Re: FFS Event Info & Replays
Posted: Fri Oct 01, 2010 4:03 pm
I actually never knew Lurkers existed the one time I played as Zerg or I'd have tried them. Same with scourge, to be honest. Haha.
Here's some ideas for some elite/combo units.
- Mustache Master; Brood Lord that has Brood Lord cohorts instead of Broodlings. The Brood lords then have their own broodlings. Or you can give him mutas.
- Leviathan; Leviathan from the campaign. Notable nerfs should be removable of the ability to make units and perhaps a damage nerf or a cooldown nerf on the bio attack, and some kind of nerf to the aoe disable as it's pretty spammable and strong. Should benefit from upgrades. Perhaps be a bit slower moving as well.
- Raven God; The giga raven I talked about before. Deploys mini planetary fortresses. Instead of defense drones, it deploys air drones using the graphic of those in the arcade map. These shoot at everything, not just missiles, doing moderate damage. Fires Hunter-Seeker Cock. This slow-moving missile explodes and steals mana/shields from enemy/allied units in an AoE and transfers it to the Raven God and any allied casters nearby. The drawbacks of this unit would be high cost, general frailty, supply cost and high tech level. Perhaps it could have additional turret types as well? One of its new turrets could be the Drums of Porn, which buffs nearby allies in some shape or form but has no attack.
- Dread Lurker; A lurker that fires a bouncing chain spike attack and has the ability to blink as well as burrow.
- Omegalisk; I noticed in RCX's map he actually added tentacles to the Omegalisk like it's supposed to have. I suggest to take suite with his changes and make this the upper-end zerg ground unit on merchants.
Oh yeah, and some comments about King Ultralisks since I used them in that game.
- Their damage doesn't seem very high, at least the splash doesn't. It was actually rather slow to kill DoW's drones with them...
- They animate too fast when walking. You can fix this by raising the walk speed number on their actor.
- I didn't feel their armor/shield made them much stronger. Spine crawlers still did a fair amount of damage to them. Then again, they are still fairly cheap and only cost 6 supply, so maybe that's for the best.
btw ricky, Boxer puts his reapers in bunkers too. So now you are officially on the level of the Korean all-star progamers.
I'm still waiting to receive the map with new terrain to modify or even hear about it.
Here's some ideas for some elite/combo units.
- Mustache Master; Brood Lord that has Brood Lord cohorts instead of Broodlings. The Brood lords then have their own broodlings. Or you can give him mutas.
- Leviathan; Leviathan from the campaign. Notable nerfs should be removable of the ability to make units and perhaps a damage nerf or a cooldown nerf on the bio attack, and some kind of nerf to the aoe disable as it's pretty spammable and strong. Should benefit from upgrades. Perhaps be a bit slower moving as well.
- Raven God; The giga raven I talked about before. Deploys mini planetary fortresses. Instead of defense drones, it deploys air drones using the graphic of those in the arcade map. These shoot at everything, not just missiles, doing moderate damage. Fires Hunter-Seeker Cock. This slow-moving missile explodes and steals mana/shields from enemy/allied units in an AoE and transfers it to the Raven God and any allied casters nearby. The drawbacks of this unit would be high cost, general frailty, supply cost and high tech level. Perhaps it could have additional turret types as well? One of its new turrets could be the Drums of Porn, which buffs nearby allies in some shape or form but has no attack.
- Dread Lurker; A lurker that fires a bouncing chain spike attack and has the ability to blink as well as burrow.
- Omegalisk; I noticed in RCX's map he actually added tentacles to the Omegalisk like it's supposed to have. I suggest to take suite with his changes and make this the upper-end zerg ground unit on merchants.
Oh yeah, and some comments about King Ultralisks since I used them in that game.
- Their damage doesn't seem very high, at least the splash doesn't. It was actually rather slow to kill DoW's drones with them...
- They animate too fast when walking. You can fix this by raising the walk speed number on their actor.
- I didn't feel their armor/shield made them much stronger. Spine crawlers still did a fair amount of damage to them. Then again, they are still fairly cheap and only cost 6 supply, so maybe that's for the best.
btw ricky, Boxer puts his reapers in bunkers too. So now you are officially on the level of the Korean all-star progamers.
I'm still waiting to receive the map with new terrain to modify or even hear about it.