Editor question thread

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RazorclawX
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Re: Editor question thread

Postby RazorclawX » Tue Apr 27, 2010 12:51 am

And what's yours? The fact that you want an ass kissing? You ain't getting it.
Last edited by RazorclawX on Tue Apr 27, 2010 12:55 am, edited 1 time in total.
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Alevice
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Re: Editor question thread

Postby Alevice » Tue Apr 27, 2010 5:36 am

Damn, I won't get my ass kissing dose? Fuck that, I am so deleting that shit now.

But really stop smoking some of that shit, man, it's making you imagine things. I was just demonstrating that your statement was bullshit, becuase such a really hardcoded restriction would be ridiculous.
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Re: Editor question thread

Postby Mr. » Tue Apr 27, 2010 5:54 am

RazorclawX wrote:The War3 editor didn't have a manual either. I figured out everything, though, by picking apart the campaign files, and reading about what other people figured out on misc. sites.


So Alevice posts something that he figured out, and you go off on him?



Alevice wrote:But really stop smoking some of that shit, man.
Paging Dr. @Lavarinth

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IskatuMesk
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Re: Editor question thread

Postby IskatuMesk » Tue Apr 27, 2010 7:36 am

Alevice wrote:such a really hardcoded restriction would be ridiculous.


You know what I'm going to say here, don't you?
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Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

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Master Jademus Sreg
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Re: Editor question thread

Postby Master Jademus Sreg » Tue Apr 27, 2010 9:55 am

Alevice wrote:such a really hardcoded restriction would be ridiculous.

As though we don't already have enough of those.
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Alevice
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Re: Editor question thread

Postby Alevice » Tue Apr 27, 2010 11:10 am

Yeah I guess I wasn't too specific on that. Whereas eertain limitations were because they couldn't be arsed to do it right, in this case, for such a limitation to work, they would have to explicitely block it. So for it to not work, they would have to do the opposite of what they are doing so shit doesn't work.
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Re: Editor question thread

Postby IskatuMesk » Tue Apr 27, 2010 1:45 pm

The cliff limit has to be forced. Even Blizzard cannot be possibly that lazy.
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Alevice
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Re: Editor question thread

Postby Alevice » Tue Apr 27, 2010 2:12 pm

the whole cliff limit seems more like poor design IMO.  Like "oh lets save some programming time, lets just slap 3 cliff levels! Its not like anyone uses more anyway!"
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Master Jademus Sreg
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Re: Editor question thread

Postby Master Jademus Sreg » Tue Apr 27, 2010 5:32 pm

"Increase your editor rank with a donation of $20! Unlock 2 more cliff levels and 4 more terrain textures. Gain access to the Premium UI and 30 more stock models."

Just my imagination.
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Re: Editor question thread

Postby Alevice » Tue Apr 27, 2010 6:27 pm

Argh, delete that, dont give them ideas.
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Re: Editor question thread

Postby Lavarinth » Tue Apr 27, 2010 6:33 pm

Here's a good question. Can anyone easily found the method of selected something? I know I can pick a doodad, place it. Pick a unit, place it. But I can't seem to be able to revert back to a selection mouse without going Edit > Select All, deselecting and then having a selection mouse.
- - Lavarinth
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Re: Editor question thread

Postby tipereth » Tue Apr 27, 2010 6:58 pm

Spacebar, same as Worldedit.

I'm trying to make it so when a guy kills another guy, the first guy gets +1 to max shields. This increases his max health by 1. What.
Last edited by tipereth on Tue Apr 27, 2010 7:09 pm, edited 1 time in total.


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Re: Editor question thread

Postby Archangel » Tue Apr 27, 2010 8:57 pm

I put together a rough version of my potential RPG(read: will never get done)'s "Seedy Bar" where players will start out with many of their low level missions.

Seedy Bar! Wheeeee!

I sincerely hope they up the cliff levels 'cause the "skyscraper" cliffs just ain't cutting it.

And what's with the whole "you can have as many cliff types as you want BUT YOU CAN ONLY HAVE EIGHT(8) TILE TYPES!"

Dumb.

I DO, however, adore the little checkbox "ignore placement restrictions." What a goody! Now if only they'd let us tilt doodads...
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Mucky
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Re: Editor question thread

Postby Mucky » Tue Apr 27, 2010 9:36 pm

What about raising cliff levels without the need for raising the surrounding land? I want pillars, not pyramids.

I think I'm just gonna play around with triggers. Designing a FFA map is both tedious and ridiculous.

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Re: Editor question thread

Postby IskatuMesk » Tue Apr 27, 2010 9:46 pm

AA> Do you still plan to work on your sc1 project? I have more free time now and can work on the second video if you desire.
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Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.


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