Alevice wrote:The Hybrids were indeed totally uninteresting. They are inded portrayed like just stronger diablo mooks or something. I wuld have prefered they had gone the HL2's Combine Advisor route, with having the not bothering to speaking the lesser creatures, and each of them was like a massive force of destruction. They should have been even stornger than Kerrigan, except perhaps on controlling zerg.
That's what I liked about the Hybrid Reaver on Castanaar. It doesn't care about you, Jim or the Dominion, it's just smashing its way out of the lab and you happen to be in its way. You can't kill it, you can't even hurt it. All you can do is run away.
Maar, meanwhile, is nothing but a Torrasque clone, without the features that make the Torrasque fun/terrifying. The Torrasques (Enslavers 1 and Brood War, Episode V) are an extension of the Cerebrates you're fighting. They're a symptom, not the source of the problem. Maar, meanwhile, is the source of the problem and keeps on trying to wander into your base and getting killed. Getting killed fifteen times in a row and respawning on the other side of the map and doing it all over again when you're supposed to be an evil mastermind does not make you a badass. I wouldn't mind his chattiness if Blizzard was better at writing taunts, or if Maar was a bit easier to understand.
That said though, Maar's the first Hybrid players will encounter, he should have been a better demonstration of just how dangerous they are. I can think of at least a half a dozen different ways they could have made Maar a better introduction for the Hybrids. Heck, even if they played up the things he'd done prior to Zeratul's arrival on Zhakul abit more (corrupting the Protoss there, capturing and draining energy from the Preservers), they would have been successful.