Chain Link Fences: THE AGONY!


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Archangel
Terran Nuclear Silo Safety Inspector
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Chain Link Fences: THE AGONY!

Postby Archangel » Sun Nov 21, 2010 8:34 pm

Anything shy of "the editor just sucks" to explain why I'm pulling my hair out with these damned chain link fence doodads?

I can't seem to find the hot-key or function to rotate the doodads and free-form rotation just results in tedious arrangements to get the things to line up properly. And sometimes it's just damn near impossible.

Ideas?

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GnaReffotsirk
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Re: Chain Link Fences: THE AGONY!

Postby GnaReffotsirk » Sun Nov 21, 2010 11:57 pm

You got to set it to Can Rotate in the actor's tab at the data editor. It should be checked by default.

While on the terrain editor, while having the fence selected, press ctrl and right click to desired rotation.

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Lavarinth
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Re: Chain Link Fences: THE AGONY!

Postby Lavarinth » Sat Nov 27, 2010 2:27 pm

What Gna said, or you can also disable rotation to place objects more organized and after just open the properties of the doodad to manually enter the degrees.
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