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Re: The Will of Atai (Working Title)

Posted: Mon Jun 22, 2009 10:48 pm
by Sodon
My SCM Draft corruption issues were magically solved when I "Save As..." instead of "Save."

Re: The Will of Atai (Working Title)

Posted: Tue Jun 23, 2009 12:19 am
by Lavarinth
Dem0nS1ayer wrote:
Players:
Computer Player (Remember: NO WAITS!)

Conditions:
Always

Actions:
Wait 0 ms. (copy that 62 times for a total of 63 'wait 0 ms' actions)
Preserve Trigger.
Now, copy the WHOLE trigger 2-3 times.  And that's what a hyper trigger is.
http://www.campaigncreations.org/starcraft/resources/staredit_tutorials/hyper_triggers

Re: The Will of Atai (Working Title)

Posted: Tue Jun 23, 2009 7:00 am
by Dem0nS1ayer
Are you getting the "Something bad happened" error?  If you are, you can save the map right after that message comes up, then close it.  When you open it, you'll start off where you saved it after it crashed.

Oh yeah, make sure you have this version of SCMDraft. http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar

Re: The Will of Atai (Working Title)

Posted: Tue Jun 23, 2009 3:31 pm
by Campaign Creations
Approved.

(Delay unintentional.)

Re: The Will of Atai (Working Title)

Posted: Wed Jun 24, 2009 11:11 pm
by Krazy
I finally actually beat mission 5.  After my initial draft, my frequent impression was, "Wow, this is really hard."  So, somewhat begrudgingly, I ended up having to nerf the computer (almost by 1/6th), and boost your allies (by a square).

After these changes, I ended up finally beating the map (took me an 1 hour, 15 minutes real time, and loading saved games over 15 times), but I consistently had the impression I was actually having fun. 

Maybe after the contest I will release a "original style" of the mission for the super melee pros out there.  But I think most people will find the current version much more fun.

Mission 5 is also almost totally done, I just need to fix one more trigger and maybe tweak the briefing some more.  Maybe a video of some clips from my winning run will be upcoming. 

Trailer for Mission 5: Mission5

Ability Demonstration

Fight with Kirin

New trailer.  I know it says story trailer, but I really tried to make sure that not too much of the story is revealed.  After the story stuff there's a brief montage of gameplay from my more recently completed missions.

ATAI Story Trailer

Re: The Will of Atai

Posted: Wed Jul 01, 2009 7:29 pm
by Church
Your new vid wont play :P

Re: The Will of Atai

Posted: Wed Jul 01, 2009 8:21 pm
by Dem0nS1ayer
Briefing needs music!  The scourge sounds should be played a lot closer together, too.  For the dialogue, I think you're making the Protoss sound too human.  Protoss usually talk very formally, but in this video, they're talking very sarcastically, which is something that they do not do.  Controlling that one Zealot hero looks fun, though.  I look forward to using those spells! :D

Re: The Will of Atai

Posted: Wed Jul 01, 2009 9:22 pm
by Church
I still cant get your vid to play here so I just watched it on YouTube. It looks great, but I agree that your breifing needs music. All those abilities are awesome... At that part where Kane was saying he wanted to go to the lights, would those funny lights have killed him? looks like it. This is so cool.
And that ability that killed the cerebrate... :o

Re: The Will of Atai

Posted: Sun Jul 05, 2009 2:27 pm
by Church
Oh, that is awesome!
Do you get to play as Jack Andrews?

Re: The Will of Atai

Posted: Mon Jul 06, 2009 12:11 pm
by Church
Favorite funniest parts:
1. Gwaaaaa!
2. Warning! Unit unplacable! (spell effect)
3. Coming soon to a computer near you

I expect to lose all the levels, but what the heck I'll play anyways.

Re: The Will of Atai

Posted: Wed Jul 08, 2009 1:59 pm
by Dem0nS1ayer
How will you detect if the player saved the game or not?

Re: The Will of Atai

Posted: Sat Jul 11, 2009 12:02 am
by Krazy
One trailer for the entire project, set to the main theme.

ATAI TRAILER
 
This is what happens when I mess up one line of triggering...

[imgwh 640x480]http://i398.photobucket.com/albums/pp69 ... final1.jpg[/imgwh]

These rines really need an emp:

[imgwh 640x480]http://i398.photobucket.com/albums/pp69 ... Final2.jpg[/imgwh]

Hurray spell systems.  Look, sometimes I actually comment my triggers.  What is the world coming to?

[imgwh 640x384]http://i398.photobucket.com/albums/pp69 ... iggers.jpg[/imgwh]

Re: The Will of Atai

Posted: Sun Jul 12, 2009 12:14 pm
by tipereth
Set energy to zero?

Re: The Will of Atai

Posted: Sun Jul 12, 2009 2:30 pm
by AngelSpirit
Krazy wrote:
tipereth wrote: Set energy to zero?
You can't set the energy of hallucinated units.  Same goes for Broodlings.

Re: The Will of Atai

Posted: Thu Jul 23, 2009 8:20 am
by Dem0nS1ayer
You should use filefront.  I don't like waiting. :(