Patch 16 notes

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IskatuMesk
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Patch 16 notes

Postby IskatuMesk » Wed Jul 07, 2010 1:49 pm

http://us.starcraft2.com/launcher/patch-notes.htm
General

    * Rally points now behave as a move command, instead of an attack move command.
    * Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
    * Battle.net Achievements & Rewards have been updated.
    * All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
    * All A.I. difficulties are now available for play.
    * Cooperative matchmaking versus A.I. players is now available as a play mode.
    * Enabled cross-game social features between World of Warcraft and StarCraft II.

Balance Changes

    * ZERG
          o Infestor
                + Frenzy spell removed.
                + Infested Terran spell added.
          o Overseer
                + Infested Terran spell removed.
          o Ultralisk
                + Now immune to stuns and mind control.


FUCKING INFESTED TERRANS STOP EXISTING
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Re: Patch 16 notes

Postby Lavarinth » Wed Jul 07, 2010 1:54 pm

Weeks offline for "extreme balancing" and this is what we get?
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Re: Patch 16 notes

Postby UntamedLoli » Wed Jul 07, 2010 2:03 pm

This is like the dissapointment that followed the release of D2 1.13.
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Re: Patch 16 notes

Postby Mr. » Wed Jul 07, 2010 2:13 pm

Wasn't it supposed to be Battle Net stuff they were working on, and not balance? 
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Re: Patch 16 notes

Postby IskatuMesk » Wed Jul 07, 2010 2:16 pm

I dunno if there's any real changes to b.net, but the cursor is blue now. *woot*
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Re: Patch 16 notes

Postby Theia_Loki » Wed Jul 07, 2010 2:17 pm

To be honest, if that was all that was done since the downtime then this has got to be the mother of all jokes.
Blizzard, you've screwed up big time (and not just with the Real ID bs system thing).


What's really head-scratching is the cross-game social features thing. What the heck does that mean asides from the supposedly implied obvious?  ???
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Re: Patch 16 notes

Postby Xenon » Wed Jul 07, 2010 2:33 pm

WHAT. THE. FUUUUUUUUUUU.

You must log in to Battle.net to authenticate your StarCraft II account before using the editor.


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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Re: Patch 16 notes

Postby Thalraxal » Wed Jul 07, 2010 2:47 pm

Xenon wrote:WHAT. THE. FUUUUUUUUUUU.

You must log in to Battle.net to authenticate your StarCraft II account before using the editor.


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


I don't think this means that you need to be connected to B.net to use the Editor.  I think they're saying it works the same way SC2 does, where you need to connect to B.net at least once before you can play offline.  At least I hope that's what this is.

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Re: Patch 16 notes

Postby IskatuMesk » Wed Jul 07, 2010 2:58 pm

Theia_Loki wrote:To be honest, if that was all that was done since the downtime then this has got to be the mother of all jokes.
Blizzard, you've screwed up big time (and not just with the Real ID bs system thing).


What's really head-scratching is the cross-game social features thing. What the heck does that mean asides from the supposedly implied obvious?  ???


There's way more than what they listed. All of the achievements (this is HUUUGE man a primary feature of sc2!), a bunch of editor natives, all of the campaign music that I posted in that other thread, ect.
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Re: Patch 16 notes

Postby Falchion » Wed Jul 07, 2010 3:16 pm

I'm just installing the beta right now, but I already have a thing to start ranting on the next "Falchion's Nest":  I can't believe I've got 3MB internet acceleration (The best here in Brazil, that's what they say), and the damn updater is downloading at 70 KB PER MINUTE!!!

I don't know, either it's me or they who are obsolete!!!
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Re: Patch 16 notes

Postby Xenon » Wed Jul 07, 2010 3:23 pm

You can get to the model previewer by opening a .galaxy file to open up the script viewer, then opening up the console and typing "browse" to open the archive browser. Then, view a model file. No luck so far on getting one of the main windows to open.

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Re: Patch 16 notes

Postby Master Jademus Sreg » Wed Jul 07, 2010 4:38 pm

Xenon wrote:WHAT. THE. FUUUUUUUUUUU.

You must log in to Battle.net to authenticate your StarCraft II account before using the editor.


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Doom!
No more humans, please.

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Re: Patch 16 notes

Postby Theia_Loki » Wed Jul 07, 2010 4:56 pm

Even though I've already patched to the current version, it still says it's down for maintenance. A hint of more to come?

Either way, at least we can get back to playing the beta. As for me, I've got a few hilarious plans in mind.
"I figure language is a poor enough a means of communication as it is so we have to use all the words we've got. Besides, there are damned few words that everybody understands"
~Henry Drummond, Lawyer from Inherit the Wind

First Time Attempt at an LP:
[url]https://plus.google.com/u/0/110762779327102029687/posts/A1UWNRafWZT?pid=6149648681644876370&oid=110762779327102029687P[/url]

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Re: Patch 16 notes

Postby IskatuMesk » Wed Jul 07, 2010 6:09 pm

The servers never came up, just the patch.
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Re: Patch 16 notes

Postby Xelxiuz » Wed Jul 07, 2010 6:29 pm

Have to admit, in COMPARISON to every other Zerg change so far, the ultralisk buff was probably the best buff (in terms of increasing the value of said unit) they've had so far the entire beta.

Which isn't saying much. But HEY THEY DIDN'T LIE...


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