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Re: Echoes

Posted: Fri Jul 10, 2009 7:02 pm
by tipereth
Just a teaser image of one of the Dominion's new toys while I work on the next map. I couldn't get guncam to work (it kept giving me weird grainy colors) so you don't get to see the full explosion, sorry. I messed with the flingy so you can actually do bombing runs. (That is, you can attack basically without slowing down if you move right after attacking. Think mutalisk micro, only much easier because of my meddling.)

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... teaser.png[/imgwh]

The projectile hits the ground, bounces up, spins around spawning 5 blasts around it, then crashes into the ground and explodes for a double-damage finale.

EDIT: Actually, I'm gonna attach the script because why the hell not. Load it up for yourself and see it in action!

Re: Echoes

Posted: Sun Jul 12, 2009 6:18 pm
by tipereth
Mission 4 (Brownfield) is complete. As I said before, Mission 4 was originally a B&D level where you controlled Year 2 Dominion forces against the UED and Zerg, and Mission 5 would be a defense mission along the same lines. Both of those seemed boring, so I combined them into one mission and took out the B&D elements. Woo!

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/1-2.png[/imgwh]
Foreshadowing!

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/2-2.png[/imgwh]
Hey, it's that plot device the Thunderchild!

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/3-2.png[/imgwh]
On a more map-design-esque note, the first part of this map basically gives you a bunch of units strewn about the map that you have to bring to the nexus. I tried to set it up so that you could in theory just plow through with no regard to the survival of the unit groups, and still have a decent amount of guys left over. On the other hand, you can be clever and use unit abilities and stuff and save a whole bunch more units, making the defense part much easier. (IE, using spider mines here to take out the zerg horde and save some much-needed medics).

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/4-2.png[/imgwh]
It's a 15 minute defense marathon. Your base has 4 openings, there are 6 enemy ground spawn points (3 each for terran and zerg) and 3 air spawns (all zerg).

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... h123/5.png[/imgwh]
Phaika doesn't fuck around. You'll be fighting aug units and nightmares, and he'll throw some really terrifying shit at you towards the end. 


I have to say, making this map was the most fun I've ever had with Staredit (or worldedit, for that matter).

Re: Echoes

Posted: Sun Jul 12, 2009 7:55 pm
by tipereth
After you bring in the first team, you're given control of the probes, the rest of the scattered units, and 1500 minerals. All you can build are pylons and photon cannons. (Pylons cost 100, cannons 25) Technically, you can start building your defenses whenever you want, but as soon as you do it starts a countdown until attacks start. There's no hurry to bring your units to the defense point.

Re: Echoes

Posted: Sun Jul 12, 2009 8:04 pm
by Dem0nS1ayer
In that screen shot where the SCV is talking, did you mean to say, "ENGINEER" and not "ENGINNERING"?

Re: Echoes

Posted: Sun Jul 12, 2009 8:27 pm
by tipereth
Engineering, as in, the battlecruiser's engineering section. Think Scotty from Star Trek.

Re: Echoes

Posted: Sat Jul 18, 2009 5:35 pm
by tipereth
Mission 5 (Constructive Interference) Is complete.

This is the 'other' B&D level, although I imagine most people will forgo that aspect in the first one. Rachel and the UED prepare to assault the zerg-infested Aeolus communications station, and a shadowy Dominion special ops team offers their services.

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/1-3.png[/imgwh]
Initially, this map used KC and the Sunshine Band's "I'm Your Boogie Man" as it's music. But then I changed it.

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/2-3.png[/imgwh]
There's a secondary objective: you can destroy zerg command structures to gain augmented reinforcements. More or less, it's a reason to use the nifty new bombers you get.

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/3-3.png[/imgwh]
Shown: A pretty good representation of the Nidhogg's attack.
Not shown: the overlords full of ultralisks that arrived at my base seconds after this picture was taken.

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/4-3.png[/imgwh]
More Nidhogg love.

I think I can get the next map done pretty quickly, it uses the same terrain as this one, but it will be much more trigger intensive.

Re: Echoes

Posted: Tue Jul 21, 2009 4:06 pm
by tipereth
So SCMDraft is now crashing any time I save a map. Any map. I can open a basic melee map, change nothing, and try to save it, and it will crash. What the fuck? I'm using the default profile.

EDIT: Reinstalling seemed to fix it...that was really weird.

Re: Echoes

Posted: Tue Jul 21, 2009 4:56 pm
by Rocco
Yeah, I've had the same problem, same solution. Google didn't have many answer but it didn't really surprise me.

Re: Echoes

Posted: Tue Jul 21, 2009 7:01 pm
by Dem0nS1ayer
Do you guys have the latest version of SCMDraft? http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar

Re: Echoes

Posted: Tue Jul 21, 2009 7:19 pm
by tipereth
Yeah, I grabbed it from your post in Krazy's thread, that seemed to do the trick. Thanks.

EDIT: And now it's fucked again. God dammit.

EDIT2: I deleted the TWO GIGABYTE FUCKING SCMDDB FILE that was just chillin', and now it seems to work just fine, I also installed to a different directory.

Re: Echoes

Posted: Wed Jul 22, 2009 4:50 pm
by Dem0nS1ayer
Yeah, if your map is like 20+ mbs, your gonna get like 2 or 3 gb backups. :o

Re: Echoes

Posted: Wed Jul 22, 2009 5:55 pm
by tipereth
No Krazy, thank god.

Also...

Oh shit! An unprecedented 2 maps done in one week!

Mission 6 (Farewell to Ithaca) is complete. This mission has you escorting the Thunderchild to the Aeolus blah blah blah. You stopped reading after 'escort'.

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/1-4.png[/imgwh]
It doesn't get any more 'commando mission' than this. You can plot out the Thunderchild's route pretty much however you want to.

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/2-4.png[/imgwh]
There's no power generator here. That doesn't mean you cant blow it all to hell.

[imgwh 640x480]http://i896.photobucket.com/albums/ac16 ... 23/3-4.png[/imgwh]
Oh there's also an escort mission in here too.

Re: Echoes

Posted: Wed Jul 22, 2009 6:15 pm
by Dem0nS1ayer
OH MY GOD I JUST FIGURED OUT WHY IT KEEP CRASHING FOR US!

So, SCMDraft automatically saves a backup of your map like every 10 minutes or so.  If your map is big, it'll try to save a HUGE backup, which will cause SCMDraft to crash!!!!!!!!!  Turn off the backup (I think in profile settings), and the crashes should stop!

Yay, +1 for me! xD

Re: Echoes

Posted: Wed Jul 22, 2009 11:43 pm
by Maglok
Going with that logic it would also crash if you saved normally.

Re: Echoes

Posted: Sun Jul 26, 2009 7:44 pm
by tipereth
Map 7 (Wrath of Poseidon) is done. But I don't have any screenshots. Maybe tomorrow. I'm reasonably sure that I can finish by Friday night, since map 8 just needs triggers and map 9 is just an epilogue. (with gameplay that can be cut if needed)