SC2 Single-Player Article

User avatar

Topic author
Frozty
Demoted! They found out.
Demoted! They found out.
Posts: 249
Joined: Wed Jul 18, 2007 10:53 pm
Contact:
Status: Offline

SC2 Single-Player Article

Postby Frozty » Tue May 18, 2010 7:38 pm

Gameinformer magazine got a recent look at the new single-player. I haven't finished going through everything, but I'm pretty pumped!

http://gameinformer.com/games/starcraft_ii_wings_of_liberty/b/pc/archive/2010/04/23/preview-hands-on-with-three-new-starcraft-ii-missions.aspx
Image

User avatar

Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1037
Joined: Thu Aug 24, 2006 10:35 pm
Status: Offline

Re: SC2 Single-Player Article

Postby Mucky » Tue May 18, 2010 8:20 pm

So the game is going to have SC1 units. That's actually more delightful to know than the single-player itself.

User avatar

AA7Dragoon
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1040
Joined: Mon May 21, 2007 10:09 am
Location: Washington, USA
Contact:
Status: Offline

Re: SC2 Single-Player Article

Postby AA7Dragoon » Tue May 18, 2010 11:03 pm

This was a great read, thanks Frozty!  I like what I am hearing from the story so far.  What an interesting plot twist in what Zeratul told Raynor about what is to come.

I think it's cool that in one mission you have a big ass laser that you can use to cutdown Protoss forces.  Just from the tidbits in the campaign alone, it looks like there is tremendous potential with the editor (even if it does look shaky). 
I have seen the Desler.  I have tasted of his milk and honey.

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Single-Player Article

Postby IskatuMesk » Tue May 18, 2010 11:37 pm

There is potential to be had in everything. The question is how that potential can be accessed and what kind of mental constitution you'll require to go that far.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


chorale
Terran Factory Worker
Terran Factory Worker
Posts: 62
Joined: Thu Sep 14, 2006 11:53 am
Status: Offline

Re: SC2 Single-Player Article

Postby chorale » Wed May 19, 2010 4:34 am

Ho hell..

The medic and firebat  and scouttttt and goliath are back ! ho yeah ! and fuck the dropship who can heal everything...

fuckl yeah !

Ho boy the protoss voice sound like.... one of the nod guy in C&C.... yuk

That mean than the multiplayer setting are not final and that they must plan to add more unit over time in the multiplayer too ...
Last edited by chorale on Wed May 19, 2010 4:47 am, edited 1 time in total.

User avatar

Theia_Loki
Zerg Infested Terran (Unemployed)
Zerg Infested Terran (Unemployed)
Posts: 294
Joined: Thu Jul 03, 2008 6:26 pm
Location: clarington area (residence better left unknown)
Contact:
Status: Offline

Re: SC2 Single-Player Article

Postby Theia_Loki » Wed May 19, 2010 6:22 am

I'm downright giddy right now. Additional objectives in each mission, possibly more units in multiplayer, and major twists in the story.

Oh boy oh boy. This is gonna be good, this is gonna be good! ;D

*can barely contain his excitement for the campaign*
"I figure language is a poor enough a means of communication as it is so we have to use all the words we've got. Besides, there are damned few words that everybody understands"
~Henry Drummond, Lawyer from Inherit the Wind

First Time Attempt at an LP:
[url]https://plus.google.com/u/0/110762779327102029687/posts/A1UWNRafWZT?pid=6149648681644876370&oid=110762779327102029687P[/url]

User avatar

Falchion
Zerg Broodling Dance Instructor
Zerg Broodling Dance Instructor
Posts: 620
Joined: Tue Sep 19, 2006 4:32 pm
Location: Bragança Paulista, Brazil (Da most borin' place in the world)
Contact:
Status: Offline

Re: SC2 Single-Player Article

Postby Falchion » Wed May 19, 2010 6:41 am

I've seen the videos long ago on Gametrailers.  Gotta say I'm interested on single-player as well.  Clothworthy's Raynor not only wins it, but convinces, as it did with me.  Mission design is pretty simplistic, but hey, there's not to many Metas around, are there?

