Patch 8

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Patch 8

Postby Alevice » Sat Apr 10, 2010 10:28 am

General

    Korea
    Added support to display the game rating information on the login screen.

Balance Changes

TERRAN

    Thor
        Build time decreased from 75 seconds to 60 seconds.

    Siege Tank
        Build time decreased from 50 seconds to 45 seconds.

    Marauder
        Concussive Shells now require an upgrade.

    Barracks Tech Lab
        Concussive Shells upgrade added.
        Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.

PROTOSS

    Void Ray
        Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
        Base damage changed from 2 (+4 armored) to 5.
        Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
        Armor value decreased from 1 to 0.
        Cost increased from 200/150 to 250/150.

ZERG

    Roach
        Burrowed move speed decreased from 2 to 1.4.
        Armor value decreased from 2 to 1.

    Hydralisk
        Life decreased from 90 to 80.


http://forums.battle.net/thread.html?topicId=23094049316&sid=5000#8
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Re: Patch 8

Postby Alevice » Sat Apr 10, 2010 10:30 am

In short, terran mech buff, less void rays specialization, roach nerf and good fucking lord, hydra nerf.

Seriously, they should swap Hydras and Roaches places in the tech tree. Roaches really should keep their intended role, just not having them available as soon as it is right now. Plus everyone but zerg have AA on tier 1.5
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Re: Patch 8

Postby Lavarinth » Sat Apr 10, 2010 1:53 pm

I find myself being the spore colony things now thanks to no AA. The Queen gets demolished quickly, if only she could still fly, hah.
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Re: Patch 8

Postby thebrowncloud » Sat Apr 10, 2010 3:20 pm

I actually thought this was a somewhat productive patch in comparison to the others. By no means will it fix the things that need to get fixed, but the marauder nerf was certainly a welcome update, making early game somewhat better. The void ray price hike was disappointing, though. Now my speed rays won't come nearly as fast as they used to.... :(
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Re: Patch 8

Postby Falchion » Sat Apr 10, 2010 5:01 pm

IMO, what we really need and I'd really apreciate are more hydra nerfs and SERIOUS marine buffs.
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Re: Patch 8

Postby Lavarinth » Sat Apr 10, 2010 5:21 pm

I'd prefer boost in health and let things live longer.
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Re: Patch 8

Postby wibod » Sat Apr 10, 2010 5:42 pm

Lavarinth wrote:I'd prefer boost in health and let things live longer.


Or nerf damage and attack speeds instead of turning this into WC3.
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Re: Patch 8

Postby Xenon » Sat Apr 10, 2010 5:50 pm

Falchion wrote:IMO, what we really need and I'd really apreciate are more hydra nerfs and SERIOUS marine buffs.


Ugh, as far as I can tell MMM is already the be-all end-all for Terran, thank you very much.

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Re: Patch 8

Postby Alevice » Sat Apr 10, 2010 6:16 pm

I personally am glad for the Marauder nerf. It was indeed necessary. But even with the mech buff, it does seem MMM is still a way too destructive force.

I dont see why hydras need to be nerfed, at least while they still are tier 2. They are too much of a glass cannon that even nerfed PsiStorm hurts them badly (if they dont move they can be killed by it). I stand by my opinion that Rocahes and Hydras are badly placed in the zerg tech tiers.

A queen boost in health or armor or smth would be greatly appreciated, even if it was a later upgrade.

I'm at odds with the void ray. Personally, even with the nerfs, I still fijnd them very effective at their intended role, so I guess that is a good thing.

IMO they still need to fucking address the tedium macro boosts are. Only the Terrans got any sort of interesting stuff when it comes to diversity. Zerg options are still basically Larvas (and only use a single tumour in case there is quite enough energy remaining on the Queen). Protoss' is boring as fuck. And they fail at the intended objective of not being game breaking and interesting to do.
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Re: Patch 8

Postby IskatuMesk » Sat Apr 10, 2010 6:26 pm

they keep buffing metal in the wrong places, it isn't build time that's lacking, it's the stupidly high supply costs and hellions being nigh-useless outside of harassment.

