tipereth wrote:It would be nice if warlords could 'order' stuff. (since doing it over chat reveals what they buy to other warlords)
Without working text boxes, this is quite tricky since I would pretty much have to mass add every unit-type which when you try to find the one you want, it's flooded with 0 quantity ones.
In addition, warlords normally have ally chat on which only other merchants can hear (and not other warlords). Seems the "natural" thing is down the gutter harder than I thought.
Alevice wrote:They way I would work it is to disregard the whole wares per mrchant and focus on wares as a whole and just show what merch options for each ware you have. Something like this:
While a very reasonable approach, I find the following flaw :
Due to the space required for each listbox (player name, 2 price values), I am pretty much forced to either keep the "line" system (more or less like I do) or at best fit in 2 columns and that's it. That's opposed to be able to have at least 4-6 columns + all required rows.
However, I intend to consider it since other with my current ideas, your idea is about the only other one that seems to make sense to me. While it might not magically cut down that many of units shown at once, it does have the clear advantage of showing all merchants able to sell it AND being able to quick compare on top of not leaving any specific merchant "in the dust".
HunterKillers wrote:If you are that dumb to not even look at the prices they would've bought them at 999% regardless where the cost was displayed, don't design around retards.
Warlords can play under quite a lot of pressure so they won't always have time to properly check a hidden % while they have to mass buy.
Let's take this situation :
A guy got his army pretty much destroyed nearly at the front of his base. 25 enemy hydralisks remains and is now marching in to destroy everything.
He wants to mass buying 75 marines asap could save him from those hydralisks. Without the army, the estimate time before his base gets too crippled is about 45 seconds. Pressure comes in. He just need those marines asap, doesn't see the %, doesn't suspect a thing then buys.
Oh snap, in the heat of the moment that he was too busy trying to save his ass, he just gave away all his minerals because that 999% was just too hidden. Even if he manages to fend off the hydralisks, it's an easy gg against him in the long run if it's not in the next 5-10 minutes. Ultimately, he wasn't a retard but just didn't paid attention to something unexpected that just cost him the game.
In addition, if people start abusing this, Warlord players in general will avoid to buy from Merchants in case it happens again even if they careful. Finally, if they distrust merchants out of that bad experience, why the heck they would continue playing this map in the first place?
Thus, the price % is something that WILL stay obvious regardless of the new interface. This is a thing I won't budge.