I agree one thing with Chorale, the protoss guy does sound like CABAL.  Compared to that, the Aldaris-esque advisor in multiplayer sounds fine to me.  And you forgot one thing, we got Firebats back too!  FUCK OFF HELLIONS, HUZAAAAAAHHH!!!!
How I became a troll in a single post (And you can too!!! :D ): link

Image


chorale
Terran Factory Worker
Terran Factory Worker
Posts: 62
Joined: Thu Sep 14, 2006 11:53 am
Status: Offline

Re: SC2 Single-Player Article

Postby chorale » Wed May 19, 2010 9:51 am

Theia_Loki wrote:I'm downright giddy right now. Additional objectives in each mission, possibly more units in multiplayer, and major twists in the story.

Oh boy oh boy. This is gonna be good, this is gonna be good! ;D

*can barely contain his excitement for the campaign*


Hey man i got a bad and sad news for you...

we have almost 2 month to wait.... can't... wait.... hold... must.... kill......

we have to note the excelent work of their public relation people... they know how to build up the momentum to be sure there will be not a single sc2 available in the world 24 h after the release....

User avatar

Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6580
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet
Contact:
Status: Offline

Re: SC2 Single-Player Article

Postby Lavarinth » Wed May 19, 2010 10:35 am

Mucky wrote:So the game is going to have SC1 units. That's actually more delightful to know than the single-player itself.


You don't read anything I say.
- - Lavarinth
Campaign Creations Administrator


chorale
Terran Factory Worker
Terran Factory Worker
Posts: 62
Joined: Thu Sep 14, 2006 11:53 am
Status: Offline

Re: SC2 Single-Player Article

Postby chorale » Wed May 19, 2010 1:28 pm

Lavarinth wrote:
Mucky wrote:So the game is going to have SC1 units. That's actually more delightful to know than the single-player itself.


You don't read anything I say.


Which is ? ;P

User avatar

Legion
Xel'naga Hero
Xel'naga Hero
Posts: 1142
Joined: Tue Aug 21, 2007 1:17 am
Status: Offline

Re: SC2 Single-Player Article

Postby Legion » Wed May 19, 2010 1:42 pm

Looks and sounds sweet!

I want to play.

User avatar

Marco
Xel'naga Hero
Xel'naga Hero
Posts: 1470
Joined: Fri Aug 25, 2006 5:31 pm
Location: Fort Worth
Status: Offline

Re: SC2 Single-Player Article

Postby Marco » Wed May 19, 2010 3:45 pm

IskatuMesk wrote:There is potential to be had in everything. The question is how that potential can be accessed and what kind of mental constitution you'll require to go that far.


There is great potential in your words.

Just seeing the bar full of different human models makes me hope there will ultimately be some way to incorporate those 'unique individuals' into hero portraits and the game itself.  Having to reuse existing heroes is acceptable, but I'd much rather see a variation in our choices.
The Music of Squad 303  (Celestial Reverie Music by Joel Steudler)

Anise McConnell
Bryce Littlefield
Issac Rangel
Tyson Reznor

"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Single-Player Article

Postby IskatuMesk » Wed May 19, 2010 4:41 pm

If you're good with 3ds max then yeah, that should be doable. The bone structure will probably be a lot different than ingame units though ( a lot more complicated).

It's a possibility that they will have animations you can use for various ingame animations, like attack, run, death, ect. but you'll still need a way to name all the animations appropriately to get the game to recognize them - again, probably a third party tool will be necessary to import them into 3ds max or at least access the animation information.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


tipereth
Zerg Hydralisk Nail Stylist
Zerg Hydralisk Nail Stylist
Posts: 599
Joined: Tue Sep 19, 2006 7:37 pm
Status: Offline

Re: SC2 Single-Player Article

Postby tipereth » Wed May 19, 2010 4:44 pm

I wonder if the plot will be able to live up to the amazing story standards set by the original.

Oh wait

User avatar

IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8787
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘
Contact:
Status: Offline

Re: SC2 Single-Player Article

Postby IskatuMesk » Wed May 19, 2010 4:47 pm

tipereth wrote:I wonder if the plot will be able to live up to the amazing story standards set by the original.

Oh wait


Well we do know that the artifacts are the key to the end of all things.

That's some pretty insane plot mechanics there bro
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


Return to “StarCraft II Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests