Patch 16 notes

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IskatuMesk
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Re: Patch 16 notes

Postby IskatuMesk » Thu Jul 08, 2010 3:48 pm

It brought my i7 920 down to 5-6fps WITHOUT recording. That's more than likely from the insane redundant APM spam. It should be correctable through custom scripting; sc2's AI seems pretty open.

I doubt this is the full release AI but you never know; Wc3's AI was just as badly coded and practically unusable.
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Re: Patch 16 notes

Postby Meta » Thu Jul 08, 2010 5:19 pm

IskatuMesk wrote:Love the look of the hero units I've seen so far.


Could you please provide a screenshot showing them?

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Re: Patch 16 notes

Postby IskatuMesk » Thu Jul 08, 2010 5:46 pm

[spoiler=DON'T CLICK THIS IF YOU DON'T WANT SPOILERS]
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Re: Patch 16 notes

Postby UntamedLoli » Thu Jul 08, 2010 5:48 pm

Serverside hosting+thousand or so APM AI spamming commands*12=lagging balls.
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Re: Patch 16 notes

Postby IskatuMesk » Thu Jul 08, 2010 6:21 pm

rage
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Re: Patch 16 notes

Postby thebrowncloud » Thu Jul 08, 2010 8:22 pm

IskatuMesk wrote:[spoiler=DON'T CLICK THIS IF YOU DON'T WANT SPOILERS]
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Image[/spoiler]
I <3 you, Mesk.
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Re: Patch 16 notes

Postby Meta » Fri Jul 09, 2010 5:42 am

Awesome. Thank you Mesk.

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Re: Patch 16 notes

Postby Falchion » Fri Jul 09, 2010 6:27 am

IskatuMesk wrote:rage


Moralism...  Always there to fuck you up. ¬¬
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Re: Patch 16 notes

Postby Ricky_Honejasi » Fri Jul 09, 2010 10:47 am

IskatuMesk wrote:rage


Blizzard is still hellbent when it comes for the map name + map extended description in terms of censoring. Probably with a mentality of  avoiding a "screenshot" of a game list with a map name likes yours to show B.net 2.0 in a "bad light".

However beyond that, you should be able to publish (such names in triggers, unit names, etc).


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Re: Patch 16 notes

Postby Xelxiuz » Fri Jul 09, 2010 12:57 pm

IskatuMesk wrote:Love the look of the hero units I've seen so far.


You mean like how they took Kerrigan, made her pretty ugly, then said oh wait she's the main character and Nova still has dat ass and took her portrait and made it more ugly to cover it up?

But yeah everything looks about right.

rage


Mucky is so not buying this.

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Re: Patch 16 notes

Postby Ricky_Honejasi » Fri Jul 09, 2010 6:49 pm

So servers got issues yet again. While I played, b.net did like to drop people for no reason.

Then when I tried to relog for the 3th time, I have to accept a terms of service ... in Spanish (or whatever the European language) ?

Somehow, I get the feeling that I got rerouted to the Europe server for no good reason.

EDIT : Which I didn't accept yet in case it locks me to the Europe server.

EDIT 2 : Somehow, I believe the Europe server went up but somehow the USA servers' characters might have been wiped out since the SC2 Beta forum posts have no SC2 portraits at all.

EDIT 3 : Meh, not wiped out since people can post. Anyway that's the bug I am referring to : http://forums.battle.net/thread.html?topicId=25968567637&sid=5000
Last edited by Ricky_Honejasi on Fri Jul 09, 2010 7:18 pm, edited 1 time in total.

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Re: Patch 16 notes

Postby Ricky_Honejasi » Fri Jul 09, 2010 9:04 pm

Yay, back on the USA servers.

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Re: Patch 16 notes

Postby thebrowncloud » Fri Jul 09, 2010 10:54 pm

Xelxiuz wrote:
IskatuMesk wrote:Love the look of the hero units I've seen so far.


You mean like how they took Kerrigan, made her pretty ugly, then said oh wait she's the main character and Nova still has dat ass and took her portrait and made it more ugly to cover it up?

But yeah everything looks about right.

I dare you to make less sense.
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Re: Patch 16 notes

Postby Cliff747 » Fri Jul 09, 2010 10:58 pm

I've been playing all day against the computer AI and got dropped 3 times for no reason.

I'm playing ZvT at dead slow on Blistering Sands. I've beat the insane AI only once.

I wish I could save and quit, that would speed up my learning.

Easy through Very Hard are OK but the insane AI cheats. It treats regular minerals as gold, 7 vice 5 per trip and the mules are better too I think.

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Re: Patch 16 notes

Postby AA7Dragoon » Sun Jul 11, 2010 2:48 am

I was wondering why the lag was so bad against the AI.  I thought it was my connection. 

I could beat the AI on Medium with mass Terran Ghosts.  It's hilarious.  It's not until you get to "hard difficulty" where you have to play somewhat normal.
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