+ banshees being supremely cost ineffective and also costing 3 supply.
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Re: Patch 8

Postby Alevice » Sat Apr 10, 2010 6:30 pm

I disagree on banshees. There is a reason massing them is called bancheese. But I agree on the costs issue.

The way I see it, i would lower Hellion cooldown, buff siege tanks armor, and make the thor somehow worth investing against zerg :P
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Re: Patch 8

Postby Lavarinth » Sat Apr 10, 2010 6:54 pm

wibod wrote:
Lavarinth wrote:I'd prefer boost in health and let things live longer.


Or nerf damage and attack speeds instead of turning this into WC3.


Oh yeah, that too.
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Re: Patch 8

Postby Mucky » Sat Apr 10, 2010 7:46 pm

this is what terran needs

SCVS: Have 60 health again.
MARINES: Down to 40 health. Maybe buff its shield upgrade.
MARAUDERS: Now have 60 health, cost 50 minerals, 25 gas, and 1 supply.
REAPERS: Now cost 50 minerals, 25 gas, and have reduced build time.
MEDIVACS: Changed back to dropships because medivacs are ASS compared to medics.
MEDICS: Back in the game.
SIEGE TANKS: Now cost 150 minerals, 100 gas, and 2 supply.
THORS: Now cost 300 minerals, 150 gas, and 4-6 (whatever supply it costs right now is fine, but I forget)
BANSHEES: Removed from the game because its existence invokes this stupid-ass C&C feel to Terran which needs to stay out of SC.
VIKINGS: Can attack air while in ground form ala goliaths because terran doesn't have enough anti-air options.

end wish list

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Re: Patch 8

Postby Theia_Loki » Sun Apr 11, 2010 4:42 am

Shouldn't the Banshee have fast movement? The lore behind them mentions them being fast response aerial units and yet they have normal movement speed in spite of that.

Something tells me Browder has his head up his ass too far (or his brain has been replaced with his spleen).
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Re: Patch 8

Postby Falchion » Sun Apr 11, 2010 7:07 am

Mucky wrote:this is what terran needs

SCVS: Have 60 health again.
MARINES: Down to 40 health. Maybe buff its shield upgrade.
MARAUDERS: Now have 60 health, cost 50 minerals, 25 gas, and 1 supply.
REAPERS: Now cost 50 minerals, 25 gas, and have reduced build time.
MEDIVACS: Changed back to dropships because medivacs are ASS compared to medics.
MEDICS: Back in the game.
SIEGE TANKS: Now cost 150 minerals, 100 gas, and 2 supply.
THORS: Now cost 300 minerals, 150 gas, and 4-6 (whatever supply it costs right now is fine, but I forget)
BANSHEES: Removed from the game because its existence invokes this stupid-ass C&C feel to Terran which needs to stay out of SC.
VIKINGS: Can attack air while in ground form ala goliaths because terran doesn't have enough anti-air options.

end wish list


My opinion for terrans is making them also more VERSATILE:  TWO WEAPONS AT ONCE, like I'm planning for the Geos in Duality.

- MARINES:  Now obtain 50 health and a secondary, tech-needed weapon: Grenades, which slow down enemy units and do 15-20 damage.  Tech costs 100M/150G and it's done on Tech Lab.
- MARAUDERS:  Removed from the game, it's grenade attack redefined as secondary for Marines.  Model has been re-skinned and given back a dual flamethrower attack, renamed the Firebat.
- MEDIVACS:  Has now the Spreadfire Rocket pods upgrade, a Valkyrie-ish AA weapon which does 15 splash for countering Zerg air.
- BANSHEES:  In order to make rights for it's expensive costs, will raise it's build time to 120, be given back it's splash ground attack, and a slow, gradual acceleration, making players have to keep Banshees moving to have advantage of full speed.
- HELLIONS:  Flame and model are now removed from the game, replaced by the Vulture II (or Vult-II), which now has a MG attached on it's front, effective vs workers, and can lay back Spider mines.
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