Marco wrote:What's with all the whining? While map publishing may be a more 'official' way of doing things, campaigns, mods, and total conversions can still be distributed the old fashioned way. Stories can still be told any way you want. The 10mb limit is obviously there for bandwidth concerns, because many people will load their map up with AC/DC music or maybe even pirated episodes of Law and Order or whatever people watch.
The more technology evolves, so too does the sense of entitlement among our youth. We who have been around know that there will always be a way to work around problems, because we had to, because we needed to. With the way some people talk around here, I'm really wondering who will stick to their guns in the end and not purchase or play StarCraft II in protest for their concerns. My guess is, not a single person. We'll get the defiant, "I'll pirate their stupid game, cause I aint paying for that shit" comments, and that'll be that.
Really Desler, it shouldn't surprise me that you're defending Blizzard.
Let's try putting some things in perspective. The latest DotA is 6.8 megabytes, as Xelxiuz already pointed out. Aside from the 3rd party sounds (they don't account for much; DotA at one point was 1.5 megabytes), everything in the map is its own generated content. Content being heroes, items, spells, triggers/scripts, and terrain. So, if a map such as DotA were published, that's already more than half of the uploader's alotted space gone. By the way, keep in mind that I'm talking about a WC3 map; SC2 maps will no doubt be larger.
Granted, IceFrog doesn't manage any other projects, so he wouldn't be too concerned. How about the hypothetical person, MegaMurderMan? MegaMurderMan manages two 6 MB projects, so in order for him to publish both maps unedited, he'd need a friend to publish one under their account. Alternatively, MegaMurderMan would have to cut content out to publish both maps. Then if he ever wanted to start a third project, he couldn't do that.
Next, we have the other hypothetical person, Scientist. Scientist has been churning out melee maps since the editor came out. He has, let's say eight. I like eight. Eight is a nice number. Out of these eight maps, Scientist would only be able to publish five of them, and his other three would be tossed to the backburner. Scientist would then be stuck on maintaining these five maps, never being able to start a new one.
This is going to put a severe dent in the custom map-making community because it restricts what people can do in their own maps, and how many maps for that matter. Blizzard wanted to be more accommodating towards map authors, so what gives? And then there's the censorship, disallowing maps containing the words "god", "suicide", and "blow" from being published. This is overlooking the fact that suicide is something (HERPA DERP) the Banelings do. None of this would be an issue if Blizzard would allow for the old method of people hosting maps locally with their own bandwidth
How do we go from being able to host as many maps as we want with an 8mb limit each to only being able to host 5 maps with a 10mb limit total? Oh, it's a change. I guess that means it's good. Do you know what else would be a change? Me putting a bullet in my head.
And please, spare us your lecture about entitlement. You're right about the company not owing us anything. But you'd think that they would be willing to listen to concerns from people who would otherwise be customers. I'm not going to pirate SC2, because that would defeat the purpose of me abstaining. If Blizzard ever turns around on their bone-headed decisions, great, I'll buy it then. Until then, I'll be looking at other games coming out. Such as this
. And this