Starcraft Team Fortress (0059 Beta released!)

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Re: Starcraft Team Fortress (Beta released!)

Post by Hercanic »

o... em... eff... gee...
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Re: Starcraft Team Fortress (Beta released!)

Post by Aluma »

*squee*
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Re: Starcraft Team Fortress (Beta released!)

Post by Hercanic »

For older fans, I should probably fill in about the changes between STF 2.4.4 and STF 0059. I remade the mod from scratch, so any bugs or crashes that might have resulted from file corruption should no longer be an issue.

Changes
- Observers completely redesigned.

- Humans significantly redesigned and renamed.

- Facility add-ons no longer produce their units.

- The Hub now produces all units, requiring the appropriate Facility for the unit instead.

- HW Guy is now the Gunner, due to wanting fewer acronyms.

- Soldier is now the Lancer, due to wanting a name that communicates a clearer role.

- Pyro is now the Asher, due to wanting a difference between the add-on name and a unit it produces.

- Demoman is now the Grenadier, due to wanting a clearer name.

- Scout is now the Ranger, due to the unit's increase in power and use as the Sniper's partner.

- Guard added to give Humans a fodder unit to fill out the ranks.

- Harrier added to serve as anti-air and a mobile detector.

- Territory Claim, Sweatshop, and Oil Pump added as supply and resource mechanisms.

- Airfield and Hanger added as delay mechanisms for the Harrier and Osprey.

- Oil Refinery removed.

- Human Spy cut, due to changes with cloaking. Observers will rely heavily on cloaking and staying hidden, and as such detection will be limited. Such a reduction in the availability of detection would overpower anything that can attack while cloaked, such as the Spy. Without cloak, the Spy does not fulfill any unique role, thus it has been cut. UPDATE: This may be changing.

- Human Medic cut, due to Oil Pumps providing healing to loaded units. UPDATE: Claims will be tweaked to morph into Shops, Pumps, Sentryguns, or a new Garrison building. The Garrison will give supply and heal units loaded inside, while Oil Pumps will just regenerate energy.

- APC cut, due to not currently having a place for it or its role. UPDATE: This may be changing.

- Mortar Team cut; its Mortar attack instead given to the Lancer.

- Barricade given Lift-off ability. UPDATE: May be cutting the Barricade.

- Tons of new fancy coding as per the topic thread, such as the Economy ticker, Idle worker display, Influence and Tax systems, etc.
Last edited by Hercanic on Sat May 16, 2009 9:37 pm, edited 1 time in total.
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Re: Starcraft Team Fortress (Beta released!)

Post by --!)R@G()N-- »

Hercanic:
For older fans, I should probably fill in about the changes between STF 2.4.4 and STF 0059.
Firstly, thanks sincerely for making me feel elderly and out of touch. =oP It's great to be back and see you all again!  I'm currently bringing myself up to speed on what's new, but I'll be sure to interject with some needlessly harsh criticism very soon. =o)

Secondly, for your entertainment I've mocked up a quick semantic revision (template only for now) of the STF main page. Cuts page size in half (approximately 16kb > 8kb) and validates as per W3C XHTML/CSS standards. Only supports the main page for now, but it can be easily transformed to accommodate other pages.
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Last edited by --!)R@G()N-- on Tue May 19, 2009 11:25 am, edited 1 time in total.
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Re: Starcraft Team Fortress (Beta released!)

Post by Lavarinth »

Thanks. ::)
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Re: Starcraft Team Fortress (Beta released!)

Post by --!)R@G()N-- »

Lavarinth wrote: Thanks. ::)
My apologies, "rat's nest" remark removed. =oP

<3
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Re: Starcraft Team Fortress (Beta released!)

Post by Hercanic »

Nice, thank you Dragon! I noticed you moved all the images to their own folder. Obviously, that won't do much good until all the pages are updated accordingly. In the "Include" directory, there is an empty "js" folder. Does it serve a purpose?

Looking forward to your vehemently scathing critique. =o]
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Re: Starcraft Team Fortress (Beta released!)

Post by --!)R@G()N-- »

Hercanic wrote: Nice, thank you Dragon! I noticed you moved all the images to their own folder. Obviously, that won't do much good until all the pages are updated accordingly. In the "Include" directory, there is an empty "js" folder. Does it serve a purpose?
No problem!

Indeed you're right, I moved and renamed the images so they shared a common naming scheme and directory.  For now, if you wanted to transition over, you could keep both the new and original folders with their respectively named files. 

The "js" folder is for Javascripts (good to retain although not used here).  Initially I moved jPong.class into that folder but it refused to work unless placed in the root directory.  I've also been quietly working away on a much different second "revision," which uses Javascript for dropdown menus, which is partly why I included it.

Also just noticed the CSS file I attached was slightly deprecated so here is the final version:

[EDIT]: Seems I cannot upload files right now for some reason, I will have to try again later.
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Re: Starcraft Team Fortress (Beta released!)

Post by Hercanic »

Hm, are you at your upload limit? Not sure what Lav has it set to for normal members. You might try deleting your previous upload to clear out space.

Dropdown menus, eh?
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Re: Starcraft Team Fortress (Beta released!)

