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The Last Cerebrate (CANCELED)

Posted: Fri Jun 19, 2009 7:18 am
by The Oracle
DUE to the concerns voiced by contestants and players in general regarding my release delays on this campaign, I have canceled it.  I hope you enjoy(ed) the first 3 maps however and look forward to what you do for the next contest and StarCraft 2!

CC Rocks!

-Oracle


**Update 8/12/09**

Link to Map #1 of 4


http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate01.zip

[b]Link to Map #2 of 4


http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate02.zip

Release of Map #3 of 4

http://files.campaigncreations.org/sc2/lotc-3/LastCerebrate03.zip



************************************************************************
Overall Story:

"Kerrigan slew the New Overmind and the last of Daggoth's Cerebrates...or so she thought.  She calls herself the Queen of Blades and claims to have total dominion over the swarm...but she does not control me or my brood.   She failed to realize the first Overmind dispatched my broods to settle worlds so far from the Koprulu Sector.  When I returned, I learned a truth far worse than my terrible imagining...a Terran had gained control of the swarm.

I am the last, and I am the only chance the swarm has to once again be free."

Missions/Game-Play include:

4 maps (All told from the Zerg perspective)
Custom Voicing
Custom Music
Trigger driven and B&D missions

Does not include:

Custom Graphics
Video of any kind

Re: Futile Omens

Posted: Fri Jun 19, 2009 7:26 am
by Maglok
Now I've seen everything.  :o

Just missing Auspex or so in the list of awesome oldies. Well perhaps Meta as well.

Re: Futile Omens

Posted: Fri Jun 19, 2009 8:36 am
by Archangel
I swear to God, if I am not on the Voice roster for this campaign, Oracle I will disown you.

You hear me?

YOU + ME = DISOWNED!

Re: Futile Omens

Posted: Sat Jun 20, 2009 11:09 am
by Campaign Creations
Approved.

Update: 6/21/09

Posted: Sun Jun 21, 2009 9:40 pm
by The Oracle
Update: 6/21/09

Progress Made:

Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (30 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)


*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory

What's Left:

Completion of the script/dialogue 0%
Voice recordings 0%
Voice editing 0%
Map creation 0%

Re: Update: 6/21/09

Posted: Mon Jun 22, 2009 5:18 am
by Marco
The Oracle wrote:Update: 6/21/09

Progress Made:

Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (30 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)


*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory

What's Left:

Completion of the script/dialogue 0%
Voice recordings 0%
Voice editing 0%
Map creation 0%



30 tracks?  That's pretty...  ambitious.  Good luck, look forward to seeing what you come up with.

Re: Futile Omens

Posted: Mon Jun 22, 2009 10:38 am
by Eredalis
Mother mercy!! One more legend has joined...!

Now the poor young campaign creators still have less chances of the first three places...  :-\
Be present, well, everything is...

I am looking for this, too.

Update: 6/24/09

Posted: Wed Jun 24, 2009 9:45 pm
by The Oracle
Update: 6/24/09

Progress Made:

Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete

*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory

What's Left:

Script for Mission 3
Script for Mission 4
Voice recordings 0%
Voice editing 0%
Map creation 0%

Re: Futile Omens

Posted: Thu Jun 25, 2009 9:10 pm
by The Oracle
Update: 6/25/09

Progress Made:

Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
Mission 3 Script Complete
Mission 4 Script Complete

*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory

Sample:  http://files.campaigncreations.org/sc2/lotc-3/SlohrSample.mp3

What's Left:

Voice recordings 0%
Voice editing 0%
Map creation 2%

Re: The Last Cerebrate

Posted: Fri Jun 26, 2009 7:50 am
by Dem0nS1ayer
That voice reminds me of Vincent from Underworld. O_o

Re: Futile Omens

Posted: Fri Jun 26, 2009 10:04 am
by Legion
The Oracle wrote:Update: 6/25/09

Progress Made:

Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
Mission 3 Script Complete
Mission 4 Script Complete

*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory

Sample:  http://files.campaigncreations.org/sc2/lotc-3/SlohrSample.mp3

What's Left:

Voice recordings 0%
Voice editing 0%
Map creation 2%


He does it again! I can't keep up with this kind of competition!

Re: The Last Cerebrate

Posted: Fri Jun 26, 2009 10:12 am
by Legion
Krazy wrote:


"The protoss *has* given us" ???


Yes. A protoss. A single protoss being. A character appearing in his campaign. Probably! :D

Re: The Last Cerebrate

Posted: Fri Jun 26, 2009 11:38 am
by Marco
BadManners! wrote:
Krazy wrote:


"The protoss *has* given us" ???


Yes. A protoss. A single protoss being. A character appearing in his campaign. Probably! :D


Or a mannerism in the characters speech pattern.  Maybe this cerebrate never learned about the usage of proper grammar in the English language and thus, is unable to articulate himself appropriately.  Sure, it's a bit far fetched, but thats my excuse!

Re: The Last Cerebrate

Posted: Wed Jul 01, 2009 5:49 pm
by The Oracle
Update: 7/1/09

Progress Made:

Story fleshed out and completed
Missions scoped (including objectives and trigger driven encounters)
Music selected for all scenes; all missions (26 total tracks - With 2 exceptions, none are taken from movies/games/pop, etc.)
Mission 1 Script Complete
Mission 2 Script Complete
Mission 3 Script Complete
Mission 4 Script Complete

*Decision made to release maps without .exe to ensure there are no future compatibility issues with campaign and later versions of Starcraft, maps will be released as separate files and character voice pack will be placed in StarCraft directory

What's Left:

Voice recordings 0%
Voice editing 0%
Map creation 15%

**Let me tell you with all the peeps making maps over the years, my own prior maps, and this contest, it is uber hard to come up with new trigger events for bosses and puzzles...but...you should be pleasantly surprised.

Re: The Last Cerebrate

Posted: Tue Aug 04, 2009 5:26 pm
by Lavarinth
Note: The Oracle had informed me prior to the deadline (approximately three days before the final deadline) that he would not be available due to work to release his project on time. Such a situation was unpreventable and thus upon his ability to finish the final setup of the map (which I believe is currently already in progress again) he will be submitting his project. The deductions, due to forewarning and priorities in life, will be minuscule compared to a project with no prior notice. The Oracle's previous credits and accomplishments in his works easily dictate that he can accomplish projects in a timely manner without true delay (not including the delay to complete Episode 2's final maps).