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Re: Memories of a Queen

Posted: Sat Jun 20, 2009 6:47 pm
by Falchion
Lavarinth wrote:
Falchion wrote: JUNE, 19th, 2009 Update:

A critical change was done:  A custom mod, in order to play the campaign, is being made.  I've managed to make room for the new introduction as well as preserve several original characters that I wanted.  Well, not exactly, I needed to cannibalize some the portraits for the resources in order to accomodate.  But since no one sees those portraits alot, I don't see why anyone will care.   :)

However, I need to make a request to CC about adding official unit graphics (The Protoss Brigand from the VotF series).  I plan to use it in the mod.  Well, do some re-coloring too.  Just need your permission.  If not allowed, I'll think on something else.
If the artwork is done by someone specific, ask for their permission personally.
He allowed it!  ;D

Oh, well, on with the work...  :) :) :)

Seeking for Testers

Posted: Fri Jun 26, 2009 5:47 pm
by Falchion
JUNE, 27th, 2009 Update:

The mod is officially finished.  Functioning at 100% perfection.  Now, what I need is a volunteer for testing.

Began my work on the maps.  I'd say terraining for Mission 4 is 75% complete at best.  Triggering is 15% complete (This was the warp jump, as well as some animations).  Once this is done, the rest is easy.  :)

Forgot to change date. xD

Re: Memories of a Queen

Posted: Wed Jul 01, 2009 4:57 pm
by Falchion
JULY 2nd, 2009 Update:

Terrain for Mission 4 is officially finished.  Script is 68%.  Planning is 100% complete.  Moving on to triggering and finishing script and dialogue.

On personal note, I'd say this map is the largest, most complex and most funny map ever.  Also it's the one most connected to all of Starcraft's story.  However, in order to accommodate so much things, like the *SPOILERS*, or the *SPOILERS*, or even the *MORE SPOILERS* (ROFLMAO ^^), I've had to reach the locations' 255 limit and expand it using a known trigger:  Move Location.  It's also one of the hardest, since it concentrates on units.  But that's not the concern.  You must remember what trigger will move and what you want it to do.  Also included is the famous boring hard-triggering and testing.

Besides that, I can safely add that it'll overcome everything expected in CC standards.  In personal view, I don't wanna make another Meta-like map, much less divide it in two maps because of 255 location limits.  It'll remain one single map.  Period.  The Move Location will provide the means.  And I'll push it to the limit, in a same way I've pushed the mod for it.

See now the complexity of locations that'll probably be "moved" as you play through the map:
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[imgwh 640x380]http://img33.imageshack.us/img33/5064/screenloc1.jpg[/imgwh]
[imgwh 640x378]http://img232.imageshack.us/img232/8415/screenloc2.jpg[/imgwh]
I would like to add as well that the complexity won't be limited to this map.  I'll go through all other maps to give an unique experience.

Also, why not let you guys play a game?  Try to guess what those things are:
[imgwh 640x480]http://img27.imageshack.us/img27/9486/screenig1.jpg[/imgwh]
Oh, and in case you wonder, the building moves, yes.
-----------------------------------------X-----------------------------------------
Comments please.  With eggs.  And bacon, lol.  ;D ;D ;D ;D ;D ;D

Re: Memories of a Queen

Posted: Wed Jul 01, 2009 5:08 pm
by tipereth
Jesus christ dude. No offense, and you seriously deserve insane credit for going through the effort of making something like that work, but talk about overkill.

Re: Memories of a Queen

Posted: Wed Jul 01, 2009 5:12 pm
by Falchion
tipereth wrote: Jesus christ dude. No offense, and you seriously deserve insane credit for going through the effort of making something like that work, but talk about overkill.
You tell me.  But if I can make that map, I can make ANYTHING!!!  ;D

Re: Memories of a Queen

Posted: Wed Jul 01, 2009 8:23 pm
by Dem0nS1ayer
I would suggest using a static grid.  Place burrowed units for a neutral player, and then center the location over each unit when you need to do something there.

Re: Memories of a Queen

Posted: Thu Jul 02, 2009 7:57 am
by Marco
Nice dedication there Falchion.  Yeah, lots of locations.  Center location over unit is probably the key function for me that separates the sloppiness from the shine over my previous campaigns.  Working with the War3 editor so much gave me a deeper understanding and creative sense of how to properly execute everything without a need for sloppy half baked solutions. 

It's still marginally simple compared to what I'd be able to do in War3, but it's nice seeing just how much better I can execute maps having learned what I learned working with the War3 editor.

Re: Memories of a Queen

Posted: Tue Jul 07, 2009 8:51 am
by Falchion
JULY 7th, 2009 Update:

Things were going slowly on Mission 4, with all the testing and fixing I had to do constantly.  I decided to give a pause and go for Mission 1.  I played with ScmDraft and I'm having alot of fun.
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[imgwh 640x378]http://img10.imageshack.us/img10/2342/070620091.jpg[/imgwh]
I might not be Andrew Ryan, but anyways I'll ask you a question:  Is a player not entitled to his own sea platform?
[imgwh 640x378]http://img525.imageshack.us/img525/9073/070720091.jpg[/imgwh]
New game inbound:  Queen of the Hill.  It's a little glitchy on the edges, but hey, go easy, my first time, right?

[imgwh 640x379]http://img9.imageshack.us/img9/6731/070720092.jpg[/imgwh]
I'd say this Hydralisk is singing "Down Under".  Literally.
-----------------------------------------X----------------------------------------
Terrain for this one is finished, I'm placing units.  Then, back to Mission 4 for more boring testing.  See ya.

Re: Memories of a Queen

Posted: Tue Jul 07, 2009 11:06 am
by Church
This looks cool! I like your multi layer hills. they look cool! So does the sea platform.

Re: Memories of a Queen

Posted: Tue Jul 28, 2009 8:01 am
by omega20
Is this project still alive? Just asking. :P

Re: Memories of a Queen

Posted: Tue Jul 28, 2009 8:11 am
by Falchion
Yes it is.  Heavy scripting is complicated though.  But don't you worry, I'll release it, winning the contest or not.

Re: Memories of a Queen

Posted: Sun Aug 02, 2009 1:09 pm
by Ricky_Honejasi
EDIT 2 : Okay, my bad, I didn't check the final time correctly. The project isn't late yet but technically you got about 11 hours left.

In case of being late, I presume the penality points will be -1 per day including a -1 off the start. Although ultimately, it will depend on Lavarinth.

Re: Memories of a Queen

Posted: Mon Aug 03, 2009 3:30 am
by Falchion
Ricky_Honejasi wrote: EDIT 2 : Okay, my bad, I didn't check the final time correctly. The project isn't late yet but technically you got about 11 hours left.

In case of being late, I presume the penality points will be -1 per day including a -1 off the start. Although ultimately, it will depend on Lavarinth.
And that's why I'm locking it down.  Yeah, didn't make it, but doesn't matter.  You'll still see my campaign, just... later.  :)

Re: Memories of a Queen

Posted: Mon Aug 03, 2009 3:53 am
by omega20
Falchion wrote: And that's why I'm locking it down.  Yeah, didn't make it, but doesn't matter.  You'll still see my campaign, just... later.  :)
Sad to hear that. I really hope you finish it. Remember that I'll be here for help if you need a beta tester or advice. ;)