Post by Lavarinth »

No, we had an issue with uploads. It's been resolved.
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Re: Starcraft Team Fortress (Beta released!)

Post by --!)R@G()N-- »

Herc,
Dropdown menus, eh?
Yep! Although I don't wish to disclose too many details, I've been privately chipping away at something else STF related, and indeed it makes use of dropdown menus.  However, I've been traveling for the past week or so and haven't had a chance to continue working on it.  Also, these aforementioned dropdown menus were converted entirely to CSS since I last posted, so again that "js" folder is defunct. =oP

Lavarinth,
Thanks, the issue seems to be resolved now and I've uploaded the updated CSS file.  But just in case there are any issues downloading here is the code directly:

Code: Select all


/* ------------------------------------------------------
 *
 *	Project:			Starcraft Team Fortress
 *	Author:			--!)R@G()N--
 *	Last Revised:	        May 24, 2009
 *
 *	Description:
 *
 *	To-Do:
 *	- Use one CSS file to include all CSS files (useful if more calls needed later).
 *	- Change to relative (em) font sizes.
 *
 * ------------------------------------------------------ */


/* ----------- GENERAL ----------- */

body {
	font-family: Arial, sans-serif;
	font-size: 12px;
	color: #bbb;
	background: #323232;
}

a {
	font-family: Verdana, sans-serif;
	font-weight: bold;
	text-decoration: none;
	color: #926616;
}

a:hover {
	color: #bbb;
}

p {
	margin: 10px 0 10px 0;
}

ul {
	list-style: disc inside;
}

.code {
	font-family: "Courier New", Courier, monotype; 
	font-size: 12px; 
	color: #060;
	margin: 15px;
	padding: 8px;
	border: 1px solid #4C4D43; 
	background-color: #FAFAFA;
}

.quote {
	font-family: Verdana, Arial, sans-serif; 
	font-size: 11px; 
	line-height: 125%;
	color: #fff;
	margin: 15px;
	padding: 10px;
	border: 1px solid #000;
	background: #444; 
}

.hidden {
	display: none;
}



/* ----------- CONTAINER ----------- */

#container {
	width: 860px;
	margin: 0 auto;

   /* This makes the navigation appear to span the entire height of the container ("faux column"). */
	background: transparent url(../img/bg-nav.jpg);
}



/* ----------- HEADER ----------- */

#header {
	height: 120px;
	background: #323232 url(../img/bg-header.jpg) no-repeat;
}



/* ----------- NAVIGATION ----------- */

#nav {
	width: 155px;
	padding: 5px 0 10px 0;
	display: block;
	float: left;
	position: relative;
	background: transparent url(../img/bg-nav.jpg);
}

#nav a {
	font-style: italic;
}

#nav ul {
	margin-bottom: 20px;
}

#nav li {
	list-style: none;
	text-align: center;
	margin-bottom: 2px;
}

#nav .nav-news {
	padding: 40px 0 0 0;
	background: transparent url(../img/icon-news.gif) no-repeat;
}

#nav .nav-project {
	padding: 40px 0 0 0;
	background: transparent url(../img/icon-stf.gif) no-repeat;
}

#nav .nav-team {
	padding: 40px 0 0 0;
	background: transparent url(../img/icon-team.gif) no-repeat;
}



/* ----------- CONTENT ----------- */

#content {
	width: 662px;
	padding: 20px;
	float: left;
	position: relative;

	border: 1px solid #4a4a4a;
	background: transparent url(../img/bg-content.jpg);
}

#content .article {
	margin: 10px auto;
	margin-bottom: 20px;
	border: 1px solid #000;
	background: #2a2a2f;
}

#content .article_title {
	display: block;
	padding: 5px;
	border-bottom: 1px solid #000;
	background: #4c4d43;
}

#content .article_title h3 {
	font: normal 18px Arial, sans-serif;
	text-align: center;
	color: #bbb;
}

#content .article_body {
	padding: 5px;
}

#content .article_footer {
	font-size: 10px;
	min-height: 15px;
	padding: 5px;
}

#content .article_footer .author {
	float: left;
	font-style: normal;
	color: #927616;
}

#content .article_footer .date {
	float: right;
}



/* ----------- FOOTER ----------- */

#footer {
	height: 62px;
	padding: 62px 0 0 0;
	clear: both;
	position: relative;
	background: #323232 url(../img/bg-footer.jpg) no-repeat;
}


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Last edited by --!)R@G()N-- on Wed Jun 03, 2009 10:51 pm, edited 1 time in total.
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Re: Starcraft Team Fortress (Beta released!)

Post by Hercanic »

I greatly look forward to seeing what you have planned. =o)
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Re: Starcraft Team Fortress (Beta released!)

Post by Lavarinth »

Hercanic wrote: I greatly look forward to seeing what you have planned. =o)
I greatly look forward to your next release. ::)
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Re: Starcraft Team Fortress (Beta released!)

Post by Hercanic »

Ha! You know what I've been working these past few weeks. =oP
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Re: Starcraft Team Fortress (Beta released!)

Post by Lavarinth »

Hercanic wrote: Ha! You know what I've been working these past few weeks. =oP
::) Multiple projects. Deja vu. ;)
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