 pm
by Lavarinth
You could also put your name on the texture file on a space not read by the models ;)

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 12:32 pm
by GnaReffotsirk
Lavarinth wrote:You could also put your name on the texture file on a space not read by the models ;)


It shall be done.

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 1:12 pm
by Lavarinth
I'll be awaiting your rendition of the ever so amazing Defiler. :monocle:

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 1:33 pm
by Ricky_Honejasi
GnaReffotsirk wrote:Thanks Ricky, I'll do just that. You can also reduce the size of the textures down to 512 to save more space.


Would love to do it but I don't know how to do it unfortunately.

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 1:48 pm
by GnaReffotsirk
Having the dds plugin for photoshop and save with dxt5 compression.

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 2:13 pm
by johnnythewolf
Looking very good, indeed, but what do you intend to do with these, exactly? Is it because your upcoming campaign takes place during SC1?

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 2:26 pm
by GnaReffotsirk
No, no, nononono!!!




Okay, yes.


You got me. What more do you want?

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 5:37 pm
by Lavarinth
Sorry Gna, no spoiler code yet- I adjusted your code to better suit what's available :)

Re: GnaReffotsirk's Custom Models

Posted: Sat Feb 26, 2011 7:47 pm
by GnaReffotsirk
Thanks. This has become complicated now, I think.

Re: GnaReffotsirk's Custom Models

Posted: Sun Feb 27, 2011 6:41 am
by johnnythewolf
And I suppose these aren't mere reskins. They do have unique in-game stats and all, right? ???