Page 5 of 7

Re: Editor question thread

Posted: Tue Apr 27, 2010 12:51 am
by RazorclawX
And what's yours? The fact that you want an ass kissing? You ain't getting it.

Re: Editor question thread

Posted: Tue Apr 27, 2010 5:36 am
by Alevice
Damn, I won't get my ass kissing dose? Fuck that, I am so deleting that shit now.

But really stop smoking some of that shit, man, it's making you imagine things. I was just demonstrating that your statement was bullshit, becuase such a really hardcoded restriction would be ridiculous.

Re: Editor question thread

Posted: Tue Apr 27, 2010 5:54 am
by Mr.
RazorclawX wrote: The War3 editor didn't have a manual either. I figured out everything, though, by picking apart the campaign files, and reading about what other people figured out on misc. sites.
So Alevice posts something that he figured out, and you go off on him?


Alevice wrote: But really stop smoking some of that shit, man.

Re: Editor question thread

Posted: Tue Apr 27, 2010 7:36 am
by IskatuMesk
Alevice wrote: such a really hardcoded restriction would be ridiculous.
You know what I'm going to say here, don't you?

Re: Editor question thread

Posted: Tue Apr 27, 2010 9:55 am
by Master Jademus Sreg
Alevice wrote:such a really hardcoded restriction would be ridiculous.
As though we don't already have enough of those.

Re: Editor question thread

Posted: Tue Apr 27, 2010 11:10 am
by Alevice
Yeah I guess I wasn't too specific on that. Whereas eertain limitations were because they couldn't be arsed to do it right, in this case, for such a limitation to work, they would have to explicitely block it. So for it to not work, they would have to do the opposite of what they are doing so shit doesn't work.

Re: Editor question thread

Posted: Tue Apr 27, 2010 1:45 pm
by IskatuMesk
The cliff limit has to be forced. Even Blizzard cannot be possibly that lazy.

Re: Editor question thread

Posted: Tue Apr 27, 2010 2:12 pm
by Alevice
the whole cliff limit seems more like poor design IMO.  Like "oh lets save some programming time, lets just slap 3 cliff levels! Its not like anyone uses more anyway!"

Re: Editor question thread

Posted: Tue Apr 27, 2010 5:32 pm
by Master Jademus Sreg
"Increase your editor rank with a donation of $20! Unlock 2 more cliff levels and 4 more terrain textures. Gain access to the Premium UI and 30 more stock models."

Just my imagination.

Re: Editor question thread

Posted: Tue Apr 27, 2010 6:27 pm
by Alevice
Argh, delete that, dont give them ideas.

Re: Editor question thread

Posted: Tue Apr 27, 2010 6:33 pm
by Lavarinth
Here's a good question. Can anyone easily found the method of selected something? I know I can pick a doodad, place it. Pick a unit, place it. But I can't seem to be able to revert back to a selection mouse without going Edit > Select All, deselecting and then having a selection mouse.

Re: Editor question thread

Posted: Tue Apr 27, 2010 6:58 pm
by tipereth
Spacebar, same as Worldedit.

I'm trying to make it so when a guy kills another guy, the first guy gets +1 to max shields. This increases his max health by 1. What.

Re: Editor question thread

Posted: Tue Apr 27, 2010 8:57 pm
by Archangel
I put together a rough version of my potential RPG(read: will never get done)'s "Seedy Bar" where players will start out with many of their low level missions.

Seedy Bar! Wheeeee!

I sincerely hope they up the cliff levels 'cause the "skyscraper" cliffs just ain't cutting it.

And what's with the whole "you can have as many cliff types as you want BUT YOU CAN ONLY HAVE EIGHT(8) TILE TYPES!"

Dumb.

I DO, however, adore the little checkbox "ignore placement restrictions." What a goody! Now if only they'd let us tilt doodads...

Re: Editor question thread

Posted: Tue Apr 27, 2010 9:36 pm
by Mucky
What about raising cliff levels without the need for raising the surrounding land? I want pillars, not pyramids.

I think I'm just gonna play around with triggers. Designing a FFA map is both tedious and ridiculous.

Re: Editor question thread

Posted: Tue Apr 27, 2010 9:46 pm
by IskatuMesk
AA> Do you still plan to work on your sc1 project? I have more free time now and can work on the second video if you desire.