Iron Curtain
Posted: Tue Jun 16, 2009 2:39 am
Name: Archangel
Age: 26
Direction: This is something of an old book brought back off my dusty shelves, an idea I wanted to explore in high school but was lost through the serendipity of adulthood. What better time than now to bring about old fantasies?
The campaign will span roughly 7 or 8 Terran missions, utilizing multiple objectives, mini games and some good ol’ fashioned army building. Though I have to be honest, ultimately I have no idea how I’m going to pull this off. I just know how it begins, how it gets interesting, and how it ends.
It won’t be hard, so much as fun. You CAN lose, but the objective is to give the player an enjoyable ride through the lives of a centralized cast of characters, allowing them to connect through their journey, laugh with them and cry with them, and occasionally – kick some badguy ass. All the while NOT taxing the player with a strenuous time-eating monstrosity. Get in. Have fun. Get out.
Plot and Stuff: The story begins after the massacre of the UED fleet and follows a lone, surviving Battlecruiser and its distraught-but-stalwart crew trying to get back, to a home too far away, from a cause so lost their admiral ate his own bullet, to an Earth so oblivious “the Yuks wouldn’t waste an empty bottle of Vodka on an S.O.S..”
The Slavic-borne Iron Curtain faces troubles inside and out as, from the outset, a mutiny breaks loose and a security chief, believed to have gone post-trauma, overthrows the captain and his loyal officers.
Other complications include pursuing forces, technical breakdowns and an all-around strange vibe from a crew with little to go on besides the hope and dedication their Captain commands.
Summary: Iron Curtain aims to be fresh and fun, with a hearty mix of story and adventure. Characters will be introduced to fervent commandos, bravado captains, calculating villains, and a snarky battleship AI babe, N.A.T.A.S.H.A.
Cherry-topping the campaign includes subtle, cultural and geopolitical commentary blended with (my personal favorite) classic hokey sci-fi clichés and stereotypes. Did I mention a full Voice Over produced in-house by yours truly? Oh, and I’ll probably make an mpq to run the whole beast, just to handle the little nuances like profile portraits and unit responses.
Updates: I am publishing this while actively working on Sandrima and other film-related projects, so already I am at a severe disadvantage for updates. Presently I’m shooting pick-ups in Tampa (we even built a whole new set! Psssst! It’s the inside of a hover tank) so I was even late on posting this. But I will update as I see fit to release, and that probably means never.
Hahah! Nah, I’ll put something up in this thread here when I have something pretty to show you or if you have any questions.
Assistance: Right now I’m looking for play-testers (if that’s allowed). Anyone willing to run a trial of a mission or two would be great. I’m also looking for people willing to do minor unit/building modeling for some of my aesthetics, one-two frames, nothing big, as well as anyone interested in building the MPQ since I’m really friggin’ lazy. Of course I’ll split the winnings with you. So, like, yeah. If you like what you see, shoot me a message and climb aboard!
Age: 26
Direction: This is something of an old book brought back off my dusty shelves, an idea I wanted to explore in high school but was lost through the serendipity of adulthood. What better time than now to bring about old fantasies?
The campaign will span roughly 7 or 8 Terran missions, utilizing multiple objectives, mini games and some good ol’ fashioned army building. Though I have to be honest, ultimately I have no idea how I’m going to pull this off. I just know how it begins, how it gets interesting, and how it ends.
It won’t be hard, so much as fun. You CAN lose, but the objective is to give the player an enjoyable ride through the lives of a centralized cast of characters, allowing them to connect through their journey, laugh with them and cry with them, and occasionally – kick some badguy ass. All the while NOT taxing the player with a strenuous time-eating monstrosity. Get in. Have fun. Get out.
Plot and Stuff: The story begins after the massacre of the UED fleet and follows a lone, surviving Battlecruiser and its distraught-but-stalwart crew trying to get back, to a home too far away, from a cause so lost their admiral ate his own bullet, to an Earth so oblivious “the Yuks wouldn’t waste an empty bottle of Vodka on an S.O.S..”
The Slavic-borne Iron Curtain faces troubles inside and out as, from the outset, a mutiny breaks loose and a security chief, believed to have gone post-trauma, overthrows the captain and his loyal officers.
Other complications include pursuing forces, technical breakdowns and an all-around strange vibe from a crew with little to go on besides the hope and dedication their Captain commands.
Summary: Iron Curtain aims to be fresh and fun, with a hearty mix of story and adventure. Characters will be introduced to fervent commandos, bravado captains, calculating villains, and a snarky battleship AI babe, N.A.T.A.S.H.A.
Cherry-topping the campaign includes subtle, cultural and geopolitical commentary blended with (my personal favorite) classic hokey sci-fi clichés and stereotypes. Did I mention a full Voice Over produced in-house by yours truly? Oh, and I’ll probably make an mpq to run the whole beast, just to handle the little nuances like profile portraits and unit responses.
Updates: I am publishing this while actively working on Sandrima and other film-related projects, so already I am at a severe disadvantage for updates. Presently I’m shooting pick-ups in Tampa (we even built a whole new set! Psssst! It’s the inside of a hover tank) so I was even late on posting this. But I will update as I see fit to release, and that probably means never.
Hahah! Nah, I’ll put something up in this thread here when I have something pretty to show you or if you have any questions.
Assistance: Right now I’m looking for play-testers (if that’s allowed). Anyone willing to run a trial of a mission or two would be great. I’m also looking for people willing to do minor unit/building modeling for some of my aesthetics, one-two frames, nothing big, as well as anyone interested in building the MPQ since I’m really friggin’ lazy. Of course I’ll split the winnings with you. So, like, yeah. If you like what you see, shoot me a message and climb aboard!