Beta down What now?


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Beta down What now?

Postby Cliff747 » Tue Jun 08, 2010 11:22 am

This is something that has been nagging at me for a while now.
Why has someone not built a not so easy AI yet?
You guys are way smarter than me and I don't understand the editor threads.
We have the maps and the editor, what is holding us back? I mean this is what CC does.
Now that Beta is down all I can do is play by myself and work on build orders that may or may not work.

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Re: Beta down What now?

Postby Marco » Tue Jun 08, 2010 11:47 am

If anything, the AI is too powerful.
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Re: Beta down What now?

Postby Lavarinth » Tue Jun 08, 2010 11:58 am

Cliff747 wrote:This is something that has been nagging at me for a while now.
Why has someone not built a not so easy AI yet?
You guys are way smarter than me and I don't understand the editor threads.
We have the maps and the editor, what is holding us back? I mean this is what CC does.
Now that Beta is down all I can do is play by myself and work on build orders that may or may not work.


To my understanding the AI's normal, hard, etc modes are already available if you adjust some files or something along those lines. To better answer your questions- We're scenario creators, not AI producers.
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Re: Beta down What now?

Postby thebrowncloud » Tue Jun 08, 2010 12:08 pm

That was/is BWAI's department, as I understand it. But I have no idea what they are doing now. Maybe they are working on something SC2 related?
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Re: Beta down What now?

Postby Eredalis » Tue Jun 08, 2010 12:14 pm

More importantly, the actual version of the Galaxy Editor has no more than 50 percent at content.
It's only possible to make boring multiplayer maps :P, the true heartful art comes with the campaign material, which will be included in the fully version of the editor. :)

So, you're looking for some action? Play the Antioch Chronicles or Vile Egression for the good old StarCraft: Brood War. This game dies in a few weeks... And this time for real...
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Re: Beta down What now?

Postby IskatuMesk » Tue Jun 08, 2010 12:25 pm

Cliff747 wrote:Why has someone not built a not so easy AI yet?


There are plenty of AI's out there already, you just need to look for them.

We have the maps and the editor, what is holding us back? I mean this is what CC does.


The editor has pissed most major developers off, those that are using it right now are more tinkering with it than making real projects, and those that are making real projects will have to invest a great deal of time to overcome even the most basic aspects of their projects due to the inefficient and foreignness of the editor.

BWAI as a whole is not doing much if anything with sc2, but Zalamander and AIAndy (guys who made AMAI) are working on sc2 and already had a functional AI some time ago.
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Re: Beta down What now?

Postby WB » Tue Jun 08, 2010 2:14 pm

You post bugs with the editor, I guess? Thats the only part of beta left standing.
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Re: Beta down What now?

Postby IskatuMesk » Tue Jun 08, 2010 2:20 pm

Sure, if they do something about the billion other things I've posted about regarding the editor.
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Re: Beta down What now?

Postby Lavarinth » Tue Jun 08, 2010 3:10 pm

WB wrote:You post bugs with the editor, I guess? Thats the only part of beta left standing.
http://forums.battle.net/board.html?forumId=25498616&sid=5000


You can play a map via testing the map, so essentially, single player anything still works.
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Re: Beta down What now?

Postby Falchion » Tue Jun 08, 2010 4:58 pm

Speaking of AI, how much you guys bet the campaign AI will be as shallow as WC3's?
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Re: Beta down What now?

Postby UntamedLoli » Tue Jun 08, 2010 5:25 pm

Lavarinth wrote:To my understanding the AI's normal, hard, etc modes are already available if you adjust some files or something along those lines. To better answer your questions- We're scenario creators, not AI producers.


The files for the harder AI's pretty much don't exist at the moment but its alot easier to work with if you wanted to make something harder.
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Re: Beta down What now?

Postby IskatuMesk » Tue Jun 08, 2010 6:51 pm

Falchion wrote:Speaking of AI, how much you guys bet the campaign AI will be as shallow as WC3's?


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Re: Beta down What now?

Postby Cliff747 » Wed Jun 09, 2010 4:52 am

I found another build order tester that you may be interested in.
I don't use it very well because the game speed is set to faster and I'm not skilled enough to go at that speed.
It gives you 7 minutes to stop a scout, followed by a small harassment, and finally a timing push.
The AI creates units so he only has a townhall but you get points for scouting it. Try it, you might like it.

Here is the link to get the map... http://www.sc2mapster.com/maps/yabot/

And the TL discussion... http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752


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Re: Beta down What now?

Postby Cliff747 » Sat Jun 12, 2010 8:56 pm

If anything I'm persistant. I wanted to play SC II offline during Beta's downtime against something other than Blizzard's very easy AI.

Here it is http://sc2.nibbits.com/assets/starcrack-allin1/

It includes StarCrack AI's for Easy Medium Hard and Insane along with Blizzard's very easy.

Here is a link to the Green Tea AI http://sc2.nibbits.com/assets/green-tea-ai/

Another AI that I have not checked out as I'm busy trying to beat StarCrack's Easy AI at normal speed.

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Re: Beta down What now?

Postby Theia_Loki » Sun Jun 13, 2010 3:28 pm

I tested out a debuff to the Hydralisk's attack speed (changed from 0.83 to 0.95). Against about 16-18 Marines, the Hydralisks only lost about 4 out of 12 of their number. They felt more SC1-ish with such a debuff, but still anihilate marines fairly efficiently (and rightly so).

Just something I did whilst waiting for beta phase 2.
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