Mission 4 (Brownfield) is complete. As I said before, Mission 4 was originally a B&D level where you controlled Year 2 Dominion forces against the UED and Zerg, and Mission 5 would be a defense mission along the same lines. Both of those seemed boring, so I combined them into one mission and took out the B&D elements. Woo!

Foreshadowing!

Hey, it's
that plot device the Thunderchild!

On a more map-design-esque note, the first part of this map basically gives you a bunch of units strewn about the map that you have to bring to the nexus. I tried to set it up so that you could in theory just plow through with no regard to the survival of the unit groups, and still have a decent amount of guys left over. On the other hand, you can be clever and use unit abilities and stuff and save a whole bunch more units, making the defense part much easier. (IE, using spider mines here to take out the zerg horde and save some much-needed medics).

It's a 15 minute defense marathon. Your base has 4 openings, there are 6 enemy ground spawn points (3 each for terran and zerg) and 3 air spawns (all zerg).

Phaika doesn't fuck around. You'll be fighting aug units and nightmares, and he'll throw some really terrifying shit at you towards the end.
I have to say, making this map was the most fun I've ever had with Staredit (or worldedit, for that matter).