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Re: Celestial Reverie: The Sweet Science

Posted: Fri Jul 24, 2009 6:39 am
by Dem0nS1ayer
What do you mean it doesn't work?  It successfully exports the file as a wav, and then you can put it into the map.  You can't compress it with Audacity, but you can make it a wav, and then compress it.

BTW, compressing files sucks.  It's better to just leave it uncompressed, since none of us care about the size of the map.

Re: Celestial Reverie: The Sweet Science

Posted: Fri Jul 24, 2009 7:02 am
by Marco
Yes, but I care about whether or not I take up almost 1gb per download.  I'm sure my web host cares too.  I figured out the problem with the compression though.  For some reason, StarEdit wasn't doing it correctly.  I also tried reimporting the files with WinMPQ but for some reason it retains the file size.  Weird.  But making a new SCX file with WinMPQ and importing everything works, and the maps work.  So I pretty much solved my dilemma there.  Releasing later after testing.

Re: Celestial Reverie: The Sweet Science

Posted: Fri Jul 24, 2009 8:45 am
by Marco
The campaign has been released.  Enjoy my friends!

http://www.celestialreverie.com/downloads/CR-Sweet.rar

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Fri Jul 24, 2009 12:48 pm
by Dem0nS1ayer
Nice voice acting!  I think Isaac sorta sounds like a pedophile though. xD

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Fri Jul 24, 2009 1:26 pm
by noname
Dem0nS1ayer wrote: Nice voice acting!  I think Isaac sorta sounds like a pedophile though. xD
It`s sound like the guy from the Fight Club.

Does main heroes have own portraits?

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Fri Jul 24, 2009 1:37 pm
by YamiShadow
Uh, if you use Format Factory the music works in StarCraft! I'm not sure but I think its free.

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Fri Jul 24, 2009 3:08 pm
by Marco
What do you mean?  I didn't experience any kind of weird looping in any of my mission briefings.  I hope this isn't a widespread issue for people.  It definitely wasn't present in my testing.

No new portraits.  Kept everything simple here, not even recolorings.  Just basic portraits here.

The name of the character Jack Anderson is based off of Jack O'Neill and the person who portrays him, Richard Dean Anderson.  Jack Anderson.

Not sure on the pedophile comment.  I haven't gotten any weird look from any kids in all my years, or their parents.

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Fri Jul 24, 2009 3:18 pm
by Marco
If there are more complaints, I'll see what I can do.  I experienced that maybe 3 times in the entire campaign, so not sure why its reacting differently on other computers.  One things for sure, never experienced this issue in the past - although this is my first BBQ using mostly stereo WAVs.

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Fri Jul 24, 2009 3:51 pm
by Krazy
It's certainly not a big issue.  Sometimes it can be funny, like, "...date--ate." 

Also:

[imgwh 640x480]http://s3-llnw-screenshots.wegame.com/9 ... 512426.jpg[/imgwh]

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Fri Jul 24, 2009 7:31 pm
by noname
Wow, It was a really fun to play it, great work!  :)

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Sun Jul 26, 2009 1:03 pm
by Moonlight
Quite a fun campaign, though the actor for Isaac felt like he was reading lines most of the time. I didn't really feel anything behind what he says, and speaks like you'd read a sentence. Was that that the intention? I really liked the actors for Annis, though. Felt really authentic.

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Sun Jul 26, 2009 4:03 pm
by Marco
Issac is a character who is basically loosely based off of myself, except obviously he's like the version 5.0, improved and refined many times over.  I did try to approach the lines with a certain amount of character behind them.  He's the first major character I have voiced ever in my life, so I didn't expect it to be a grand performance the first time over.  If there's something to work on, I'll certainly do so before the big event (Celestial Reverie for StarCraft 2).  Although based on the story I wrote for him in CR, I do believe I'm the right person to voice him.  I'll work on it.

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Sat Aug 01, 2009 7:07 am
by noname
Desler wrote: Issac is a character who is basically loosely based off of myself
I guessed it, seeing your signiture.

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Sat Aug 01, 2009 1:09 pm
by tipereth
I had the stutter problem too, with people sort of repeating their last word. Other than that, no real issues.

EDIT: Levels 4 and 5 are both called THE SWEET SCIENCE - 04 in the map description. PROFESSIONALISM POINTS RARGHJ

By the way, your website links to campaigncreations.com, intsead of .org. I think that's freaking hilarious.

Re: Celestial Reverie: The Sweet Science - Completed

Posted: Sat Aug 01, 2009 1:24 pm
by Marco
tipereth wrote: By the way, your website links to campaigncreations.com, intsead of .org. I think that's freaking hilarious.
I am a very bitter and resentful person.

Too bad about the stuttering problem.  I'd study it in more detail If I could repeat the conditions causing it.  I wish more people reported it before August 1st, but now it'll probably be a bit late to fix, test, and upload.  Though I will still do so regardless.  Converting all the files to 22khz 16-bit mono seems like it would fix the problem, since those never had problems.  Might be an issue with the 44khz 16-bit stereo format that I didn't anticipate.  I just hate the sound quality of those other formats.